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The Crash Site on the surface of the asteroid, Ol’Tessie in its crater, the steps to the observatory and Saturn in the sky, menu screen, Astra Malorum, Call of Duty Black Ops 7 Zombies

Astra Malorum

Astra Malorum, the Season 1 Zombies map of Black Ops 7: the Crash Site First Room and its doors, the ZFRR rules, the Thurston Observatory, O.S.C.A.R., the LGM-1, the Pack-a-Punch, and the main quest that ends on Mars.

  • 10 min read
  • 11 chapters
  • updated

The First Room

The stone steps of the Crash Site climbing toward the brick halls and domes of the observatory, Saturn in the sky and a zombie on the steps, Astra Malorum, Call of Duty Black Ops 7 Zombies

On ZFRR, the First Room of Astra Malorum is the Crash Site, where every game begins: a stretch of rock and dust on the surface of the asteroid, where Ol’ Tessie has cratered into the ground, below the steps that climb to the Thurston Observatory. Saturn fills the sky. The ground loops around a great rock in the middle, as the tac map of the official Starting Room mode shows. Like on every map of Black Ops 7, each player starts with the weapon of their own loadout.

The Crash Site has two doors to buy, at the top of the steps. One is the entrance of the Museum Infinitum, a pair of wooden doors with stained-glass panes under an arch: 1500 Essence, as the prompt shows in a video of the first day. The other leads into the Luminarium; no source checked gives its price for certain. In a First Room game neither is ever bought, and the whole observatory, its perks, its traps, the power and the Pack-a-Punch stay out of reach.

Tac map of the Starting Room mode, the Crash Site alone outlined in white around its central rock, Ol’Tessie at the bottom, official minimap, Astra Malorum, Call of Duty Black Ops 7 Zombies

The Crash Site on the tac map

The outline the Starting Room mode gives the area, with Ol’ Tessie at its southern end.

The crew fighting zombies around Ol’Tessie wrecked in the dust of the Crash Site, the observatory behind, promotional image, Astra Malorum, Call of Duty Black Ops 7 Zombies

Ol’ Tessie

The truck of the crew, wrecked in its crater. It no longer drives, but its DG-2 Turret can be found in space and put back on it.

Jäger 45

500 Essence, a pistol at Uncommon rarity, the only wall weapon of the Crash Site.

Quick Revive

A guide places its machine on the east side of the Crash Site, and says the perks of Astra Malorum, Quick Revive included, wait for the power and the Pack-a-Punch, even in solo. The solo No GobbleGums record shows no perk at round 43, with more than 200,000 Essence in hand.

GobbleGum Machine

The wiki lists the Crash Site among the two spots of the machine on the map. Gums are not allowed on the No GobbleGums boards.

Mystery Box and Ammo Cache

The Crash Site has a Box spot and an Ammo Cache, like every named area of the map.

Rampage Inducer

A guide places it on a pillar by the steps. Switched on, it makes the zombies “faster and more aggressive”, as the game says when it is activated.

What stays out of reach

The Crafting Tables, the Arsenals, the armor on the wall, the other perks, Der Wunderfizz and the Pack-a-Punch are all past the doors, and so is the power. O.S.C.A.R. only appears once the Pack-a-Punch is raised: doors closed, it never comes.

Enemies

Zombies from the first round. The record footage shows hordes of zombies in the Crash Site at round 43; no source lists which special enemies reach the Crash Site doors closed.

The Astra Malorum leaderboard keeps two categories, each with boards for solo and for two, three and four players. No GobbleGums is the reference; With GobbleGums counts in the player ratings with a lower difficulty. How a round of Black Ops 7 compares with a round of the older games is explained in Black Ops 7: Rounds. The rules:

Doors closed

Reach the highest round you can without opening doors, and play every round in full. Glitches and exploits are not allowed in either category.

