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Cosmic Kong, a giant monkey, charging at the player among zombies on the farm road between an old bus and a red truck, Mori Rebirth, Call of Duty Black Ops III Zombies

Mori Rebirth:
Easter Egg

Mori Rebirth Easter egg guide: the battery, the gongs and the crystal, the escort of the zombie in orange mist, the mannequins, the blue orbs, the symbol plates, the three ammo-mod fuses, the access codes, the lockdown and Cosmic Kong.

  • 10 min di lettura
  • 14 capitoli
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Before starting

The Workshop page of Mori Rebirth announces “all new quests”. Dr. Hale gives each step from behind her door, and the players knock on it with the knife after every step to hear the next one. Several steps end only at the next round. Before starting:

The power

The five stone pillars. The quest cannot start before.

The Shrink Ray

From the box or built in the barn.

The Pack-a-Punch

And enough points to repack weapons: the quest needs Blast Furnace, Dead Wire and Fireworks, and Pankake101 pays 3500 points for a repack.

The side quests

Brutstone advises looking at them first; the Banana Colada and the Ray Gun help.

The battery

  1. Knock with the knife on the door of the bunker, between the Fountain and 32 Yungaro Way. Dr. Hale asks for a battery.
  2. Find it. It has no prompt and is hard to see: on the ground across from Electric Cherry in the factory, on the ground at the entrance of the factory, or on the shelf of the hallway between the factory and the power station, according to Sassy Asi; Brutstone gives the ground floor of the power station, behind the grenades, instead of the entrance of the factory.
  3. Knock on the door again and put the battery in the hatch next to it: “Press F to give her the battery”. Wait for the end of the round and knock again.
The green steel door of the bunker with the subtitle of Dr. Hale, Hey you, I need your help, and her portrait on the right, Mori Rebirth, Call of Duty Black Ops III Zombies

The bunker door

Dr. Hale answers with subtitles: “Hey you, I need your help!”

A red car battery on the ground by a crumbling brick wall, Mori Rebirth, Call of Duty Black Ops III Zombies

The battery

A red car battery on the ground, by a brick wall.

The metal hatch of the bunker next to its door, Press to give her the battery, Mori Rebirth, Call of Duty Black Ops III Zombies

The hatch

Next to the door, where every object is handed to Dr. Hale.

The crystal

  1. Knife the four gongs in the right order. The order changes every game; a wrong gong plays an error sound and everything starts over.
  2. A horde of monkeys comes. Kill the one wrapped in orange mist: it drops the crystal.
  3. Hand it to Dr. Hale: it is too big for the hatch. Put it on the pedestal to the left of Deadshot Daiquiri, at the church, and shoot it with the Shrink Ray.
  4. Take it back and hand it over. Wait a round and knock again.
GongPlace
1The spawn, across from Quick Revive, right of the Strife (First Room)
2The Fountain, next to Mule Kick
3The pathway to the power station, not far from PhD Flopper
4The pathway to the church, across from the M1897
A large bronze gong under cherry blossoms on the Pathway to Power Station, Mori Rebirth, Call of Duty Black Ops III Zombies

A gong

Here on the pathway to the power station, under the cherry trees.

The glowing green crystal on the ground of the Pathway to Power Station, dropped by a monkey, Mori Rebirth, Call of Duty Black Ops III Zombies

The crystal

A green orb dropped by the monkey on the ground.

Patch 1.2 made the error sound of a wrong gong louder and fixed the upgraded Shrink Ray, which did not shrink the crystal.

Tools and a container

Dr. Hale then asks for tools and a container. Like the battery, they have no prompt.

ObjectPossible spots
Tools (a blue toolbox)In the barn, under one of the stairs; in the factory, next to a table; in the trunk of the car near Double Tap
Container (a glass jar)The picnic area, near the blue car; the house of Stamin-Up; the shelf of the Pack-a-Punch building (First Room)
The blue toolbox in the barn of the Refugee's Farm, cardboard boxes and a wooden stair behind it, Mori Rebirth, Call of Duty Black Ops III Zombies

The tools

A blue toolbox, here in the barn of the farm.

The zombie in orange mist

  1. Knock: Dr. Hale wants something that can overpower a zombie. Get the Puke Ray from the box; its chance is much higher at this step.
  2. Knock again: she needs a specific zombie. At the farm, a zombie is wrapped in the same orange mist as the monkey. Shoot it with the Puke Ray, then interact with it to inject the serum.
  3. Stay close to it: it walks to the bunker only while a player is near. It cannot die and the other zombies ignore it, but monkeys come during the escort. At the bunker, it teleports to Dr. Hale.

