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DRI-11 Beamsmasher wonder weapon, menu render, Terminus, Call of Duty Black Ops 6 Zombies

Terminus:
DRI-11 Beamsmasher

The DRI-11 Beamsmasher, wonder weapon of Terminus: its beam and sonic pulse, the Supersonic Crusher, and the free build quest step by step, from Tonovsky's office and the Resonator to the three plasma spheres.

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The wonder weapon

The DRI-11 Beamsmasher is the wonder weapon of Terminus and its debut. Its primary fire is a constant energy beam; its second mode sends a sonic pulse that slows every zombie it touches, bosses included, and leaves them open to any damage. Emptying the magazine releases a shockwave. It holds 80 shots, 120 once upgraded.

DRI-11 Beamsmasher wonder weapon, menu render, Terminus, Call of Duty Black Ops 6 Zombies

DRI-11 Beamsmasher

An unsanctioned side project of Anya Tonovsky, inspired by the Wunderwaffe DG-2 and powered by a miniature Aether reactor. At the Pack-a-Punch it becomes the Supersonic Crusher.

It comes from the Mystery Box for 950 Essence, or for free through the quest below, which needs the power of the whole island. It is also required for the first step of the main quest.

Building it, step by step

  1. Put the Dead Wire Ammo Mod on a weapon. While the Inclined Lift rises from the Bio Lab, shoot the electrical boxes along it, then the box beside the AMP Generator of the Living Quarters and the one in the Rec Yard, near the entrance to the lab. This opens Tonovsky’s Research Office.
  2. Inside, a zombie pinned under a machine holds a fob, Anya Tonovsky herself according to Fandom. Kill it to make it drop the fob.
  3. In the Sea Tower, opposite the door of Elemental Pop, open her briefcase with the fob: it holds the Multiphasic Resonator, and a swarm of Vermin.
  4. Read the three coordinates X, Y and Z on three computers, on the Docks below the Sea Tower, in the Storage Area and in Communications, outside the Control Center. They are written in symbols; the equation on the wall of the office turns them into numbers. Peck sells the answer for 5,000 Essence at the Guard Station.
  5. Enter the code on the calibrator of the office and wait: it points to Temple Island, Castle Rock Island or Crab Island.
  6. Take the Resonator to that island by raft and place it under the sphere of plasma. Zombies come; those struck by the sphere’s beam drop a ball of energy when killed. Bring the balls back to the sphere, two according to Fandom, three according to Game8, then pick up the Resonator.
  7. The sphere moves clockwise to the next island: repeat the process on all three.
  8. The third sphere creates the Amp Munition. Bring it to the workbench of the Research Office to build the Beamsmasher.

While holding a ball of energy, a player cannot sprint, reload or work a pump-action weapon; trying it drops the ball, which can be picked up again.