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The piece of the Soul Key glowing in front of the portal, Sooooul Key achievement image, Spaceland, Call of Duty Infinite Warfare Zombies

Spaceland:
Sooooul Key

Sooooul Key, the main Easter egg of Spaceland in Infinite Warfare Zombies, step by step: the Seti-Com parts, the three defenses, David Hasselhoff's speakers, the UFO sequences, the alien boss and its fuses, and the piece of the Soul Key.

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Sooooul Key

Sooooul Key is the main quest of Spaceland. The actors must recover the first piece of the Soul Key that Willard Wyler needs, by bringing down the UFO stuck in the side of Polar Peak and the aliens inside it. It can be done in solo or in co-op, and needs the Pack-a-Punch to be open and a Weapon of Rock.

Poindexter and A.J. fighting under the Kepler System sign, with a UFO in the background, official screenshot, Spaceland, Call of Duty Infinite Warfare Zombies

Before the first step, the power must be on in the five parts of the park, the four portals linked, and the players must have been through the projector room at least once and sent out the UFOs of its table.

Step 1: the Seti-Com

The Seti-Com is built from three parts, each of which spawns on one of three spots:

Boom box

On the lower bridge from the spawn to the central portal, by a Proto-Popcorn machine; in the coffee room of the underground, to the left of Racin’ Stripes; or in the Moonlight Cafe, to the right of the power switch of the Kepler System.

Umbrella

On a bench to the right of the bottom of the slides, by the bridge to Polar Peak; on a counter to the right of the stairs that climb from the gift shop of Polar Peak; or to the right of the Star Mission switch closest to Tuff ‘Nuff.

Calculator

On a bench in front of the central portal; on a yellow picnic table on the balcony by the Chromosphere switch; or in the Astrocade, on a trash bin on the upper floor, between two arcade machines.

David Hasselhoff

The DJ of the park takes the three parts at one of his booths and hands back the finished Seti-Com.

Step 2: three defenses

The Seti-Com must be placed on three of seven possible spots, where the screen shakes and a prompt appears: in front of Racin’ Stripes in the underground, in front of the main entrance of Polar Peak, in the middle of the gift shop, between the purple and orange fountains, to the right of the fountain on the way from the Chromosphere to the alligator, on the path to the left part of Journey into Space, and to the left of the exit of the Bumper Cars.

  • Each time, the zombies go for the device while a timer runs, and a Max Ammo drops at the end. Only one defense can be done per round.
  • If the zombies destroy it, a Brute appears and a new Seti-Com must be fetched from Hasselhoff.
  • After the third defense, bring the Seti-Com back to Hasselhoff and wait about two rounds.

Step 3: the UFO

  1. Hasselhoff now gives four speakers. Place them on the four golden circles around the central portal.
  2. Use one of them: the UFO breaks free from Polar Peak and hovers above the portal. In co-op, each player uses a speaker at the same time.
  3. The UFO flashes a sequence of colours. Once the speakers glow white, use them in the same order. A mistake, or being too slow, makes Wyler laugh and spawns a Brute.
  4. Three good sequences are needed. A Clown Zombie wave follows.

Step 4: the aliens

One alien per player comes out in front of the portal. Its collar shows its health, from green to yellow to red.

  1. Shoot an alien until it crouches to recover.
  2. Knife it in the back while it crouches: an Alien Fuse drops. Too late, and it heals fully.
  3. Do it a second time for the second fuse, then shoot it until it dies. Its death sets off a Nuke.

The two fuses go into the projector. From then on, weapons can be packed a second time, and the Weapons of Rock can be packed at all.

Step 5: shooting down the UFO

The UFO now fires lightning at the players around the Junction. With a Weapon of Rock packed after the fuses, shoot the five blue lights on the back of the large round Spaceland sign above the bridges, seen from Cosmic Way. The fifth must be shot when the UFO is right above the central portal: the beam destroys it, and the piece of the Soul Key falls in front of the portal.

The piece of the Soul Key glowing in front of the portal, Sooooul Key achievement image, Spaceland, Call of Duty Infinite Warfare Zombies

The reward

Picking up the piece of the Soul Key unlocks the Sooooul Key achievement. Hasselhoff becomes a playable character: after the quest, a code entered in the lobby lets a player start the map as him, which unlocks Hoff The Charts!

It is the first of the five pieces of the Soul Key, one for each map of Infinite Warfare Zombies.