The secrets of Shi No Numa in Vanguard Zombies: The One on the telephone of the Comm Room, Samantha's Sorrow and its Max Ammo, the Mister Peeks bunny, the five lanterns of the Rampage Inducer and the eighteen radios.
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cat 01-the-one.log§ 1/5
The One
The telephone
In the Comm Room, a black telephone on a desk. Hold the interact button on it: it dials, a voice whispers « I know where you’re sleeping », and an instrumental version of The One, the song of Kevin Sherwood, starts.
On Shi No Numa the call needs a single interaction, where the original asked for three.
cat 02-samanthas-sorrow.log§ 2/5
Samantha’s Sorrow
In the Fishing Hut, shoot the four metal pans hanging on the walls, in any order. A girl laughs.
In the small room at the back of the hut, a doll of Samantha Maxis lies on a pile of fish and debris. Interact with it: it disappears and a music box starts.
Dolls appear on the posts of the bridge between the Fishing Hut and the Main Hut, each in a blue flash. Shoot each one; it vanishes and another appears.
When the music stops, go back to the room and interact with the doll, now spinning. A skeletal arm takes it, the song plays and a Max Ammo drops.
cat 03-mister-peeks.log§ 3/5
Mister Peeks
The bunny of the Mystery Box hides in three parts that only the zombie blood vision of the main quest shows. The zipline must have been used once and the Box must have moved once.
Do the main quest up to the fountain of the Flogger Courtyard, filled with zombie blood, and drink from it.
Find the first part in a corner outside the Fishing Hut.
Find the second under the platform of the zipline outside the Doctor’s Quarters, after sending the zipline back to the Main Hut.
For the third, make the Box move while the vision lasts: the head falls out at its spot.
The reward is a pile of loot with 5,000 points, a Fire Sale and other items, such as a weapon at the third Pack-a-Punch tier or a Self Revive.
cat 04-the-rampage-inducer.log§ 4/5
The Rampage Inducer
Five lanterns hang outside the windows of the Storage Vault. Shot in the right order, with a single bullet each, they throw a yellow spark one after the other; a missed shot or a burst sends the sequence back to the first lantern. A runestone then appears in the room. Used, it switches the Rampage Inducer on or off: more and faster zombies, as in Black Ops Cold War. In co-op the choice goes to a vote.
cat 05-radios.log§ 5/5
Radios
Krafft
Six radios: the page of the Tome of Rituals, the island and its shrine, Von List in Egypt, and the last entries of his memoir.
Die Wahrheit
Six radios between Von List, Kortifex and Zaballa, including Von List furious at the troops who left the DG-2 behind.
Dark Aether entities
Six radios of Norticus, Inviktor, Bellekar, Vercanna and the Decimator.
The Storage Vault holds one of them. The radios are part of the Dark Aether story of Vanguard, between Terra Maledicta and The Archon.