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The projector of the projector room firing its beam, Get Packed achievement image, Spaceland, Call of Duty Infinite Warfare Zombies

Spaceland:
Power and Pack-a-Punch

How to open the Pack-a-Punch on Spaceland in Infinite Warfare Zombies: the five power switches, the four portals and the Black Hole Gateway, the projector room, 5,000 and 10,000 point upgrades and the Alien Fuses.

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Five power switches

Spaceland has no single power switch. Each part of the park has its own generator, and each one only powers its own part: the Candy Perks, the traps, the Souvenir Stations and the portal of that area stay dead until it is turned on.

The power switch of the starting area, a generator box with a red light on a wall of the ticket office, at round 1, Spaceland, Call of Duty Infinite Warfare Zombies

Cosmic Way

In the ticket office at the back of the starting area, the room marked with a lightning bolt and the words “Power this way”. The only switch of a First Room game.

Journey into Space

In the small corridor between the Star Mission trap and the Bumper Cars.

Astrocade

Next to a barrier, to the left of the portal of the arcade.

Polar Peak

Upstairs, next to the Magic Wheel spot outside the roller coaster, near Quickies.

Kepler System

In the Moonlight Cafe, next to a Magic Wheel spot.

The four portals

Each of the four parts around the hub has a portal near its power switch, with a control panel beside it. In the middle of Cosmic Way stands the central portal, the Black Hole Gateway of the park map, with four lights above it.

  1. Turn on the power of an area.
  2. Activate its portal from the control panel. It opens for a short time.
  3. Go through it: it takes the players back to the central portal of Cosmic Way, and one of the four lights above it turns on. Seen from the front, the lights stand for Journey into Space, the Astrocade, Polar Peak and the Kepler System, from left to right.
  4. Do the same with the three other portals, in any order.
  5. Once the four lights are on, the central portal shows an image: stepping into it leads to the projector room.

Once linked, the portals of the four areas also work as quick ways back to Cosmic Way.

The projector room

The Pack-a-Punch Machine of Infinite Warfare is the film projector that shows the movie. A visit to the projector room lasts 30 seconds, after which the players are sent back to Cosmic Way, and the central portal then needs some time before it can be used again.

The projector of the projector room firing its beam, Get Packed achievement image, Spaceland, Call of Duty Infinite Warfare Zombies

Pack-a-Punch

5,000 points to upgrade a weapon. On Spaceland the upgraded weapons wear a shiny purple camouflage.

Double Pack-a-Punch

Once the two Alien Fuses of the main quest are installed in the projector, a weapon can be upgraded a second time for 10,000 points, and the four Weapons of Rock can be upgraded at all. The second upgrade brings a second camouflage, with blue stripes.

The UFO table

A table with four toy UFOs, on the left of the room. Using it sends the UFOs out over four traps of the park, the first step of the elemental cores and of the Weapons of Rock crystals.

The crystal cabinet

Where the four elemental crystals are stored to build the X-Quisite, the upgrade of the Arcane Core.

The starting pistol, the Kendall 44, becomes the Baby’s Breath, a pistol that fires grenades, and the Fire and Brimstone after a second upgrade. The Forge Freeze becomes the Frostbite, then the Pop-Sick-L.

In the First Room

Doors closed, only the switch of the starting area is in reach. The four other generators and every portal are behind the barrier of Cosmic Way, so the central portal never lights up and the projector stays out of reach for the whole game.