The main Easter egg of Shattered Veil step by step: the elevator and the Pack-a-Punch, the Metal Hip Flask, Antler Carving and Nuclear Plant Inspection Report rituals, the Z-Rex boss fight and the rewards.
The main quest of Shattered Veil charges the Sentinel Artifact for S.A.M. through three rituals, each in a liminal space reached through a painting. It needs the Pack-a-Punch and the three variants of the Ray Gun Mark II, one per ritual.
Library
Kill the zombies in the corner of its upper floor for the fuse of the elevator.
Director’s Quarters
Shoot Richtofen’s computer for the circuit board.
The elevator
Repair it with both parts and ride it down to the Security Overlook to unlock the Pack-a-Punch.
With the Ray Gun Mark II-W, kept until the end of the ritual:
Take the sconce from a cardboard box in the Banquet Hall and fix it on the wall next to Juggernog in the Grand Foyer.
Use the two lamps and repeat their sequence: the door of the Distillery opens.
Use its computer and kill zombies with the Mark II-W: a portal opens in the painting, to the Liminal Distillery.
Find the bell in the Study, in a glass cabinet or by the TVs, and ring it at the bar of the Overlook next to a Brain Rot zombie: it gives the Metal Hip Flask.
Put the flask on the pedestal of the Liminal Distillery and kill the Mangler HVT with the Mark II-W.
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Ritual 2: the Antler Carving
With the Ray Gun Mark II-P:
Use the computer of the Banquet Hall and kill zombies with the Mark II-P to open the Liminal Banquet Hall, and take the Ritual Elixir there.
Use the three goblets, in the Bottlery, on a stone bench of the Garden Pond and on a bench of the Overlook, and kill the Elder Disciple each one calls.
Three numbers appear on the walls of the Banquet Hall: enter them, left to right, in the safe of the West Hallways for the Antler Carving.
Put it on the pedestal of the Liminal Banquet Hall and kill the Elder Disciple HVT with the Mark II-P.
Use the computer of the Library and kill zombies with the Mark II-R to open the Liminal Library.
Under an Aether Shroud, which the Mainframe Chamber hands out for free during this step, pick up a ledger, an audio log and an ID tag, in the fireplaces and on the desks of the East Foyer, the Study, the Banquet Hall and the Overlook.
Three books light up in the Library: press them in the order of their symbols, one circle, a circle with a line, three small circles. The shelf opens on the Nuclear Plant Inspection Report.
Put it on the pedestal of the Liminal Library and kill the Amalgam HVT with the Mark II-R.
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The Z-Rex
With the three rituals done, place the Sentinel Artifact in front of S.A.M. in the Mainframe Chamber. S.A.M. sends the crew to Richtofen, held in a liminal room; he breaks them out, and the Tyrannosaurus of the Grand Foyer comes back to life.
The fossil
The Tyrannosaurus skeleton under the dome of the Grand Foyer. Brought back by the residual temporal energy of the charged Artifact, it becomes the Z-Rex.
The quarry
The Z-Rex throws the crew into a quarry just off the grounds of the mansion, and the fight takes place there, with Richtofen covering the team from a ledge with an SVD and dropping armor plates and Self-Revives.
Its attacks
Globs of rot spat from afar, leaps that land beside the players, a bite in front and a tail strike behind that throws them into the air. Its mouth is its weak spot, above all while it prepares to spit.
Three phases
Each time it is badly hurt, it climbs onto a cliff and floods the arena with rot. In the third phase it moves much faster.
Hard mode
Started after round 100, the fight turns green after the first phase and the Z-Rex fights from the start as it would in its last phase.
After the ending cutscene, the players who carry on wake up in the Garden Pond with every perk, legendary weapons, Salvage, Aether Tools and a random wonder weapon around them.
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Rewards
Shattered Veil Complete calling cards: Standard, Directed, and Early for a quest finished before Directed Mode came out on May 1, 2025.