No GobbleGums

No gum at any point, from the pack or from a machine, and none broken down for Essence. Keeping the three Whimsical gums in the pack is recommended: one used by mistake does not void the run.

With GobbleGums

Every gum is allowed, and so is breaking gums down for Essence, but not the timed-out gum.

Black Ops 7

Every game is played on the latest patch. Saving and quitting or crashing the game to void a down, a Dying Wish or a game over is not allowed, and a patch that changes the balance of the game can reset a board.

Video

The whole game must be recorded, with every player’s point of view in co-op on the No GobbleGums boards; the With GobbleGums rules do not ask for it. A Twitch video must be saved as a highlight, since past broadcasts are not accepted; a YouTube video must be public or unlisted.

Overview

Astra Malorum (Latin for “stars of evil”) is the second round-based Zombies map of Call of Duty: Black Ops 7, after Ashes of the Damned, and the next chapter of the Dark Aether story. It came out for free on December 4, 2025, with the Season 1 update. The mission briefing: “In the cold depths of space, a century-old observatory guards a gateway to a dead world. Awaken the astronomer, defeat the mechanical guard, and liberate the celestial Shadowsmith!”

Map packFree map, Season 1 update
ReleaseDecember 4, 2025 (PS4, PS5, Xbox One, Xbox Series X|S, PC)
LocationThe Thurston Observatory, on an asteroid among the rings of Saturn, Dark AetherMars, Dark Aether
CharactersThe crew of eight, or the Operators
Players1 to 4

The Thurston Observatory was built in Liberty Falls by the astronomer Silas Thurston, who led a cult devoted to a “Great Voice from Beyond”. Some time in the 1920s it was torn into the Dark Aether with Thurston and his followers, and set on a skull-shaped asteroid drifting among the rings of Saturn. The voice was the Warden’s: he fed on the souls of the cult, then built a robot, O.S.C.A.R., to guard the Shadowsmith hidden in the asteroid. The crew of eight lands there in Ol’ Tessie to free that Shadowsmith, Caltheris, the sister of Veytharion.

The map is of medium size: the Crash Site, the Museum Infinitum, the Luminarium, Machina Astralis and its library, the Archive of Orbis, the Veilwalk, the Abyssal Rim along the edge of the asteroid, the Stargazer’s Courtyard and the Observatory Dome. Every named area has an Ammo Cache and a Mystery Box spot. A teleporter in Machina Astralis leads to a temple on Mars, where the final boss is fought.

The Crash Site on the surface of the asteroid, Ol’Tessie in its crater, the steps to the observatory and Saturn in the sky, menu screen, Astra Malorum, Call of Duty Black Ops 7 Zombies

The Thurston Observatory

Its domes and its brick halls on the asteroid, under Saturn and its rings.

Tac map of the Thurston Observatory on its skull-shaped asteroid, official minimap, Astra Malorum, Call of Duty Black Ops 7 Zombies

Tac map

The whole observatory on its asteroid, the Crash Site at the bottom.

The skull-shaped asteroid glowing red among the rocks of the rings of Saturn, intro cinematic, Astra Malorum, Call of Duty Black Ops 7 Zombies

The skull of rock

The asteroid seen from space in the intro, a red glow in its mouth and eyes: Caltheris herself.

Characters

The players are the eight members of the crew: Weaver, Grey, Carver and Maya, with the Dark Aether versions of Dempsey, Nikolai, Takeo and Richtofen. The Operators can be chosen instead, outside the story. Around them:

Silas Thurston frozen in his cryopod, eyes closed, Astra Malorum, Call of Duty Black Ops 7 Zombies

Silas Thurston

The astronomer who founded the planetarium. The crew finds his body frozen in a cryopod in Machina Astralis, takes out his brain and wakes it in a Perfusion Machine, and he guides them to Mars.

Caltheris, the Shadowsmith, her face painted with red lines, Shadowsmith render, Astra Malorum, Call of Duty Black Ops 7 Zombies

Caltheris

The Shadowsmith of the map, held by the Warden in the form of the asteroid itself. She is the final boss, and once freed she gives Nikolai and Grey back their souls. Misty Lee gives her her voice.

