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The Raven Claw revolver on a stone slab, The Frozen Dawn, Call of Duty WWII Zombies

The Frozen Dawn:
Side Quests

The side quests of The Frozen Dawn: the Raven Claw revolver, The Classic and The Vintage, the Dark Room that gives all six Blitz, zombie possession, the Funderbuss and the smaller secrets of Thule.

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Raven Claw

The Raven Claw is a special Enfield No. 2 revolver, won once per game on The Frozen Dawn:

  1. On the Overlook, interact with the golden raven statue behind the pool of blood that lacks its stone.
  2. A raven now perches somewhere in the map, cawing. Shoot it with a pistol; any other weapon sends it elsewhere.
  3. A fully charged Corpse Eater appears. Kill it, and a golden raven statue appears in the Blood Altar.
  4. Repeat until four ravens have been shot. The Raven Claw waits on a stone slab of the Blood Altar, among the four golden ravens.
The Raven Claw revolver on a stone slab, The Frozen Dawn, Call of Duty WWII Zombies

Raven Claw

It looks like the “Repeller II” variant of the Enfield No. 2. Upgraded, it becomes the Raven Eye: a headshot kill sends a raven that kills nearby zombies, and gives a round back.

The Classic and the Vintage

At the bottom of the Morgue, where the Bloodraven stone lies, open coffins line the walls. Jolts dropped in front of one of them start a shooting game: skulls rise from the middle coffins, and only those with eyes of the right colour may be shot, before their light goes out. Three rounds won give the weapon, which then also joins the Mystery Box.

The Classic

A PPSh-41 with a 70-round magazine, more ammo and a faster rate of fire, from the coffin on the right.

The Vintage

An MG 42 with a larger magazine and a faster rate of fire, from the coffin on the left. Upgraded, it becomes The Freak Show.

Only one of the two can be won per game: once one game starts, the other coffin catches fire.

The Dark Room

  1. Charge the three sacrifice stones of the map with kills until they glow red: in the Crash Site, by the entrance to Thule; in the Blood Altar, near Kugelblitz; and behind the pool of blood of the Overlook, which only the orb of the Flail reaches.
  2. A new Thulian Transport opens near the BAR, between the Overlook and the Phylactery. Its price is unclear: Fandom gives 2,500 Jolts, while a guide measured about 6,900 and advises having 10,000 in hand.
  3. In the Dark Room, almost nothing can be seen. Find four nails, then the tall pillar that says “Blood is Power”, before time runs out.
  4. Using the pillar gives all six Blitz at once, and sends the player back.

Possessing a zombie

With the upgraded Flail and the stone of the Passage pushed back, a player who takes a zombie or a Pest into a Thulian Transport and possesses it with the orb as the doors close follows the zombie through the trip, until a Corpse Eater kills it. Once per game, this gives 10,000 Jolts and a Blitz.

Funderbuss

  1. With the Scythe, shoot the four lit candles on the altar of the Phylactery. A Double Jolts appears in the air around the forge, in green, cyan or magenta.
  2. Thrown near the candles, a grenade or a throwing knife circles the altar and changes colour. Combine two coloured throwables in mid-air to make the colour of the power-up, and hit it.
  3. Do the same for the power-ups that appear around the wreck of the Crash Site and behind Schildblitz. The last one gives a timed Double Jolts.
  4. On the Overlook, interact with the red mist in front of the armor stand and throw into ten targets that appear towards the pyramid. An upgraded Blunderbuss, the Funderbuss, appears at the edge of the Overlook.

Smaller secrets

The rocket

A rocket fired at one of the two front pillars of the pyramid, from the Overlook or the Ice Caves, comes flying back.

The grenade rain

A frag grenade thrown into one of the bright holes of the Archives ceiling brings several grenades back down.

The notes of Vivian Harris

Nine papers hidden around the map hold fourteen notes, in which the rescue agent slowly falls under the spell of the God-King.

Unlockable characters

Four characters of the game are unlocked by sets of challenges played on The Frozen Dawn: Shadowguard, Wayfarer, Deathbringer and Wicht Warden, the last one by finishing the main quests of the Nazi Zombies maps. One of the challenges of Deathbringer, “Left forgotten”, asks for 15 waves survived without opening a door, the only one that fits a First Room game.