The First Room

On ZFRR, the First Room of Descent is the Landing, the platform on top of the Trident Retreat where the four characters start every game. It is one of the two outdoor areas of the map, swept by rain and lightning, and the scrolling sign above its building warns that the landing is closed due to extreme weather conditions. Every player starts with 500 points, an Atlas 45 pistol and four frag grenades, and without an exoskeleton: the Exo Suits are down in the Galleria, behind the doors.
The Landing has two doors, both sold for 750 points. One leads down into the Reception, marked E1 on the map, the other into the Concierge, marked E2; behind each of them the players drop down a shaft that deals no damage. The two exits of the Transit Tubes, the pneumatic tubes that bring players back up from below, are also on the Landing. In a First Room game the doors stay closed, so neither tube is ever used.
| Weapon | Cost | Area | |
|---|---|---|---|
| MK14 | 500 | Landing | |
| Bulldog | 500 | Landing |
Those are the only two wall weapons of the Landing. The 3D Printer, the Mystery Box of Exo Zombies, starts in the Promenade, and none of its five spots is on the Landing.

The Double Feature keypad
A keypad in the spawn that starts Double Feature, the hardcore mode of the map. It only works once the main quest has been completed, and every player of the game has to use it.

Oz at round 5
At the start of round 5, Oz takes over the teleporters and pulls every player into his arena, a room no door leads to, before An-G sends them back where they stood. The arena has its own Upgrade Station and 3D Printer.
Exo Medic
The only exo upgrade of the Landing, on its power generator between the two doors: 500 points in solo, where it works as a self-revive and can be bought three times, and 1,500 points with other players, where it makes reviving teammates twice as fast. It does not need the exoskeleton.
Orbital Care Packages
The Landing counts as outside, so care packages land there. In Descent they can hold an XS1 Goliath suit, and the official tips of the map send players to the Landing to look for one.
Oz at rounds 13 and 20
The two battles against Oz also take place in his arena, so a First Room game that lasts meets them like any other game.
Nah, I’m good
The game asks for a First Room of its own: this achievement is earned by reaching round 7 without anyone opening a door.
In a guide recorded for that achievement, a player teleported into the arena at round 5 with the doors still closed upgrades his MK14 there to MK14 Mk 2, then is sent back to the Landing and earns Nah, I’m good at round 7.
The Descent leaderboard is a single board for the map, with no category of its own. Its rules:
Doors closed
Reach the highest round you can without opening any door or barrier.
Full rounds
Every round must be played in full, and glitches and exploits are not allowed.
Community patch
A community patch provides a safe and rule-compliant setup for submissions.
Platforms
On PC the S1X client is allowed. Playing on Xbox 360 or PlayStation 3 is not allowed, because the game plays too differently on the previous generation.
Video
The whole game must be recorded. A Twitch video must be saved as a highlight, since past broadcasts are not accepted; a YouTube video must be public or unlisted.










