Every weapon of World at War Verrückt: the German and American wall buys with their prices and rooms, the doors that lead to them, the Mystery Box and its Ray Gun, and what is left to a First Room game.
Every game of Verrückt starts with the Colt M1911, the knife and two Stielhandgranates. The walls follow the two wings of the asylum: German weapons on the Juggernog side, American weapons on the Quick Revive side, and each weapon has its counterpart of the same type across the building.
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Wall buys
Weapon
Price
Where
Kar98k
200
Juggernog side starting room
Gewehr 43
600
Juggernog side starting room, in the small room of Juggernog
Stielhandgranates (4)
250
Juggernog side starting room, right hallway, right upstairs
Springfield
200
Quick Revive side starting room
M1 Garand
600
Quick Revive side starting room
MP40
1000
Left balcony, by Double Tap
Double-Barreled Shotgun
1200
Left balcony and right hallway
STG-44
1200
Left upstairs
M1897 Trench Gun
1500
Left upstairs and right balcony
Thompson
1200
Right hallway
BAR with bipod
2500
Right back room and right balcony
Sawed-off Double-Barreled Shotgun with grip
1200
Right upstairs, by Speed Cola
Bouncing Betties (2)
1000
Left balcony and right balcony, one purchase only
The pairs across the building are the Kar98k and the Springfield, the Gewehr 43 and the M1 Garand, the MP40 and the Thompson, and the STG-44 and the BAR. The shotguns, the Bouncing Betties and the grenades have no counterpart.
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The rooms and their doors
German side
From the Juggernog side starting room, the left balcony for 1000, then the left upstairs for 750, then the Power Room for 1000.
American side
From the Quick Revive side starting room, the right back room for 750, a dead end with the BAR, or the right hallway for 750, then the right balcony for 1000, the right upstairs for 750, the kitchen for 1000 and the Power Room.
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Mystery Box
The Box costs 950 points and starts in the Power Room. It holds the .357 Magnum, the Springfield, the Kar98k, the PTRS-41, the Gewehr 43, the M1 Garand with or without its M7 grenade launcher, the STG-44, the M1A1 Carbine, the Thompson, the MP40, the PPSh-41, the M1897 Trench Gun, the Double-Barreled Shotgun with or without its sawed-off barrel and grip, the BAR, the deployable MG42, FG42 and Browning M1919, the Panzerschreck, the M2 Flamethrower, the Ray Gun, Stielhandgranates and Molotov Cocktails. The PPSh-41 can only be found in the Box.
Ray Gun
The wonder weapon of the map, only from the Box. There is no Pack-a-Punch on Verrückt, so it can never be upgraded.
M2 Flamethrower
From the Box. It changed a lot between the first version of the game, 1.0, and the last patch, 1.7, and B2 keeps games played on the first version in a category of their own.
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In the First Room
Doors closed, the Box never reaches the starting rooms and the run is played with the walls alone: the Kar98k, the Gewehr 43 and Stielhandgranates on the Juggernog side, the Springfield and the M1 Garand on the Quick Revive side, plus the starting Colt M1911 and the knife.