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The electrified face of Cornelius Pernell with glowing eyes, jumpscare, Alpha Omega, Call of Duty Black Ops 4 Zombies

Alpha Omega:
Secrets

The secrets of Alpha Omega: the song I Am The Well, the disco of the Beds, the thirty A.D.A.M. heads and their three rewards, the face of Pernell, T.E.D.D. and the round 200 Insanity Mode.

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The song

The song of Alpha Omega is I Am The Well, sung by Clark S. Nova. There are two ways to play it:

Three A.D.A.M. heads

Interact with the three heads lying around the map: in the Green House upstairs, beside the bed; in Solitary, on the floor of the small office before APD Control; and in the Lounge, by the billiards table.

Rushmore

Once he is awake, type 7664, SONG, on his keypad.

The disco

The codes 2582, CLUB, and 7283, RAVE, typed on Rushmore’s keypad turn the Beds area of the bunker into a disco party, like the one of Der Eisendrache, with the song «Frequency» playing.

The A.D.A.M. heads

Thirty A.D.A.M. units, the mannequins of Broken Arrow, stand around the map. Taking off all thirty heads in one game has a different result depending on how it is done:

The cracked face of an A.D.A.M. unit, half human and half machine, jumpscare, Alpha Omega, Call of Duty Black Ops 4 Zombies

Punched off with the Galvaknuckles

A.D.A.M. units appear next to the Pack-a-Punch Machine, and looking at one of them triggers a jumpscare.

Shot off

The next round is made only of A.D.A.M. units, much tougher than zombies. At its end, an Extra Perk power-up falls from the sky in front of the Nuketown sign of the Cul-de-sac.

Knifed off

A male A.D.A.M. appears behind the Nuketown sign. It only moves when nobody looks at it, and it cannot be killed. Led to a female A.D.A.M. in the Generators room, the pair walks to the shed of the Green House Backyard, and a free Self-Revive appears at its door.

The face of Pernell

The electrified face of Cornelius Pernell with glowing eyes, jumpscare, Alpha Omega, Call of Duty Black Ops 4 Zombies

The zombie in the desert

A lone zombie stands in the desert behind the Green House Backyard, and it mimics the player. Looking at it through a sniper scope, from the Koshka of APD Control for example, shows the face of Cornelius Pernell.

T.E.D.D.

The bus driver of TranZit sits behind a window in the Lounge. The code 8333, TEDD, typed on Rushmore’s keypad, wakes him up.

Insanity Mode

A long hidden quest, tied to the clock above the Cul-de-sac and to the population counter of the Nuketown sign, opens a mode where the game jumps to round 200. Only the streets of the original Nuketown Zombies stay open, the players gather in the Cul-de-sac with their weapons upgraded to the maximum, and old songs of the series play, among them «115» and «Where Are We Going». There is no way back once it starts.

The free weapons

The second step of the main quest, the punch clocks, gives two Pack-a-Punched weapons: a random one in Prisoner Holding, among the ICR-7, the SwordFish, the Titan and the MOG 12, and a Porter’s Mark II Ray Gun upstairs in Operations.

Electromagnetic Awakening Party, step by step

In the First Room

Every secret of the map lies behind the doors of the Site Entrance, and most of them need Rushmore or the Pack-a-Punch. The heads of two A.D.A.M. units stand at the Site Entrance itself, but the twenty-eight others are out of reach.