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The rain-soaked Landing at night, Nah, I'm good achievement art, Descent, Call of Duty Advanced Warfare Zombies

Descent:
Achievements

The ten achievements and trophies of Descent in Advanced Warfare, from Smooth Operator to Double Tap, with their descriptions and Gamerscore, and the one a First Room earns on its own: Nah, I'm good.

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Achievements and trophies

Descent came with ten achievements and trophies, added by the Reckoning pack, for 250 Gamerscore in all.

NameDescriptionGamerscoreTrophy
Smooth Operator achievement art, Descent, Call of Duty Advanced Warfare ZombiesSmooth OperatorDefeat Oz in Descent.10Bronze
How the mighty have fallen! achievement art, Descent, Call of Duty Advanced Warfare ZombiesHow the mighty have fallen!Defeat Oz…again in Descent.20Bronze
Reunion achievement art, Descent, Call of Duty Advanced Warfare ZombiesReunionComplete Oz’s challenges in Descent.50Silver
Big Game achievement art, Descent, Call of Duty Advanced Warfare ZombiesBig GameKill Oz with a Blunderbuss in Descent. On Xbox 360 and PlayStation 3: with a Lynx.20Bronze
Coast 2 Coast achievement art, Descent, Call of Duty Advanced Warfare ZombiesCoast 2 CoastCross the water with a teleport grenade in Descent.20Bronze
Size DOES Matter achievement art, Descent, Call of Duty Advanced Warfare ZombiesSize DOES MatterPunch Oz with a Goliath in Descent.20Bronze
K.O. achievement art, Descent, Call of Duty Advanced Warfare ZombiesK.O.Punch 20 enemies with a Goliath in Descent.20Bronze
Nah, I'm good achievement art, Descent, Call of Duty Advanced Warfare ZombiesNah, I’m goodReach round 7 without anyone opening a door in Descent.20Bronze
Trick Shot achievement art, Descent, Call of Duty Advanced Warfare ZombiesTrick ShotKill 100 enemies behind you with the KL03-Trident in Descent.20Bronze
Double Tap achievement art, Descent, Call of Duty Advanced Warfare ZombiesDouble TapDefeat Oz for the last time in Descent. Hidden.50Silver

In the First Room

Nah, I’m good

The First Room of the game itself: round 7 without anyone opening a door. The Landing, its two walls and Exo Medic are all a player needs, and Oz’s visit at round 5 comes before it.

The battles against Oz

Smooth Operator and How the mighty have fallen! come at rounds 13 and 20, in Oz’s arena, which a First Room game reaches like any other.

The others need the 3D Printer weapons of the resort, a Goliath, a Teleport Grenade or the main quest, all behind the doors.