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The yard of the farm at night under a purple storm, seen from the muddy road: the barn on the left, the farmhouse in the middle, the shed on the right, official menu background of the Survival map, Farm, Call of Duty Black Ops 7 Zombies

Farm

Farm, the Vandorn Farm Survival map of Black Ops 7 Zombies: the First Room in the yard, the ZFRR rules, the Vandorn family, the Zursa and the Ravagers, Der Wunderfizz, the four wall weapons, the power, the Pack-a-Punch and the Survival milestones.

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The First Room

The yard of the farm at night under a purple storm, seen from the muddy road: the barn on the left, the farmhouse in the middle, the shed on the right, official menu background of the Survival map, Farm, Call of Duty Black Ops 7 Zombies

On ZFRR, the First Room of Farm is the open ground of the farmstead: the muddy road where every game begins, the yard and the field between the barn, the farmhouse and the shed, the grain silo and the porch of the farmhouse. Survival has no rooms in the old sense, but the three buildings and the cellar are locked: the doors-closed run is played outside, under the storm, among the hanging bodies. Like on every map of Black Ops 7, each player starts with a weapon of their own loadout, and with 500 Essence.

The barn has two locked doors; in the beta, the prompt of one of them reads 2,000 Essence, and a guide gives the same price for both. The shed, which the game calls the Garage when it opens, cost its buyer 1,000 Essence in a co-op video. No source gives the price of the farmhouse door or of the boarded trapdoor of the cellar. From the first second, the objective on screen reads “Restore Power”: the Power Pump stands in the yard, in front of the grain silo, and its growths can be cleared doors closed, but the Power Switch is on the upper floor of the barn, so the power stays off for the whole run.

Echo 12, Gunsmith render, Farm, Call of Duty Black Ops 7 Zombies

Echo 12

750 Essence, Uncommon, to the right of the shed according to the wiki; the official Tac Map shows a wall weapon on the outside of the shed. The other three wall weapons are inside the barn, the farmhouse and the cellar.

GobbleGum Machine

On the porch of the farmhouse, in reach from the yard. On the No GobbleGums board it is never used.

Rampage Inducer

On the patio of the farmhouse according to the wiki. It makes the zombies spawn and run faster.

Chompy

The trash can along the fence between the farmhouse and the barn. It stands outside, in reach doors closed, and turns weapons and equipment into Salvage.

Saw Blade Trap

To the left of the main door of the barn, on the outside. Its price is not given by any source.

T.E.D.D. Tasks

The T.E.D.D. console phases into the yard; in the solo world record, a task is completed at round 6 for a Legendary reward chest.

Exfil

The phone booth at the back left of the shed calls the escape, which ends the game.

Out of reach

The Power Switch, the Pack-a-Punch and the Crafting Table in the barn, the Mystery Box and the Armor Vest in the shed, Der Wunderfizz upstairs in the farmhouse, and the Arsenal in the cellar.

Enemies

Zombies from the first round, Ravagers in the Special Rounds, and the first Zursa around round 16. The solo world record crosses round 30 in the yard with the objective still at “Flip the Power Switch”.

The Farm leaderboard keeps two categories, each with boards for solo and for two, three and four players. No GobbleGums is the reference; With GobbleGums counts in the player ratings with a lower difficulty. Farm holds the highest First Room of Black Ops 7, round 470 in solo; why a round of Black Ops 7 can go that high is explained in Black Ops 7: Rounds. The rules:

Doors closed

Reach the highest round you can without opening doors, and play every round in full.

No GobbleGums

No gum is used, neither from the pack nor from the machine, and none is broken down for Essence. Keeping the three Whimsical gums in the pack is recommended: one used by mistake does not void the run.

With GobbleGums

On that board gums are allowed, and so is breaking them for points; a gum that has run out of time is not.

No glitch

Glitches and exploits are not allowed, and neither is saving and quitting or crashing the game to void a down, a Dying Wish or a game over.

