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The rocket on its launch pad above the cosmodrome, official Zombies Chronicles image, Ascension, Call of Duty Black Ops III Zombies

Ascension

Ascension remastered on Black Ops III in Zombies Chronicles: the centrifuge room as the First Room with the RK5, the Sheiva, Quick Revive and a GobbleGum machine, the ZFRR rules, what changed from Black Ops, weapons, Space Monkeys and achievements.

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The First Room

The lunar lander pad of the centrifuge room in sepia before the power, with its call terminal on the right, Ascension, Call of Duty Black Ops III Zombies

On ZFRR, the First Room of Ascension on Black Ops III is the same as on Black Ops: the centrifuge room, the two-level hall where the Ultimis crew lands at the start of every game. The giant centrifuge stands in the middle of the lower floor, next to the pad of the lunar lander, and a staircase climbs to the balcony above it. Every game starts with 500 points and an MR6 pistol.

The room has two doors, one on each floor, sold for 750 points each. They stay closed, so the power, which is on the top floor of the power building, is never turned on. Until then the whole cosmodrome is drained of colour: on Black Ops it was black and white, on Black Ops III it is a sepia tone in which a few colours, such as the GobbleGums, still show. The zombies climb in through boarded windows of the room.

RK5 burst pistol, Gunsmith render, Ascension, Call of Duty Black Ops III Zombies

RK5

500 points, a three-round burst pistol, on a wall of the centrifuge room. A second RK5 is sold on the way to lunar lander Д, outside the room.

Sheiva semi-automatic rifle, Gunsmith render, Ascension, Call of Duty Black Ops III Zombies

Sheiva

500 points, a semi-automatic rifle, on a wall of the centrifuge room.

These two rifles replace the M14 and the Olympia of Black Ops, the two walls of the room in the original. The other changes of the room come from Black Ops III:

The Quick Revive machine lit in a corner of the centrifuge room before the power, Ascension, Call of Duty Black Ops III Zombies

Quick Revive

Still in its corner of the lower floor. In solo it works without the power and costs 500 points; in co-op it costs 1500 and stays off without the power.

Dr. Monty's GobbleGum machine in the centrifuge room, Ascension, Call of Duty Black Ops III Zombies

GobbleGum machine

Dr. Monty’s machine was added to the room, the only new machine there. On the no-gum board it must not be used.

The base of the centrifuge in the middle of the starting room, Ascension, Call of Duty Black Ops III Zombies

The centrifuge

Its base stands in the middle of the lower floor, with its long arm above the floor, next to the lunar lander pad.

No Space Monkeys

Their rounds only start once the power is on and a player has bought a perk from a machine. Quick Revive bought in solo before the power is not enough, and neither are the perks of the Der Wunderfizz machine, so a First Room game never sees a monkey.

No lander, no Pack-a-Punch

The lunar lander of the room needs the power, and the Pack-a-Punch is behind the doors of the launch pad, which only open after the rocket launch.

The Ascension (Black Ops III) leaderboard keeps three categories, each with its own boards for solo and for two, three and four players: No GobbleGums, the reference, Classic GobbleGums and Mega GobbleGums. It is kept apart from the Ascension board of Black Ops. Its rules:

Doors closed

Reach the highest round you can without opening any door.

No GobbleGums

On the reference board, neither Classic nor Mega GobbleGums are allowed. Crawl Space is allowed in co-op games, to set up a sleeper.

Classic GobbleGums

A separate board, played with Classic GobbleGums only. Crawl Space is allowed in co-op there as well.

Mega GobbleGums

A separate board, played with at least one Mega GobbleGum. Flavor Hexed, Self Medication, Near Death Experience, Power Vacuum and Round Robbin are not allowed.

Full rounds

Every round must be played in full, and glitches and exploits are not allowed.

Video

The whole game must be recorded, and each player shows their gum loadout before, during or after the game. On the no-gum board, a co-op player who does not show the pre-game or post-game lobby needs their own point of view on video.

Where to post it

A Twitch video must be saved as a highlight, since past broadcasts are not accepted; a YouTube video must be public or unlisted.

Overview

Ascension on Call of Duty: Black Ops III is the remaster of the Black Ops map of the First Strike pack, released in Zombies Chronicles, the fifth downloadable content of the game. The pack remakes eight maps of World at War, Black Ops and Black Ops II in the engine and with the mechanics of Black Ops III. It is sold on its own for $29.99 and is not part of the Season Pass. The original map has its own book: Ascension on Black Ops.

GameBlack Ops III
Map packZombies Chronicles (DLC 5)
ReleaseMay 16, 2017 (PS4)June 15, 2017 (Xbox One, PC)
OriginalBlack Ops, First Strike (2011)
LocationBaikonur Cosmodrome, Kazakh SSR, Soviet UnionNovember 6, 1963
CharactersUltimis crew
Players1 to 4

The story is the one of the original map. The four Ultimis heroes, “Tank” Dempsey, Nikolai Belinski, Takeo Masaki and Edward Richtofen, reach the cosmodrome of the Ascension Group by lunar lander from Kino der Toten, and the scientist Anton Gersh, trapped in another dimension, begs them to repair the Casimir Mechanism. Black Ops III adds a seventh radio, in which Doctor Monty sums up the events of the map.

