The four Bastard Swords
Guy de Saint-Michel, the Templar who ruled the castle of Citadelle des Morts, left a sword to each of his four bastard sons: the Dragon, the Stag, the Raven and the Lion. They are the wonder weapons of the map. A sword takes the slot of the melee weapon, so it never replaces a gun; it swings as long as the button is held, and it can parry: in a wide cone in front of the player, the blows of the zombies are cancelled and the projectiles of Vermin and Parasites are sent back.
The stamps
Once the Pack-a-Punch is on and from round 10, zombies wearing great helms appear, almost immune to headshots. Each drops a stamp, and a player carries one at a time.
The knight statues
Four statues in the Dining Hall, each marked with its animal. A stamp placed on a statue frees its sword, which deals 1,500 damage a swing before any Melee Macchiato bonus. Swapped for another melee weapon, a sword goes back to its statue after a short time.
Each sword then has its own trial, which turns it into an elemental wonder weapon with a charged attack, recharged by killing zombies.

Four elements
Fire for Caliburn, lightning for Durendal, shadow for Balmung and light for Solais, the same four elements as the Incantations.




