The weapons of Europa are credited on the Workshop page to Skye and GCP. The players start with the Cliffhanger, an ice axe: Pankake101 says it kills for about four rounds, and FPSpsycho plays the first rounds with it. Thirty kills with it lead to the golden Cliffhanger, a side quest of the secrets page.
cat 02-wall-weapons.log§ 2/5
Wall weapons
No source read for this book lists all the wall weapons. The guides name these ones, most of them as landmarks:
Weapon
Place
Price
Source
M14
Spawn room, next to the first scanner of the key card
No source
Mania
AK-74u
Outside, at Connection Post Beta Left, next to a red computer and the jump pad
No source
Mania
HK21
Top of the Lookout Post, near PhD Flopper
2,750, according to Mania alone
Mania; Pankake101; FPSpsycho for the place
MPL
On a wall of the first areas
No source
FPSpsycho
MP40
On the way to the Power Relay Station
No source
FPSpsycho
The HK21 is the weapon the guides advise for the boss fight. Mania says it has “a ton of ammo”; Mathis Brillon and Pankake101 also advise buying it, and Pankake101 calls it the only weapon needed for the boss, once Pack-a-Punched.
cat 03-mystery-box.log§ 3/5
Mystery Box
The Mystery Box scripts are credited to HarryBo21. One spot of the Box is in the Power Relay Station, where the guides use it as a landmark for a phone and a television; Mania also speaks of a place of the Box in the spawn room. No source read for this book lists all its spots or its whole content. The guides pull or advise these weapons from it:
M60
Pulled by FPSpsycho on the first try, with 300 rounds once upgraded.
WA2000
Pulled by FPSpsycho, who calls it the best weapon of the game and kills the boss with it.
Death Machine
Advised by Mania against the zombies of the boss fight.
Monkey Bombs
Advised by Sassy Asi and Mania for the boss fight.
Sassy Asi also plays with the Ray Gun and the Thundergun during the guide, without saying where they came from.
cat 04-wonder-weapons.log§ 4/5
Wonder weapons
Scavenger
The explosive sniper rifle of Call of the Dead, built from three parts in the Power Relay Station. It can be Pack-a-Punched.
Elemental Scavengers
The versions of a cabinet of the Weapons Testing room, opened with the key card and a code. They cannot be Pack-a-Punched.