What changed in Black Ops III

Ray Gun Mark II, third-person render, Ascension, Call of Duty Black Ops III Zombies

Ray Gun Mark II

Added to the Box, as on every Zombies Chronicles map. The Thundergun, the Gersh Device, the Matryoshka Dolls and the Ray Gun are still there.

The arsenal

The walls and the Mystery Box hold the weapons of Black Ops III instead of the Cold War weapons, with a few old ones back in the Box, such as the M16, the Galil and the AK-74u. The Sickle is still sold on a wall.

Widow’s Wine

Replaces PhD Flopper, since Black Ops III has no dolphin dive. It costs 4000 points, in the room by lunar lander Д.

Der Wunderfizz

A new machine, by the turret across from the door that leads to Stamin-Up. On Ascension it only gives Double Tap II and Deadshot Daiquiri, which have no machine of their own.

GobbleGums

Machines were added around the map, one of them in the centrifuge room.

Space Monkeys

They ignore the perks of the Der Wunderfizz machine, and do not come at all if those are the only perks the players have. The Thundergun now kills them, and they leave a purple pulse instead of a red one when they die.

The zombies

The Spetsnaz zombies of Black Ops dodged bullets by rolling or sidestepping; on Black Ops III they no longer do.

No colour, in sepia

Before the power the map is no longer black and white but sepia, with some colours still visible.

The red phones

The three phones now play lines of the Ultimis crew trapped behind the door of Call of the Dead, and meleeing them in turn plays the song Not Ready to Die.

The perks, Der Wunderfizz and the Space Monkeys

Enemies

A zombie in a torn suit coming through an opening, before the power is turned on, Ascension, Call of Duty Black Ops III Zombies

Zombies

The undead staff and soldiers of the cosmodrome, with the artificial intelligence of Black Ops III.

Space Monkeys in orange suits crawling over the ground, achievement image of Chimp on the Barbie, Ascension, Call of Duty Black Ops III Zombies

Space Monkeys

Zombified monkeys in space suits that crash into the map in small landers every four or five rounds, once the power is on and a perk has been bought. They attack the perk machines and take the perk away from the players who own it; the last one drops a Max Ammo, and a Random Perk Bottle if no machine was hit.

Weapons

Every game starts with an MR6. The walls sell eleven weapons of Black Ops III, the Sickle for 3000 points, the Trip Mine for 1000 and frag grenades for 250. Two of them are in the centrifuge room:

Centrifuge room

The RK5 and the Sheiva, 500 each. In the First Room.

Power building

The Kuda for 1250 outside, the VMP for 1300, the Argus for 1100 and the L-CAR 9 for 750 on its floors.

Lander pads

The RK5 and frag grenades by lander Д, the Vesper, the ICR-1 and the Trip Mine by lander Ф, the HVK-30 and the Sickle by lander Б, and the KN-44 on the way to the rocket platform.

Thundergun, third-person render, Ascension, Call of Duty Black Ops III Zombies

Thundergun

The air cannon of Kino der Toten, from the Mystery Box.

Gersh Device

A black-hole grenade from the Box, that pulls in the zombies around it.

Matryoshka Dolls

A cluster grenade from the Box, which takes the place of the Monkey Bombs.

Every wall buy, the Box and the wonder weapons

Lunar landers and the rocket

A lunar lander taking off under the full moon, achievement image of The Eagle has Landers, Ascension, Call of Duty Black Ops III Zombies

The lunar landers

As on Black Ops, once the power is on a lander carries the players between the centrifuge room and three pads, Б, Д and Ф, for 250 points a ride.

The rocket

Once the lander has been ridden back from all three pads, a button next to the power switch launches the rocket, and the doors of the launch pad open on the Pack-a-Punch. Shot down as it rises, the rocket leaves a Double Points.

Easter egg

The main quest is still the Casimir Mechanism, made for four players: a Gersh Device on a generator outside the map and a terminal, four buttons pressed together during a monkey round, two minutes on a plate in front of a clock near the Pack-a-Punch, the letters L, U, N and A collected by lander, then a black hole fed with wonder weapons. The steps are the ones of Black Ops. What differs on Black Ops III:

Two Ray Guns Mark II

They can stand in for the Ray Gun at the last step.

The clock

A crawler kept to hold the round can respawn as a new zombie if the players go too far from it, which can break the two minutes in front of the clock.

The reward

A Death Machine for 90 seconds, as on Black Ops, and on Black Ops III every perk as well.

The Casimir Mechanism, step by step, on Black Ops

Achievements

Zombies Chronicles keeps two of the four Ascension achievements of Black Ops, The Eagle has Landers and Chimp on the Barbie, each worth 15 Gamerscore or a Bronze Trophy. Space Race and They are going THROUGH! did not come back.

The two achievements and how to get them

Trivia

  • The game files call the map zm_cosmodrome, where the Black Ops version was zombie_cosmodrome.
  • Doctor Monty reveals in this version that the bald man of the First Strike poster is Anton Gersh.
  • On Black Ops the monkeys could jump down from the balcony of the centrifuge room; on Black Ops III they only take the stairs.
  • The loading screen of Zombies Chronicles is drawn as an open notebook, with a figure at a desk, the rockets of the launch site and a capsule.