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George A. Romero wading through the icy water of the coast towards the player, Call of the Dead BO3 Custom, Call of Duty Black Ops III Zombies

Call of the Dead BO3 Custom:
George A. Romero

George A. Romero in Call of the Dead BO3 Custom: his arrival at round 1, his roar, the electric zombies, the water that calms him, how to beat him for a free perk and a Death Machine, and his ZFRR rule.

  • 2 min read
  • 3 chapters
  • updated

The director

George A. Romero, the director of Night of the Living Dead, is back in Call of the Dead BO3 Custom as in 2011: a zombie with a stage light who hunts the players for the whole game. The Workshop page credits Planet for his port, and copforthat added himself the missing animations and sounds, the way he turns other zombies into electric zombies or super sprinters, and his behaviour in the freezing water. The page also ends its credits with “RIP George A. Romero”: the director died in 2017.

George A. Romero wading through the icy water of the coast towards the player, Call of the Dead BO3 Custom, Call of Duty Black Ops III Zombies

From round 1

He arrives at the start of every game, in the water of the starting shore, and follows the players.

Slow, but deadly

He walks slowly but hits very hard. In the release thread on Reddit, players found that he hits fast: “george hits way too fast”.

His roar

Enraged, he roars and turns the zombies around him into sprinters.

Electric zombies

A zombie he strikes becomes an electric zombie, which can deal massive damage to a player, Grave warns.

Water

It calms him down: an enraged George who walks into water goes back to his slow pace. Running to the nearest pool is the way to calm him.

Beating him

George has a huge amount of health, and it grows with the rounds, according to Flapix. His stage light flickers differently as his health runs down. It takes several Death Machines, or the full reserve of a Pack-a-Punched wonder weapon or assault rifle; Grave empties a Pack-a-Punched M16, MrTLexify swears by the HS10 for him.

The reward

Beaten, he leaves for the rest of the round and drops a random perk bottle and a Death Machine. He comes back later, and can be beaten again for the next perk.

After the main quest

He drops the Wunderwaffe DG-2, as a power-up, in place of the Death Machine. MrTLexify regrets it: the Death Machine is the better weapon against him.

Shoot him on the way

MrTLexify advises shooting him until the player has got past him: left alone, he quickly corners the player.

The Scavenger

It deals huge damage to him, and the upgraded Scavenger takes him down quickly, MrDalekJD shows.

In the First Room

George is part of every First Room game: he comes at round 1 in the water of the shore and never leaves the players. The ZFRR rules of the map add one rule for him: “Glitching out George is NOT ALLOWED.” Beaten on the shore, he is a way to get perks other than Quick Revive with the doors closed.

The First Room and its rules