~/hub / map-wiki / carrier

The LZ-52 Limbo being printed in the 3D Printer, Carrier, Call of Duty Advanced Warfare Zombies

Carrier:
Weapons

Every weapon of Carrier in Advanced Warfare: the wall weapons and their prices, the 3D Printer and its spots, the LZ-52 Limbo, the Teleport Grenade, the Grenade and Weapon Disposal Machines, the two Upgrade Stations and the scorestreaks.

  • 3 Min. Lesezeit
  • 9 Kapitel
  • aktualisiert

Starting weapons

WeaponDetails
Atlas 45 pistol, menu icon, Carrier, Call of Duty Advanced Warfare ZombiesAtlas 45The starting pistol of every player.

Every player also starts with four frag grenades, and gets one more each round, up to four.

Wall weapons

WeaponCostArea
MK14 marksman rifle, menu icon, Carrier, Call of Duty Advanced Warfare ZombiesMK14500Hangar
Bulldog shotgun, menu icon, Carrier, Call of Duty Advanced Warfare ZombiesBulldog500Gun Deck
MP11 machine pistol, menu icon, Carrier, Call of Duty Advanced Warfare ZombiesMP111,000Cargo
AMR9 submachine gun, menu icon, Carrier, Call of Duty Advanced Warfare ZombiesAMR91,000Moon Pool, across from the Decontamination Zone
ARX-160 assault rifle, menu icon, Carrier, Call of Duty Advanced Warfare ZombiesARX-1601,250Bio Lab
HBRa3 assault rifle, menu icon, Carrier, Call of Duty Advanced Warfare ZombiesHBRa31,250Armory, left of the Weapon Disposal Machine
Tac-19 shotgun, menu icon, Carrier, Call of Duty Advanced Warfare ZombiesTac-191,500Med Bay, next to Exo Stockpile

The Armory also sells two grenades on its walls: Contact Grenades, to the right of the Weapon Disposal Machine, and Teleport Grenades, to the left of the door to the Bio Lab, both for 750 points.

In the First Room

The MK14 wall weapon of the Hangar, with its prompt and its cost of 500, Carrier, Call of Duty Advanced Warfare Zombies

MK14 in the Hangar

500 points, the wall weapon of the MK14 side.

The Bulldog wall weapon of the Gun Deck, with its prompt and its cost of 500, Carrier, Call of Duty Advanced Warfare Zombies

Bulldog on the Gun Deck

500 points, the wall weapon of the Bulldog side.

A First Room game on either side has its own wall weapon, the Atlas 45 and the frag grenades. Each side also has a 3D Printer spot, but the printer starts in the Armory, behind the 1,250-point door, and only moves to the other spots later.

The 3D Printer

The 3D Printer is the Mystery Box of Exo Zombies: 1,000 points a use. In Carrier it starts in a small room in the middle of the Armory, and its other spots are in the Hangar locker room, under the walkway of the Gun Deck, in the Med Bay across from Exo Stockpile and in the Moon Pool across from Exo Health. Its pool in Carrier:

AE4, AK12, Bal-27, IMR, ASM1, SAC3, SN6, Ameli, EM1, Pytaek, Ohm, Lynx, CEL-3 Cauterizer, S-12, MAHEM, PDW, RW1, Crossbow, M1 Irons and the LZ-52 Limbo. The LZ-52 Limbo is found only in Carrier, and the Ohm and the M1 Irons only in Carrier and Descent.

LZ-52 Limbo

The LZ-52 Limbo in third person, Carrier, Call of Duty Advanced Warfare Zombies

The LZ-52 Limbo is the new weapon of Carrier, a directed energy weapon drawn from the 3D Printer for 1,000 points. It fires a small ball that opens into a long laser line across the room, cutting through every zombie in its path. Its cylinder holds eight rounds, with 16 in reserve, and it kills in one hit until round 12 when it is not upgraded; after that it leaves crawlers. The Upgrade Station gives it a Target Enhancer at Mk 4 and a Quickdraw Grip at Mk 7, and nine rounds a cylinder at Mk 10.

The LZ-52 Limbo being printed in the 3D Printer, Carrier, Call of Duty Advanced Warfare Zombies

In the 3D Printer

The weapon takes shape in the printer like any other.

How Low Can You Go?

The achievement asks to hit 18 enemies with a single shot of the Limbo.

Teleport Grenade

The Teleport Grenade costs 750 points in the Armory and takes the tactical slot. It teleports the thrower to where it lands and kills the zombies within about four meters, a „telefrag“. A player carries two, three with Exo Stockpile, and gets one back each round. The main quest uses it to reach the hidden power generator behind Chompy, and the Telefragathon achievement asks for 50 telefrags in one game.

Disposal machines

The Grenade Disposal Machine of the Armory, with its pachinko board, Carrier, Call of Duty Advanced Warfare Zombies

Grenade Disposal Machine

Free, in the Armory, left of the Upgrade Station. A grenade thrown into its moving chute drops onto a pachinko board and pays out points; each grenade landed makes the chute harder, and each new round makes it one step easier again.

The upgraded Grenade Disposal Machine, with more slots on its board, Carrier, Call of Duty Advanced Warfare Zombies

Upgraded Grenade Disposal Machine

The hidden power generator behind Chompy adds slots to its board.

The Weapon Disposal Machine of the Armory, unpowered, Carrier, Call of Duty Advanced Warfare Zombies

Weapon Disposal Machine

Free, in the Armory, outside the small room of the 3D Printer. It only works once the hidden power generator is on, and in the main quest it hands out a bottle, the parts of the fishing pole and the C4.

Upgrade Stations

The Upgrade Station takes a weapon up one level for 2,500 points, up to Mk 25. Carrier has two: one in the Armory, next to the Grenade Disposal Machine, and one on the Gun Deck, to the right of the fishing pole, which only unlocks after three data tablets of the main quest.

Scorestreaks

The Advanced Repulsion Turret deployed in a corridor of the ship, with zombies caught in its pulses, Carrier, Call of Duty Advanced Warfare Zombies

Advanced Repulsion Turret

An Orbital Care Package item that pulses energy around it, damaging and slowing the zombies that walk into it.

Sentinel Reinforcements

An Orbital Care Package item that brings up to four Sentinel soldiers, with at least one carrying akimbo M1 Irons. They stay about a minute, revive players and defuse gas bombs.