The First Room

On ZFRR, the First Room of Farm is the open ground of the farmstead: the muddy road where every game begins, the yard and the field between the barn, the farmhouse and the shed, the grain silo and the porch of the farmhouse. Survival has no rooms in the old sense, but the three buildings and the cellar are locked: the doors-closed run is played outside, under the storm, among the hanging bodies. Like on every map of Black Ops 7, each player starts with a weapon of their own loadout, and with 500 Essence.
The barn has two locked doors; in the beta, the prompt of one of them reads 2,000 Essence, and a guide gives the same price for both. The shed, which the game calls the Garage when it opens, cost its buyer 1,000 Essence in a co-op video. No source gives the price of the farmhouse door or of the boarded trapdoor of the cellar. From the first second, the objective on screen reads “Restore Power”: the Power Pump stands in the yard, in front of the grain silo, and its growths can be cleared doors closed, but the Power Switch is on the upper floor of the barn, so the power stays off for the whole run.

Echo 12
750 Essence, Uncommon, to the right of the shed according to the wiki; the official Tac Map shows a wall weapon on the outside of the shed. The other three wall weapons are inside the barn, the farmhouse and the cellar.
GobbleGum Machine
On the porch of the farmhouse, in reach from the yard. On the No GobbleGums board it is never used.
Rampage Inducer
On the patio of the farmhouse according to the wiki. It makes the zombies spawn and run faster.
Chompy
The trash can along the fence between the farmhouse and the barn. It stands outside, in reach doors closed, and turns weapons and equipment into Salvage.
Saw Blade Trap
To the left of the main door of the barn, on the outside. Its price is not given by any source.
T.E.D.D. Tasks
The T.E.D.D. console phases into the yard; in the solo world record, a task is completed at round 6 for a Legendary reward chest.
Exfil
The phone booth at the back left of the shed calls the escape, which ends the game.
Out of reach
The Power Switch, the Pack-a-Punch and the Crafting Table in the barn, the Mystery Box and the Armor Vest in the shed, Der Wunderfizz upstairs in the farmhouse, and the Arsenal in the cellar.
Enemies
Zombies from the first round, Ravagers in the Special Rounds, and the first Zursa around round 16. The solo world record crosses round 30 in the yard with the objective still at “Flip the Power Switch”.
The Farm leaderboard keeps two categories, each with boards for solo and for two, three and four players. No GobbleGums is the reference; With GobbleGums counts in the player ratings with a lower difficulty. Farm holds the highest First Room of Black Ops 7, round 470 in solo; why a round of Black Ops 7 can go that high is explained in Black Ops 7: Rounds. The rules:
Doors closed
Reach the highest round you can without opening doors, and play every round in full.
No GobbleGums
No gum is used, neither from the pack nor from the machine, and none is broken down for Essence. Keeping the three Whimsical gums in the pack is recommended: one used by mistake does not void the run.
With GobbleGums
On that board gums are allowed, and so is breaking them for points; a gum that has run out of time is not.
No glitch
Glitches and exploits are not allowed, and neither is saving and quitting or crashing the game to void a down, a Dying Wish or a game over.
Latest patch
Every game is played on the most recent patch. The game is still updated, and a patch that changes its balance can lead to a board being reset.
Video
The whole game must be recorded, with every player’s point of view in co-op on the No GobbleGums board. A Twitch video must be saved as a highlight, since past broadcasts are not accepted; a YouTube video must be public or unlisted.