Patch 1.2 disabled the ammo mods during the escort, because a zombie hit by Thunder Wall could get stuck.

The chip

  1. Press the red button on the wall of the ground floor of the farmhouse, to the right of the entrance.
  2. Turn the heads of the mannequins of the farm until they look forward. Three of the seven are the right ones, in an order that changes every game; a wrong head makes all the heads turn back.
  3. A wave of fast zombies comes, about one minute long; Brutstone notes Nova crawlers and that the players are not locked in.
  4. One mannequin now sparks: take the chip from it (“Press F to take chip”) and hand it to Dr. Hale.
A red push button in a metal box on a dark wall of the Farm House, Mori Rebirth, Call of Duty Black Ops III Zombies

The red button

On a wall of the ground floor of the farmhouse.

A blonde mannequin in a blue dress by a wooden wall of the Refugee's Farm, with the prompt to take the chip, Mori Rebirth, Call of Duty Black Ops III Zombies

A mannequin

Here at the farm, in a blue dress; in this game it is the one that carries the chip.

Flapix counts seven mannequins. Sassy Asi names these spots: on the balcony of the farmhouse, upstairs by the bed, in front of the farmhouse by the GKS, at the front of the bus, in front of the red truck, and in the barn.

The balcony of the farmhouse above the farm, a small mannequin head in front of the player, Press F to take chip, Mori Rebirth, Call of Duty Black Ops III Zombies

The chip

On the mannequin that sparks, here on the balcony of the farmhouse.

The crystal and the fuse

  1. Take the crystal that Dr. Hale gives back through the hatch and put it on the pedestal by Deadshot again. Take it back after the next round.
  2. Pick up the fuse that lies on the ground in the hallway between the factory and the power station.
  3. Put it in the generator at the entrance of the power station, behind the grenades, and kill zombies nearby to fill it with souls; Brutstone counts about 20. Take the charged fuse and hand both objects to Dr. Hale.
A grey generator against a dark brick wall of the power station, Press F to insert fuse, Mori Rebirth, Call of Duty Black Ops III Zombies

The generator

In a dark corner of the power station: “Press F to insert fuse”.

The blue orbs

Dr. Hale asks for another way to power her workshop. Three blue orbs appear around the map. An orb flies to another spot when a player walks up to it; once it is next to one of the bamboo holders along the paths, a grenade sends it into the holder. Then interact with each of the three orbs to charge them, and knock.

A glowing blue orb sitting on its dark holder against a stone wall at the Church, Mori Rebirth, Call of Duty Black Ops III Zombies

A blue orb in its holder

Here by the church, against a low stone wall.

The holders, according to Sassy Asi: next to Quick Revive in the spawn, on the pathway to the Fountain by the Saug 9mm, near the trap switch, not far from Mule Kick, next to Double Tap, outside the power station, on the pathway to the church, and at the house of Stamin-Up near the power pillar.

The plates and the symbols

  1. Step on the four large stone plates, as in Shangri-La: across from Quick Revive in the spawn, at the Fountain near Mule Kick, at the church near Deadshot, and outside the entrance of the power station.
  2. Open the Pack-a-Punch. A wall with six symbols has appeared there. Press the stones until one stays lit.
  3. Find the small plate with the same symbol among the twelve that have appeared around the map, and step on it. A wrong plate starts the step over.
  4. Go back to the wall for the next symbol, and so on until all six are lit. Note the order: the symbols and their plates change every game.
  5. Step on the four large plates again, then on the six small plates in the same order as before, without going back to the wall.
Carved stone tiles on a brick wall in the Pack-a-Punch building, two of them with white symbols lit up, Mori Rebirth, Call of Duty Black Ops III Zombies

The wall of the Pack-a-Punch

Six carved stones; the symbol of each one must be found on a plate of the map.

A small stone plate carved with a symbol on the ground of the Picnic Area, a red car behind, Mori Rebirth, Call of Duty Black Ops III Zombies

A small plate

Here in the picnic area, with its symbol, near the red car.