Latest patch

Every game is played on the most recent patch. The game is still updated, and a patch that changes its balance can lead to a board being reset.

Video

The whole game must be recorded, with every player’s point of view in co-op on the No GobbleGums board. A Twitch video must be saved as a highlight, since past broadcasts are not accepted; a YouTube video must be public or unlisted.

Overview

Farm, Vandorn Farm in the game, is the first Survival map of Call of Duty: Black Ops 7 and the only one at launch, on November 14, 2025. It was already playable in the beta, from October 2 to 8, 2025. Survival came back for the first time since Black Ops II: a small part of a round-based map, here a place of Ashes of the Damned, with no quest and no Easter egg, where the only goal is to hold out. The map description: “Everyone told you not to set foot on the Vandorn family farm, where the livestock walked upright and the crops were irrigated with blood.”

Map packBase game, Survival map
ReleaseNovember 14, 2025 (PS4, PS5, Xbox One, Xbox Series X|S, PC); beta from October 2, 2025
LocationVandorn Farm, in the Dark AetherA homestead from Liberty Falls, pulled in in 1986
CharactersThe crew of eight, or the Operators
Players1 to 4
ModesSurvival, Cursed Survival, Training Course

Vandorn Farm was built in the 1920s in Liberty Falls, in Dempsey’s universe. The Vandorn family turned to occult rituals, cannibalism and murder, praying to the Warden, the “Almighty One”; in 1986 he pulled the farm and the family into the Dark Aether, where the family died. The farm stands next to the ruins of the Janus Towers. It reworks and expands Farm of Black Ops II: the barn, the farmhouse and the shed around a field, with a cellar that now runs under the ground from the farmhouse to the barn. Treyarch’s own guide calls it a good start for new players, and the map also hosts the Training Course of Black Ops 7.

The start

Every game begins on the muddy road at the edge of the farm, with the wall of the barn on the left, the farmhouse ahead and the shed on the right.

The farmstead

The barn, the farmhouse and the shed around the yard, with a grain silo behind, under the storm of the Dark Aether.

The cellar

A long basement between the farmhouse and the barn. A strange box covered in ancient symbols and flesh rests there on a pedestal, and growls when a player comes near.

In Ashes of the Damned

The same farm is one of the places of the round-based map, reached in Ol‘ Tessie or by Jump Pad. In Survival, Ol‘ Tessie is out of commission and the play area ends at the edge of the farmstead.

Characters

Since launch, the players are the eight members of the crew: Weaver, Grey, Carver and Maya, with the Dark Aether versions of Dempsey, Nikolai, Takeo and Richtofen, or Operators chosen in the loadout. Survival has no story of its own, but the farm keeps its dead hosts.

The skeletal bodies of the Vandorn family sitting around their dinner table, plates of meat in front of them, Farm, Call of Duty Black Ops 7 Zombies

The Vandorn family

Pa and Ma Vandorn and their two children, cultists who fed their hunger on the people they kidnapped. Their bodies still sit around the dining room table of the farmhouse; Dempsey notes that they came from his own town.

T

The Warden

Jack McGregor, the new enemy of Black Ops 7, whom the Vandorns prayed to as the “Almighty One”.

Enemies

Zombies

From the first round, with Armored and Heavy Zombies as the rounds go up.

Ravagers

Fast zombies that run on all fours in packs, under the Warden’s control. They are the enemies of the Special Rounds, which end with a Max Ammo, and later join the normal rounds. They eat the Salvage on the ground and give it back when killed.

Zursa

Zombie bears covered in hives of Zombees, an Elite enemy that comes through a Dark Aether portal from round 16. Its swipes leave the player wounded, and its Zombees poison the ground; destroying the three hives leaves it near death.

Burned and decayed bodies hang all over the farm. Some are still alive: they can be killed for Essence, and some fall from their ropes and attack.

