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The Mutation, a purple creature among orange growths in the boss room of Gamma, The Mutation bar at the top of the screen, Westland, Call of Duty Black Ops III Zombies

Westland:
Easter Egg

The Westland main quest step by step: the four valves and the switch, the supercharged crystals and the purifiers, the fire orbs and the beacon, the choice between Gamma and Theta, the orb escort, both boss fights and the rewards.

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Before starting

The main quest of Westland brings the crew to a boss fight and a teleporter home. It needs the power on and the Pack-a-Punch open, and it cannot start before round 15, when Alex speaks again. Pankake101 advises using the first rounds to earn points, open the map, build everything and upgrade the weapons. Keep a zombie alive at the end of a round for the steps that take time.

Step 1: the valves and the switch

  1. At round 15, Alex asks for the power handle, stuck by the IDM terminal.
  2. Find the four valves, small red wheels on the walls, and shoot each one until its light turns green. They can be done in any order.
  3. When all four are green, the handle drops from a hole above the IDM terminal, outside the power room. Pick it up, fit it on the switch next to it and pull it.
ValvePlace
1The Elemental Pop room: through a zombie window, next to the Thompson wall weapon
2The connection room, the garden room with the large plant: through the door on the left
3The Stamin-Up room: first left, then right
4The Stamin-Up room again: through the door on the left

The four places come from the written guide of the Workshop page and from Watchful Wolf, who agree; Flapix places the last one in a canteen. slink speaks of five valves, but shows four.

Step 2: the supercharged crystals

  1. Alex asks for two supercharged crystals, purple and star-shaped. They spawn at random: two possible spots at the spawn and four in the Buried part, according to Flapix, often in the holes of the walls and ceiling.
  2. Shoot a crystal several times: it moves toward the player and falls to the ground. Pick it up, then find the second one. The sound of the crystals helps to find them.
  3. Alex then gives the next order. Bring each one to a purifier. One stands in the Buried part, behind the General Store, by broken stairs and the Carson’s & Co. building; the other in the room between Elemental Pop and the power room.
  4. Place the crystal and protect the purifier for about a minute: the zombies and Brutus try to destroy it. If it breaks, wait for the next round to try again. Pick the crystal up when it is done.
  5. End the round, then place both crystals in the red boxes on each side of the central computer of the power room. They become soul boxes: kill zombies around them until both are full.
A Brutus with its lamp coming at the purifier of the Buried part, by a wooden house hung with red, white and blue bunting, the Purifier bar at the top of the screen, Westland, Call of Duty Black Ops III Zombies

A purifier under attack

The purifier of the Buried part, by a house hung with bunting, while a Brutus comes at it; its health bar reads Purifier.

A rocky passage with a wagon and the subtitles of Alex asking to process the crystals in one of the purifiers, Westland, Call of Duty Black Ops III Zombies

Alex

The subtitles of the voice that guides the quest: “Alright, you’re doing a great job, next step is processing those crystals in one of our purifiers. Be careful, they’re known to attract quite the attention.”

Step 3: the beacon

  1. Three fire orbs float in the Buried part: behind the General Store, at the meteor, and at the tree before the mines, according to Flapix. Pankake101 found them in the same places in each game.
  2. Shoot an orb. A figure comes out and floats in the air, circled by four small orbs that shoot at the players. Destroy the four orbs, then kill the figure.
  3. A part of the beacon drops nearby; look around, sometimes higher up. Do the same at the two other orbs.
  4. Build the beacon at the central computer of the power room.
A figure floating in a red glow, circled by small orbs linked by purple lightning, in the Buried part, Westland, Call of Duty Black Ops III Zombies

A fire orb

The figure in the air with its four small orbs, under a red glow.

Warning: activating the beacon closes the Pack-a-Punch for the rest of the game. Pankake101 says that all players must hold the button together. Have the weapons upgraded and the perks bought before.

Step 4: the choice and the orb

  1. Once the beacon is charged, choose the boss on one of the two screens of the central computer: on the left Gamma, on the right Theta. Only one of them can be fought in a game. slink, Watchful Wolf and Pankake101 all call Gamma much harder.
  2. An orb appears in the Buried part, at the tree by the fountain or at the meteor, according to Flapix.
  3. Jump into the orb, or kill zombies near it, to set it moving. Follow it: each time it stops, one or more Brutus appear, and the orb moves again once they are dead. Brutus sometimes drops a Max Ammo.
  4. The orb ends its way at the portal of the Pack-a-Punch, in the power room, which turns red. Jump in to start the fight.
The central computer of the power room with its green screen, Hold F to lock-on frequency Theta, Westland, Call of Duty Black Ops III Zombies

The choice

Each screen of the central computer locks on one frequency: “Hold F to lock-on frequency Theta”.

The glowing orb of the escort floating by the fountain of the Buried part, Westland, Call of Duty Black Ops III Zombies

The orb

A ball of fire that moves through the Buried part, here by the fountain.

In Flapix’s guide, the round counter jumps to 41 or 42 once the players are in the boss room; Pankake101 says that the boss rooms set the game to round 42.

Theta

Theta, the Hive, is an Ancestor, as in the Extinction mode of Ghosts. A shield protects it: shoot it until the shield breaks, then shoot the boss itself, and start again until it dies. Each phase can only take so much of its health, so the fight is long; Pankake101 calls it twenty minutes. It sends shocks that hurt and slow the players, and lifts them in the air before it drops them. Zombies keep coming. A Max Ammo and a Carpenter appear between the phases. Watchful Wolf advises bullet weapons: the NX-1 Disruptor does little to it.

The arena of Theta with pink glowing tanks and orange growths on the floor, The Hive bar at the top of the screen, Westland, Call of Duty Black Ops III Zombies

The Hive

The arena of Theta, with its pink tanks and its orange growths; the health bar of the boss reads The Hive.

Gamma

Gamma, the Mutation, is the harder of the two. Flapix compares it to Oz of Descent.

  1. In the boss room, interact with the egg: the Mutation comes out of it and chases the players.
  2. Activate the panel under the structure. The death ray takes 1 minute 40 to charge, according to Flapix.
  3. Activate it again once charged: the ray makes the Mutation vulnerable, and it can be shot. If it is still alive when the effect ends, charge the ray again.
  4. Watch out for the lasers that cross the room: slink says that they kill in one hit. The Mutation also attacks in melee, and zombies keep coming. A Max Ammo and a Carpenter appear between the phases.
The Mutation, a purple creature among orange growths in the boss room of Gamma, The Mutation bar at the top of the screen, Westland, Call of Duty Black Ops III Zombies

The Mutation

The boss of Gamma in its room, purple, among orange growths; its health bar reads The Mutation.

Rewards

Once the boss is dead, the players are sent back to the map with every perk: Watchful Wolf and Pankake101 receive a Perkaholic. The message “long distance teleporter enabled” appears, and the teleporter of the room of Double Tap, which looks like the one of Firebase Z, ends the game whenever the players want. The update of December 20, 2022 made it “no longer possible to cheese the Bossfight”.