The First Room

On ZFRR, the First Room of Shi No Numa is the Storage Vault, the small upper room of the Main Hut, the two-story building in the middle of the swamp. Every game starts there. A soldier hangs dead from the thatched roof of the room, his left forearm missing. The players start with the weapon of their own loadout, since Vanguard Zombies lets each player bring a weapon and an Artifact into the game.
The room has two ways out: the staircase down to the lower floor of the Main Hut, and the passage to the Infirmary, the next room on the upper floor. Opening either of them gives access to the whole Main Hut and its courtyard. In a First Room game both stay closed.

G-43
500 points, a semi-automatic rifle, on a wall of the Storage Vault.

SVT-40
200 points, a semi-automatic rifle, the cheapest wall weapon of the map, on another wall of the vault.
From round 6, the wall weapons can climb a Pack-a-Punch tier at the start of a round, and the odds get better every five rounds until every wall weapon is at the third tier. The outline of an upgraded wall weapon turns from white to blue and its price goes up, to 4,000 points at the first tier. That is what keeps the two guns of the vault useful in the later rounds, as the Vanguard rounds page explains.

The staircase
One of the two exits of the room, down to the Mess Hall, the War Room, the Dormitory, the Excavation Room and the Flogger Courtyard.
Radio and ammo box
The vault holds one of the radios of the map and an ammo box, so the wall weapons can be refilled without leaving.
Rampage Inducer
Five lanterns hang outside the windows of the starting room. Shot in the right order, one bullet each, they make a runestone appear that switches the Rampage Inducer on or off for the rest of the game.
No Demonic Fountain
Fiendish Fortitude, the only fountain that never moves, stands on the balcony stairs above the Flogger Courtyard, and the four others are drawn among the outer huts.
No Mystery Box
Its first spot is either upstairs next to the vault or down the stairs, both behind the two exits. A spin costs 950 points.
No trap, no Crafting Table
The Flogger and the electric traps are outside, and the two Crafting Tables are in the Fishing Hut and at the Dig Site, so no armor can be made in the room.
Sacrificial Hearts
One is earned every three rounds, but the Altar of Covenants and the Tome of Rituals that spend them both stand outside the Main Hut.
The special rounds of Shi No Numa bring the Boom Schreiers, screaming zombies that run at the players and explode, even when they are shot first. On this map Zaballa usually starts to appear around round 15 and the Sturmkriegers after round 20. The Exfil Runegate opens at round 10, in the Dormitory downstairs.
The Shi No Numa leaderboard has a single category, from solo to four players. It is kept apart from the boards of the World at War, Black Ops and Black Ops III versions: the map shares a name and a layout with them, not the game. Its rules:
First Room only
Reach the highest round you can without leaving the first room. Every player stays in it.
Full rounds
Every round must be played in full.
Boom Schreier rounds
Skipping the Boom Schreier rounds is not allowed.
No glitches
Glitches and exploits are not allowed.
Video
The whole game must be recorded. A Twitch video must be saved as a highlight, since past broadcasts are not accepted; a YouTube video must be public.