The crew walking from the wreck of Ol’Tessie toward the observatory under Saturn, promotional image, Astra Malorum, Call of Duty Black Ops 7 Zombies

The crew

The eight land with Ol’ Tessie and walk up from the Crash Site to the observatory.

V

Veytharion

The Shadowsmith freed in Ashes of the Damned, now bound to Dempsey and Maya. He speaks to them across the map.

T

The Entity and the Warden

The Entity sends the crew to the asteroid; the Warden, who built O.S.C.A.R., catches up with them in the final cutscene.

Enemies

O.S.C.A.R., a 1950s-style robot with a glass dome on its head and glowing hands, render, Astra Malorum, Call of Duty Black Ops 7 Zombies

O.S.C.A.R.

The Observation System and Carnifex Adjudicator Robot, an elite enemy taken from a film of Dean Roth. It patrols the map once the Pack-a-Punch is raised, comes back the round after it is killed, and its UFO drones shield it and enrage the zombies around their target. From round 50 it hunts the players.

Two Ravagers eating bones on the asteroid, intro cinematic, Astra Malorum, Call of Duty Black Ops 7 Zombies

Ravagers

The enemy of the special rounds, which drop a Max Ammo once cleared. On this map they come down on blue meteors that explode where they land.

Caltheris as a giant skull of rock in the red sky of Mars, boss render, Astra Malorum, Call of Duty Black Ops 7 Zombies

Caltheris

The boss of the main quest, fought on Mars in four forms: a floating skull, a rock golem, Caltheris Ascendant and the Needle.

Zombies, Armored Zombies and Heavy Zombies make up the rounds. The Uber Klaus only comes with the exfil and a Relic trial, and Shock Mimics and Toxic Zombies with the boss fight.

Perks

A perk costs from 2500 to 9000 Essence, more for each perk bought; one from a power-up or a Mystery Perk does not raise the price. Six machines stand on the map, and Der Wunderfizz sells the others.

The Quick Revive machine against a brick wall, render of the machine of the map, Astra Malorum, Call of Duty Black Ops 7 Zombies

Quick Revive

At the Crash Site, the starting area.

The Juggernog machine, red, in a dark hall, render of the machine of the map, Astra Malorum, Call of Duty Black Ops 7 Zombies

Juggernog

In the Luminarium.

The Speed Cola machine decorated with flowers, render of the machine of the map, Astra Malorum, Call of Duty Black Ops 7 Zombies

Speed Cola

In the Museum Infinitum.

The Stamin-Up machine among bookshelves, render of the machine of the map, Astra Malorum, Call of Duty Black Ops 7 Zombies

Stamin-Up

In Machina Astralis.

The Wisp Tea machine in the shape of a little pagoda, render of the machine of the map, Astra Malorum, Call of Duty Black Ops 7 Zombies

Wisp Tea

On the Abyssal Rim.

The Mule Kick machine topped with horns, render of the machine of the map, Astra Malorum, Call of Duty Black Ops 7 Zombies

Mule Kick

On the Veilwalk.

Der Wunderfizz

In the Stargazer’s Courtyard. It sells Deadshot Daiquiri, Elemental Pop, PhD Flopper, Melee Macchiato, Vulture Aid, Death Perception and Double Tap Root Beer, and Widow’s Wine since Season 5 Reloaded.

Weapons

Seven weapons hang on the walls, all at Uncommon rarity, from the Jäger 45 of the Crash Site for 500 Essence to the XM325 of the Stargazer’s Courtyard for 2000. The Mystery Box holds the rest of the arsenal of the game, the Ray Gun, the Ray Gun Mark II and the wonder weapon of the map.

