~/hub / map-wiki / astra-malorum

Little Green Menace-1 wonder weapon, side render with its saucer launcher, Astra Malorum, Call of Duty Black Ops 7 Zombies

Astra Malorum:
LGM-1

The Little Green Menace-1, wonder weapon of Astra Malorum: its saucer squadrons, the Martian Man O’ War, and the free build step by step, from the drone of O.S.C.A.R. and the battery of Ol’ Tessie to the three trap kills.

  • 2 Min. Lesezeit
  • 3 Kapitel
  • aktualisiert

The wonder weapon

The Little Green Menace-1 is the wonder weapon of Astra Malorum. Each shot launches a squadron of three tiny alien saucers, which home in on the nearest enemies, shoot them with lasers and fly back to the gun. Three squadrons can be out at once; the weapon never runs out of ammunition, but it waits for a squadron to come back before it can fire again.

First-person view of the LGM-1 firing its glowing saucers at zombies in a hall of the observatory, promotional image, Astra Malorum, Call of Duty Black Ops 7 Zombies

Squadrons

The saucers kill zombies and Ravagers fast, gang up on O.S.C.A.R. and can be aimed at its shield drones, which must fall before the robot can be hurt.

Martian Man O’ War

The LGM-1 Pack-a-Punched: more damage and six squadrons instead of three.

From the Box

Once a player has built it, more copies come from the Mystery Box for 950 Essence.

The LGM-1 is also required by the main quest, and in the final fight its saucers go for the weak points of Caltheris on their own.

Collecting the parts

  1. Damaged Drone: shoot down one of the UFO drones that circle O.S.C.A.R.
  2. Aberrant Wiring: shoot a blinking lamp post somewhere on the map.
  3. Car Battery: shoot the gearshift of Ol’ Tessie at the Crash Site with a Pack-a-Punched weapon.
  4. Absolute Zero Shards: with the Cryofreeze ammo mod, shoot three Aetherium Crystals around the map, one shard each.

Three traps for O.S.C.A.R.

O.S.C.A.R. must be killed by three different traps, in any order, but only one per round.

The Rocket Thrusters

In the Museum Infinitum: place an Absolute Zero Shard in the thrusters, start them, and keep O.S.C.A.R. behind them until it dies.

The Electro-Volt Projector

In the Luminarium: holding the drone, the wiring and the battery, use the switch of the Stellar Dissector to turn it into the Projector, then lure O.S.C.A.R. into the room and start it.

The sun laser

In the Observatory Dome: shoot the fuming valves one after the other, in the portal room, under, around and above the Pack-a-Punch, until the telescope turns to space. With O.S.C.A.R. beneath it, use the organ, put the cursor of the star chart on the Sun and hold the robot in the beam.

The O.S.C.A.R. killed by the last of the three traps drops the LGM-1.