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The First Room of Atonement seen from above: the cobbled yard with its mine cart rails, the rooftops and the flags of Catslow, Call of Duty Black Ops III custom Zombies

Atonement:
First Room

The First Room of Atonement: the Spawn Rush and its 50 seconds of sprinting zombies, the five rewards up to a free upgraded weapon, four spawns, the Gewehr 43 for 600 points and the round 17 record.

  • 3 min de lecture
  • 6 chapitres
  • mis à jour

The starting area

The First Room of Atonement seen from above: the cobbled yard with its mine cart rails, the rooftops and the flags of Catslow, Call of Duty Black Ops III custom Zombies

On Atonement, every game starts in a small roundabout of the mining village of Catslow, among brick buildings, a lamp post and a red telephone box. The players spawn with 500 points and the SAJ-6 pistol, and glowing blue barriers block every way out.

Behind it lies the First Room proper: a cobbled yard crossed by mine cart rails, with sandbags, barrels and crates, under the roofs and flags of the village. It is where the rewards of the Spawn Rush wait and where the whole game is played.

The Spawn Rush

The yard of the First Room with its blue barrels, a zombie coming from the back and a beam of light over the village, Atonement, Black Ops III custom Zombies

The first seconds of the game are the Spawn Rush, a timed challenge scripted by Abnormal and lil Rifa. The screen reads « Survive and be rewarded, or leave to begin your Atonement », and a timer starts in the top left corner. It plays like No Man’s Land on Moon: the zombies are already there at the start, then a siren sounds and they all start to sprint.

The goal

Survive 50 seconds inside the barriers.

The steps

A reward is earned every 10 seconds. A pop-up confirms each one (« Reward Earned: Survive 20 Seconds ») and an icon is added next to the timer, five in all.

The way out

Once the time is up, the back of the area opens onto the First Room. Going through it ends the rush and the game moves on to round 1.

In co-op

Since the updates of July 2019, the rush waits for every player before it floods the area, and respawn points keep players from being trapped in it.

The five rewards

The gold Tea & Biscuits pistols in the middle of the First Room, over the mine cart rails, Atonement, Black Ops III custom Zombies

The rewards wait in the First Room, each one on its own wooden sign, and the players pick them up when they want: the prompt reads « to pickup Max Ammo reward », « to pickup Free Weapon reward » and so on. A reward can be saved for later, which matters in a First Room game.

Max Ammo

A full refill, best kept for the moment the ammo runs low.

Double Points

A Double Points power-up.

Fire Sale

The Mystery Box drops to 10 points. Useless in the First Room, which has no Box.

Free Weapon

A random weapon of the map.

Free Upgraded Weapon

A random Pack-a-Punched weapon of the map, and the best of the five. In a First Room game the Pack-a-Punch is out of reach, so this is the only upgraded weapon the players will get.

Spawns and walls

The vaulted warehouse at the edge of the First Room, upgraded rifle in hand, Atonement, Black Ops III custom Zombies

The zombies come into the First Room from four spawns: two windows, and two openings high up in the buildings around the yard.

Gewehr 43

600 points, a semi-automatic rifle drawn in chalk on a wall of the First Room.

A second rifle

A second chalk outline on another wall of the room.

Both can be bought, but they are only a backup: the weapon to keep is the upgraded one from the fifth reward.

Strategy

A small, hard room

The yard is tight, and the zombies reach the players quickly from all four spawns.

Obstacles

Sandbags, barrels, crates and the rails get in the way of the train of zombies. Most of the training is done in the middle of the yard.

Invisible walls

A few of them stop the player where nothing is drawn, and they break the cutbacks through the train.

Keep the upgraded weapon

Survive the 50 seconds, take the Free Upgraded Weapon and build the game around it. The wall rifles are there when it runs dry.

Save the rewards

The Max Ammo is worth more later than in round 1.

The record

An upgraded rifle with the blue Pack-a-Punch camouflage in front of the vaulted warehouse and the sandbags of the First Room, Atonement, Black Ops III custom Zombies

The best known First Room game of Atonement reaches round 17. The full video was posted on the ZFRR channel on October 24, 2026, and ends on the game over screen: « You Survived 17 Rounds ». The player survives the whole Spawn Rush and collects the five rewards. From the first rounds on, they hold gold dual pistols with the Pack-a-Punch camouflage, which the game calls Tea & Biscuits, and later buy the Gewehr 43 from the wall for 600 points.

The Atonement leaderboard keeps the ranking up to date.