Little Green Menace-1 wonder weapon, side render with its saucer launcher, Astra Malorum, Call of Duty Black Ops 7 Zombies

Little Green Menace-1

The LGM-1, a retro ray gun that launches squadrons of tiny flying saucers. They hunt the nearest enemies with lasers, then fly back to the gun, so its ammunition never runs out. Built for free through a quest, then in the Box. Pack-a-Punched, it becomes the Martian Man O’ War.

Building the LGM-1, step by step

Every wall weapon, its price and its place

Power, Pack-a-Punch and traps

The power is restored in the Observatory Dome: the Harmonic Oculus, the old telescope turned into a machine that draws on the Sun, lacks two parts, one in Machina Astralis and one in the Luminarium. Once they are in place, a short lockdown brings the Pack-a-Punch Machine beneath the telescope, and O.S.C.A.R. starts its patrol.

The Stellar Dissector, a tesla coil and a laser machine under a dome, render of the trap, Astra Malorum, Call of Duty Black Ops 7 Zombies

Stellar Dissector

1000 Essence, the trap of the Luminarium: laser beams from a tesla coil.

The Apogee Annihilator, a rocket launcher on a rock ledge by a lamp post, render of the trap, Astra Malorum, Call of Duty Black Ops 7 Zombies

Apogee Annihilator

1500 Essence, the rocket artillery of the Stargazer’s Courtyard, which opens with the power.

The power, the Pack-a-Punch and the traps

Easter egg: Main Quest

The main quest frees Caltheris. It needs the LGM-1, and many of its steps can be done side by side:

  1. Build the LGM-1 by killing O.S.C.A.R. in three traps.
  2. From round 10, follow O.S.C.A.R. unseen until it names three planets, and enter their code in the Observatory Dome.
  3. Take the rock saw, open Thurston’s cryopod, and wake his brain in the Perfusion Machine.
  4. Solve the reading list of the Archive of Orbis, align the planets of the orrery and read the coordinates of Mars in the telescope.
  5. Reboot the teleporter, catch the Ascendant Eye on Mars, tune the five pillars, and defeat Caltheris.

The main quest, step by step

Secrets

Echoes of the Damned

A quest for Nikolai alone: burning footprints, a child’s toy and a vision of the cave of Toor Bala.

Pareidolia

A remix of the song of Shangri-La, heard while floating through space from the Abyssal Rim; the first trip also brings back the DG-2 Turret of Ol’ Tessie.

Magic

The song of Avenged Sevenfold, played by three pairs of Mister Peeks headphones.

The wisps

Nine lanterns, an upgraded wisp, and a Ray Gun knocked off the rocket of Zarya.

The songs, the wisps, the Relics and the other secrets

Challenges

Astra Malorum has no achievement or trophy of its own. Its rewards are calling cards: the seven of the map’s challenges, such as Malefic Meditations for surviving 50 rounds, the quest completions, and two cards of the Starting Room mode for rounds 25 and 50.

Every challenge and calling card of the map

Trivia

  • The game files call the map zm_sat_ruby, and the LGM-1 ww_ruby.
  • The temple on Mars looks much like Shangri-La, and the Pareidolia remix plays on arrival: a nod to the fan theory that Shangri-La lies on Mars.
  • The zombies of Mars look like the Crusaders that spawn in the Crazy Place of Origins.
  • The intro cinematic opens on “Kickstart My Heart” by Mötley Crüe, and ends with Richtofen throwing away the steering wheel: “Everybody… remember where we parked…”
  • The first team to finish the main quest, Noahj456, CodeNamePizza, freckleston and Ch0pper, took 6 hours and 10 minutes.
  • Since Season 2 the map can be played in the Starting Room mode, where every door of the Crash Site stays locked.
Teaser poster of the Thurston Planetarium Exhibition, a skull carved with a star chart, 1910, Astra Malorum, Call of Duty Black Ops 7 Zombies

The teasers

Four posters of a “Thurston Planetarium Exhibition” of 1910, each showing an artifact of the museum.