Perks

Farm has no perk machine of its own: every perk comes from Der Wunderfizz, which stands from the start of the game on the upper floor of the farmhouse, in the bedroom where Stamin-Up stands in Ashes of the Damned. It sells the twelve perks of launch, Juggernog, Quick Revive, Speed Cola, Stamin-Up, Deadshot Daiquiri, Elemental Pop, PhD Flopper, Melee Macchiato, Vulture Aid, Death Perception, Double Tap Root Beer and Wisp Tea, then Mule Kick since Season One and Widow’s Wine since Season Five Reloaded. A perk costs 2,500 to 9,000 Essence on Black Ops 7.

Weapons

Four weapons hang on the walls, all at Uncommon rarity: the Echo 12 to the right of the shed for 750 Essence, the Ryden 45K on the haystacks of the barn for 1,000, the Peacekeeper Mk1 in the farmhouse kitchen for 1,550 and the MK.78 in the cellar for 2,000. The Mystery Box adds the rest of the arsenal, with the Ray Gun, the Ray Gun Mark II and the Necrofluid Gauntlet.

The Ray Gun of Black Ops 7, red and silver, menu icon, Farm, Call of Duty Black Ops 7 Zombies

Ray Gun

From the Box, or from Chompy, the trash can along the fence between the farmhouse and the barn, which always gives it for ten Monkey Bombs.

The Ray Gun Mark II of Black Ops 7, menu icon, Farm, Call of Duty Black Ops 7 Zombies

Ray Gun Mark II

From the Box.

Necrofluid Gauntlet

The wonder weapon of Ashes of the Damned, from the Box only on Farm.

Every weapon of the farm, its price and its place

Power and Pack-a-Punch

The farm starts without power. A Power Pump covered in growths stands in the yard, in front of the grain silo: destroy its growths within thirty seconds while purple-eyed zombies attack, then flip the Power Switch on the upper floor of the barn. The power wakes the Pack-a-Punch Machine, set in place on the upper floor of the barn on the other side of the switch. The Arsenal, which raises the rarity of a weapon with Salvage, is in the cellar.

The Power Pump covered in black growths in the misty yard, the barn, the farmhouse and the shed behind it, promotional image of the farm, Farm, Call of Duty Black Ops 7 Zombies

Power Pump

The pump of the yard, wrapped in growths at the start of the game. Clearing them is the first half of the objective “Restore Power”.

Crafting Table

In the barn, right in front of the main door.

Saw Blade Trap

To the left of the main door of the barn. Paid in Essence, it plays a haunting tune that draws the zombies to its saw blades.

Mystery Box

In the shed, with the Armor Vest; its other spot is in the cellar.

The power, the Pack-a-Punch and the Arsenal

Secrets

A free Ray Gun

Chompy, the trash can by the fence, swallows weapons and equipment for Salvage, and always gives a Ray Gun for ten Monkey Bombs. On Survival maps it is always awake, except during a Special Round or an Exfil.

The growling box

The box of ancient symbols and flesh in the cellar growls and groans when a player stands near it. In Ashes of the Damned, the main quest builds the Necrofluid Gauntlet at this cube.

The Exfil

A phone booth at the back left of the shed calls the escape; an HVT Zursa guards the Exfil of the Survival maps.

Challenges

Farm has no achievement or trophy of its own. Its rewards come from the Survival milestones: the Zursa Roaring emblem at round 10, the Fetch Their Souls charm at round 25 and an Ultra GobbleGum at round 50, then others in Cursed Survival.

Every milestone and challenge of the farm

Trivia

  • Treyarch’s blog explains that in Ashes of the Damned the farm has neither a Pack-a-Punch nor Der Wunderfizz, so both were added for Survival, the Pack-a-Punch fixed in place instead of clamped to Ol‘ Tessie.
  • During the open beta, a truck just outside the play area bore the logo of the Atlas Superstore; it was removed at launch.
  • The farm is also the setting of the Training Course of Black Ops 7, the tutorial of the mode, with its seven stations.