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The Wunderwaffe DG-2 in the hands of the player, in the room of the Ultimis crew opened at the end of the main quest, Call of the Dead BO3 Custom, Call of Duty Black Ops III Zombies

Call of the Dead BO3 Custom:
Weapons

The weapons of Call of the Dead BO3 Custom: the Olympia and M14 of the starting shore, the other wall weapons and their places, the Mystery Box, the reworked V-R11, the Scavenger with infinite damage and the Wunderwaffe DG-2.

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Starting weapons

Every game of Call of the Dead BO3 Custom starts with the M1911 and the knife. The walls and the Mystery Box hold the Black Ops arsenal of 2011, remastered for the map: the Workshop page credits copforthat and Dainty Malice for the weapon remasters and TheSkyeLord for the Black Ops ports.

Wall weapons

The guides show the wall weapons of the original in their places. They give no price for most of them, so the table only gives the prices they show. On the 2011 map the Olympia and the M14 hang on the bridge of the starting shore; in the remaster, Ricktness carries an M14 on the shore and the solo world record the Mnesia, its upgraded version, but no guide shows them on the wall.

WeaponPricePlace
MPL—Front half of the ship
PM63—Ship, on the way to Juggernog
MP40—Back half of the ship, near Mule Kick
M16—Room of the Flinger, under the power room
AK-74u—Foot of the lighthouse
Sickle—Foot of the ice slide, across from Speed Cola
Semtex250Juggernog side of the ship
Claymores—On the map, according to MrTLexify’s guide

The AK-74u is the wall weapon the guides recommend: Grave buys it in round 4 to play the whole main quest with it, and Ricktness trains near it for high rounds.

Mystery Box

The Mystery Box moves between several spots of the map. One of them is on the starting shore, across from the barrel that holds a meteorite, according to Flapix. MrTLexify recommends the HS10, the RPK and the HK21 among the weapons of 2011, and the Box holds the two wonder weapons of Call of the Dead.

Wonder weapons

The Wunderwaffe DG-2 in the hands of the player, in the room of the Ultimis crew opened at the end of the main quest, Call of the Dead BO3 Custom, Call of Duty Black Ops III Zombies

Wunderwaffe DG-2

It comes as a power-up, behind the door opened at the end of the main quest, then from George every time he is beaten. No guide read for this book shows it in the Box.

V-R11

The ray gun that turns a zombie back into a human. copforthat reworked it: the human runs away, every other zombie of the map chases it like a Monkey Bomb, and after a while the human explodes and kills the undead around it. It is needed for the last step of the main quest.

Scavenger

The sniper rifle with explosive bolts, ported by Planet. Its only change from 2011 is that it now deals infinite damage, which many players asked for since the wonder weapons of the original fell off in the later rounds. Grave advises PhD Flopper with it.

Grave’s complete guide counts three wonder weapons on the map, all of them only in the Box; the V-R11 and the Scavenger are the two the guides show. The Death Machine power-up dropped by George is the best weapon against him, according to MrTLexify.

George A. Romero and how to beat him