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Locus bolt-action sniper rifle, Gunsmith render, Nacht der Untoten, Call of Duty Black Ops III Zombies

Nacht der Untoten:
Weapons

Every weapon of Nacht der Untoten in Black Ops III: the eight wall buys with their price, the Locus of the sniper cabinet, the Mystery Box and its Wonder Weapons, and the Wall Power and Crate Power GobbleGums that stand in for the Pack-a-Punch.

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Starting weapons

On Nacht der Untoten (Black Ops III), every game starts with the 1911, the knife and frag grenades. A player who has completed A Better Tomorrow, the Easter egg of Revelations, starts with the RK5 instead.

1911 pistol, Gunsmith render, Nacht der Untoten, Call of Duty Black Ops III Zombies

1911

The starting pistol of the map, as on the other maps of the Ultimis crew in Black Ops III.

Wall weapons

The Black Ops III version replaces every World War II weapon of the walls with a weapon of the game. Two of them are in the starting room, the First Room of ZFRR; the others are behind the Help door or up the stairs.

WeaponTypePriceWhere
RK5 burst pistol, Gunsmith render, Nacht der Untoten, Call of Duty Black Ops III ZombiesRK5Burst pistol500Starting room
Sheiva semi-automatic rifle, Gunsmith render, Nacht der Untoten, Call of Duty Black Ops III ZombiesSheivaSemi-automatic rifle500Starting room
Pharo burst submachine gun, Gunsmith render, Nacht der Untoten, Call of Duty Black Ops III ZombiesPharoBurst submachine gun700Behind a door
KRM-262 pump-action shotgun, Gunsmith render, Nacht der Untoten, Call of Duty Black Ops III ZombiesKRM-262Pump-action shotgun750Behind a door
Argus shotgun, Gunsmith render, Nacht der Untoten, Call of Duty Black Ops III ZombiesArgusShotgun, fires single slugs in Zombies1100Upstairs
Kuda submachine gun, render, Nacht der Untoten, Call of Duty Black Ops III ZombiesKudaSubmachine gun1250Behind a door
KN-44 assault rifle, render, Nacht der Untoten, Call of Duty Black Ops III ZombiesKN-44Assault rifle1400Behind a door
Frag grenade, menu icon, Nacht der Untoten, Call of Duty Black Ops III ZombiesFrag grenadesLethal250Behind a door

In the World at War and Black Ops versions, the same walls sold the Kar98k for 200, the M1 Carbine for 600, the Double-Barreled Shotgun and the Thompson for 1200, the sawed-off shotgun for 1200, the M1897 Trench Gun for 1500, the BAR for 1800 and Stielhandgranates for 250.

The sniper cabinet

Locus bolt-action sniper rifle, Gunsmith render, Nacht der Untoten, Call of Duty Black Ops III Zombies

Locus

5000 points on Black Ops III, a bolt-action sniper rifle, where the cabinet held a scoped Kar98k for 1500 in the earlier versions.

The cabinet

A wooden cabinet on the upper floor, unique to Nacht der Untoten. It does not show what it holds, and buying it replaces the weapon in hand at once.

Mystery Box

The Mystery Box of the Help room on its wooden crates, Nacht der Untoten, Call of Duty Black Ops III Zombies

One spot

950 points a spin, in the Help room. As in every version of the map, the Box never moves.

Besides the weapons of Black Ops III, from the L-CAR 9 and the VMP to the Drakon and the XM-53, the Box holds a few older weapons, among them the MP40, the StG-44 and the AK-74u, and the special weapons below.

Ray Gun, third-person render, Nacht der Untoten, Call of Duty Black Ops III Zombies

Ray Gun

The Wonder Weapon that debuted on this map in World at War.

Ray Gun Mark II, third-person render, Nacht der Untoten, Call of Duty Black Ops III Zombies

Ray Gun Mark II

Added to every map of Zombies Chronicles, it fires three-round bursts.

Thundergun, third-person render, Nacht der Untoten, Call of Duty Black Ops III Zombies

Thundergun

A blast of air that throws the zombies back, first added to the map in the Black Ops version.

Annihilator

The revolver of the Fly Trap of The Giant, here in the Box.

Monkey Bomb

A toy that draws the zombies to it before it explodes.

Pack-a-Punch through GobbleGums

Nacht der Untoten has no Pack-a-Punch Machine, on Black Ops III as before. Two GobbleGums, both Rare Mega, are the only way to get an upgraded weapon:

Wall Power

It activates at once and lasts until the next wall weapon bought, which comes Pack-a-Punched. On this map it can upgrade the RK5 or the Sheiva of the starting room.

Crate Power

It activates when a weapon is taken from the Mystery Box, and that weapon comes Pack-a-Punched, Monkey Bombs included.

Both are Mega gums, so they can only be used on the Mega GobbleGums board of ZFRR, never on the No GobbleGums or Classic GobbleGums boards.