Small platesPlaces
Picnic areaTwo: behind the red car, and under the fogger
FarmBehind the truck, in front of a mannequin
FountainIn front of Mule Kick
32 Yungaro WayIn front of Stamin-Up
Pathway to ChurchNear the gong, before the church
ChurchNear Deadshot
Hale’s GardenOutside the factory
Broken Arrow FactoryThree: near Electric Cherry, next to the keypad, in front of Elemental Pop
Power StationTo the left of Speed Cola

The twelve places come from Sassy Asi’s and Brutstone’s guides, which agree on the areas; their wording differs on some of them.

The three fuses

Dr. Hale needs power for the factory. Three fuses hang out of reach; each falls only when shot with a weapon carrying the right ammo mod: red for Blast Furnace, blue for Dead Wire, and the one with fireworks for Fireworks. A player can carry only one at a time.

FusePlaceAmmo mod
The churchOn the roof by DeadshotBlast Furnace
The power stationHigh up, above a spot of the Mystery BoxDead Wire
The FountainIn the mouth of the dragon, by Mule KickFireworks

Each fuse goes into one of three generators, in Hale’s Garden before the factory, in front of Elemental Pop and across from Electric Cherry, and is filled with souls by kills made with the same ammo mod. When the three are full, one generator trips: interact with it to fix it, then knock.

A generator of the factory glowing green while it fills with souls, Souls collecting, Mori Rebirth, Call of Duty Black Ops III Zombies

A generator of the factory

Filling with souls: “Souls collecting…”

Which mod goes with which place comes from Flapix’s guide; Sassy Asi gives the colors and the places without pairing them. Sassy Asi puts the third fuse in the ceiling of the factory, above a spot of the box; Flapix and Brutstone put it at the power station.

The protection system

  1. An alarm goes off. Shoot the four electrified generators outside the map until they explode, according to Sassy Asi; Brutstone says until their top glows blue. They are near Stamin-Up, next to Mule Kick, between the two entrances of the bunker (from the fence of the Fountain), and next to the bunker by the house of Stamin-Up.
  2. The boxes on six power poles now crackle with electricity. Shoot them: above the trap switch, down the path to the right of the Pack-a-Punch building, near the gong of the spawn left of Quick Revive, in the picnic area above the blue car, next to the fogger, and at the entrance of the farm.

The access codes

  1. Find the four codes on scraps of paper: by the front tire of the blue car in the picnic area, on the desk upstairs in the farmhouse, in the barn near a mannequin, and next to the generator of Elemental Pop.
  2. Enter them on the keypad of the factory, in any order.
  3. Press the four red buttons of the factory: next to the power pillar, in the room of Elemental Pop, next to the generator near Electric Cherry, and by the stairs to the garden.

The codes themselves change from game to game: RapidFusionz and Pankake101 read different numbers in the same spots.

A code

A scrap of paper on the ground by the blue car, with four digits that change from game to game.

Lockdown and Cosmic Kong

  1. Get ready: perks, upgraded weapons, the Pack-a-Punch reopened if needed. Knock on the bunker door: a lockdown starts. The players do not go inside; they survive in the area of the bunker, the Fountain and 32 Yungaro Way, for about two minutes according to Sassy Asi.
  2. Dr. Hale says there is enough energy to teleport one person, and leaves. Patch 1.2 added a prompt asking all players to be near at a step of the quest.
  3. Go to the farm: Cosmic Kong appears, with a health bar at the top of the screen. Shoot it while zombies keep coming.
  4. From time to time an aura surrounds it: it takes no damage and gets some health back. Once beaten, it plays dead; when a player comes near, it gets up with part of its health. Beat it a second time.
  5. It drops a pile of power-ups. Go back to the bunker and escape.
Cosmic Kong, a giant monkey, charging at the player among zombies on the farm road between an old bus and a red truck, Mori Rebirth, Call of Duty Black Ops III Zombies

Cosmic Kong

At the farm, between the bus and the red truck.

Its attacks

According to Flapix: punches, a jump that sends a shockwave, thrown bananas, and a yellow puddle on the ground that makes players slip.

Brutstone names the reward a Reign Drops, a pile of every power-up; Flapix compares it to a GobbleGum. Patch 1.2 added a waypoint for Cosmic Kong, in a note cut off after “when the Cosmic Kong pretend to be…”, and fixed a bug that made it invisible to some players.

Solo and co-op

RapidFusionz plays the quest in solo up to the fight against Cosmic Kong, where the video ends without the escape. Flapix discovered it in a team, Kenshin9977 among the players, in the first Flapix video of the map, and Pankake101 and a teammate fall at the boss in co-op. Patch 1.2 worked on the co-op loading issues and added a prompt asking all players to be near at a step of the quest.