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Space Monkeys in orange suits crawling over the ground, achievement image of Chimp on the Barbie, Ascension, Call of Duty Black Ops III Zombies

Ascension:
Perks and Space Monkeys

The perks of Ascension on Black Ops III: Widow's Wine in place of PhD Flopper, Der Wunderfizz with Double Tap II and Deadshot Daiquiri, Quick Revive in the First Room, and how the Space Monkeys behave in Zombies Chronicles.

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The perk machines

On Ascension on Black Ops III, the machines stand where they stood on Black Ops, except PhD Flopper, replaced by Widow’s Wine. Every machine needs the power, except Quick Revive in solo.

The Quick Revive machine lit in a corner of the centrifuge room before the power, Ascension, Call of Duty Black Ops III Zombies

Quick Revive

1500, or 500 in solo, in the centrifuge room, on the lower floor. The only perk of the First Room.

Juggernog

2500.

Speed Cola

3000, by the lander pad closest to the rocket.

Stamin-Up

2000.

Mule Kick

4000.

Widow’s Wine

4000, in the room by lunar lander Д, where PhD Flopper stood on Black Ops; the frag grenades are sold on the wall nearby.

Der Wunderfizz

Zombies Chronicles added a Der Wunderfizz machine, by the turret across from the door that leads to Stamin-Up. On Ascension it only gives the two perks without a machine of their own, Double Tap II and Deadshot Daiquiri.

The Space Monkeys

Two Space Monkeys attacking the Stamin-Up machine, Ascension, Call of Duty Black Ops III Zombies

Their target

The monkeys hit a machine until the players who own its perk lose it. A lost perk has to be bought again at the machine.

When they come

Every four or five rounds, but only once the power is on and a perk has been bought from a machine. Before the power, a Quick Revive bought in solo or a perk given by a GobbleGum is not enough.

Der Wunderfizz

On Black Ops III the monkeys never go after the perks of the Wunderfizz, and if the players only have those, the monkeys do not come at all.

The reward

The last monkey drops a Max Ammo, and a Random Perk Bottle when no machine was hit during the round.

During their round

Perks cannot be bought.

What changed

On Black Ops III they die in a purple pulse instead of a red one, the Thundergun kills them, and they take the stairs of the centrifuge room instead of jumping from the balcony.

In the First Room

Doors closed, the power stays off: Quick Revive in solo is the only perk, and the Space Monkeys never come, since no perk is ever bought from a powered machine.