Getting around Janus Towers
Reckoning is built in height. Its three towers are stacked floor on floor, and the map is crossed far more often up and down than along a corridor. In Tower 1, the floors are holed by the destruction: a player can jump into a gap and land lower down with the parachute every crew member carries.
| Tower | Floor | Areas |
|---|---|---|
| Tower 1 | Ground floor | Project Janus Reception, the start |
| First floor | Quantum Computing Core, Quantum Computing Lab | |
| Second floor | Mutant Research Lab, Mutant Research Test Area, Bioweapons Lab | |
| Top floor | Executive Suite, Director’s Office | |
| Tower 2 | Underground | Sublevel 10 |
| First floor | Android Assembly | |
| Second floor | Dark Entity Containment | |
| Top floor | Teleportation Lab | |
| Tower 3 | Centre | The Lift, the Artifact Amplification Chamber, the two Dark Aether Elements Vaults and the Rooftop, reached only through the main quest |

Anti-Grav Personnel Launchers
Free launchers that throw a player through the air to a set landing point on the next tower, mostly between Tower 1 and Tower 2. They are also a way out of a horde.
Aetheric Elevator Shafts
Old elevators with no cab left, which Project Janus filled with Aetherium. A player steps in and is carried to another floor of the same tower in a moment.
Red portals
Teleporters. One in the Executive Suite leads to Sublevel 10; another opens in the control room of Sublevel 10 once the power is on, and links it both ways with the Reception.

In flight
Two members of the crew just thrown by a launcher, its ring still smoking behind them.

