The First Room

On ZFRR, the First Room of Ascension on Black Ops III is the same as on Black Ops: the centrifuge room, the two-level hall where the Ultimis crew lands at the start of every game. The giant centrifuge stands in the middle of the lower floor, next to the pad of the lunar lander, and a staircase climbs to the balcony above it. Every game starts with 500 points and an MR6 pistol.
The room has two doors, one on each floor, sold for 750 points each. They stay closed, so the power, which is on the top floor of the power building, is never turned on. Until then the whole cosmodrome is drained of colour: on Black Ops it was black and white, on Black Ops III it is a sepia tone in which a few colours, such as the GobbleGums, still show. The zombies climb in through boarded windows of the room.

RK5
500 points, a three-round burst pistol, on a wall of the centrifuge room. A second RK5 is sold on the way to lunar lander Д, outside the room.

Sheiva
500 points, a semi-automatic rifle, on a wall of the centrifuge room.
These two rifles replace the M14 and the Olympia of Black Ops, the two walls of the room in the original. The other changes of the room come from Black Ops III:

Quick Revive
Still in its corner of the lower floor. In solo it works without the power and costs 500 points; in co-op it costs 1500 and stays off without the power.

GobbleGum machine
Dr. Monty’s machine was added to the room, the only new machine there. On the no-gum board it must not be used.

The centrifuge
Its base stands in the middle of the lower floor, with its long arm above the floor, next to the lunar lander pad.
No Space Monkeys
Their rounds only start once the power is on and a player has bought a perk from a machine. Quick Revive bought in solo before the power is not enough, and neither are the perks of the Der Wunderfizz machine, so a First Room game never sees a monkey.
No lander, no Pack-a-Punch
The lunar lander of the room needs the power, and the Pack-a-Punch is behind the doors of the launch pad, which only open after the rocket launch.
The Ascension (Black Ops III) leaderboard keeps three categories, each with its own boards for solo and for two, three and four players: No GobbleGums, the reference, Classic GobbleGums and Mega GobbleGums. It is kept apart from the Ascension board of Black Ops. Its rules:
Doors closed
Reach the highest round you can without opening any door.
No GobbleGums
On the reference board, neither Classic nor Mega GobbleGums are allowed. Crawl Space is allowed in co-op games, to set up a sleeper.
Classic GobbleGums
A separate board, played with Classic GobbleGums only. Crawl Space is allowed in co-op there as well.
Mega GobbleGums
A separate board, played with at least one Mega GobbleGum. Flavor Hexed, Self Medication, Near Death Experience, Power Vacuum and Round Robbin are not allowed.
Full rounds
Every round must be played in full, and glitches and exploits are not allowed.
Video
The whole game must be recorded, and each player shows their gum loadout before, during or after the game. On the no-gum board, a co-op player who does not show the pre-game or post-game lobby needs their own point of view on video.
Where to post it
A Twitch video must be saved as a highlight, since past broadcasts are not accepted; a YouTube video must be public or unlisted.





