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The crew charging through the castle with the four elemental Bastard Swords, blades of fire, shadow, light and lightning, official image, Citadelle des Morts, Call of Duty Black Ops 6 Zombies

Citadelle des Morts:
Bastard Swords and Incantations

The Bastard Swords, wonder weapons of Citadelle des Morts: the stamps and the knight statues, then the four trials that forge Caliburn, Durendal, Balmung and Solais, and the four Incantations, the elemental tacticals of the main quest.

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The four Bastard Swords

Guy de Saint-Michel, the Templar who ruled the castle of Citadelle des Morts, left a sword to each of his four bastard sons: the Dragon, the Stag, the Raven and the Lion. They are the wonder weapons of the map. A sword takes the slot of the melee weapon, so it never replaces a gun; it swings as long as the button is held, and it can parry: in a wide cone in front of the player, the blows of the zombies are cancelled and the projectiles of Vermin and Parasites are sent back.

The stamps

Once the Pack-a-Punch is on and from round 10, zombies wearing great helms appear, almost immune to headshots. Each drops a stamp, and a player carries one at a time.

The knight statues

Four statues in the Dining Hall, each marked with its animal. A stamp placed on a statue frees its sword, which deals 1,500 damage a swing before any Melee Macchiato bonus. Swapped for another melee weapon, a sword goes back to its statue after a short time.

Each sword then has its own trial, which turns it into an elemental wonder weapon with a charged attack, recharged by killing zombies.

The crew charging through the castle with the four elemental Bastard Swords, blades of fire, shadow, light and lightning, official image, Citadelle des Morts, Call of Duty Black Ops 6 Zombies

Four elements

Fire for Caliburn, lightning for Durendal, shadow for Balmung and light for Solais, the same four elements as the Incantations.

Caliburn, the Dragon’s fire

Caliburn, the fire Bastard Sword, menu render, Citadelle des Morts, Call of Duty Black Ops 6 Zombies

Caliburn

The sword of fire. Its charged attack throws three fireballs, and while it is charged its blows set the zombies alight like the Napalm Burst ammo mod.

  1. Put the Dragon sword into the dragon head statue at the top of the stairs of the Entrance Hall. Three braziers light up: on the Village Ramparts, in the Nature Path by the gate to the Town Square, and in the Town Square near the Rampage Inducer.
  2. Touch a brazier: the dragon fire engulfs the player, who loses health and fights with the fists only. Fists kill ordinary zombies in one blow and each kill restores the player’s health.
  3. Carry the fire back to the dragon statue, and do the same with the two other braziers. After the third, the dragon breathes on the blade and gives Caliburn.

Durendal, the Stag’s lightning

Durendal, the lightning Bastard Sword, menu render, Citadelle des Morts, Call of Duty Black Ops 6 Zombies

Durendal

The sword of lightning, with the Dead Wire effect while charged. Its charged attack fires a beam of electricity from the tip of the blade.

  1. Find three lightning rods: one beside Deadshot Daiquiri on the Nature Path; one from the fuse box near Speed Cola, shocked with Dead Wire or a Shock Charge; and one carried in the chest of an Armored Zombie in the Dungeon.
  2. Put the three rods in the metal vase of the Hillside Ramparts. A storm breaks over the walls.
  3. Let the lightning strike the Stag sword, then strike the vase to pass the charge to it. Three charges fill the vase; insert the sword to receive Durendal.

Balmung, the Raven’s shadow

Balmung, the shadow Bastard Sword, menu render, Citadelle des Morts, Call of Duty Black Ops 6 Zombies

Balmung

The sword of shadow, with the Shadow Rift effect while charged. Its charged attack tears a hole in reality that collapses in an explosion.

  1. Take the antiquity that lies in the Alchemical Lab: a two-headed raven skull, a fish fossil, a scorpion fossil, a lion jaw or a ram horn, a different one each game.
  2. In the Tavern Cellar, place the antiquity and the Raven sword in the device, then turn its two rings until the zodiac sign and the element of the antiquity meet at the arrow: Gemini and Air for the skull, Pisces and Water for the fish, Scorpio and Water for the scorpion, Leo and Fire for the jaw, Aries and Fire for the horn.
  3. A portal opens and the device spits balls of dark energy that explode on contact. Lead three of them into the portal, three times, as the portal moves through the Tavern. Leaving the Tavern ejects the sword and resets the trial.
  4. The portal swallows the sword and gives back Balmung.

Solais, the Lion’s light

Solais, the light Bastard Sword, menu render, Citadelle des Morts, Call of Duty Black Ops 6 Zombies

Solais

The sword of light, with the Light Mend effect while charged; its normal blows briefly stun Doppelghasts and Amalgams. Its charged attack wraps the player in an aura that hurts the zombies it touches.

  1. Pick up the Lion sword: four glowing Parasites appear.
  2. Kill one of them with the sword to make the blade glow, then strike the door with a lion knocker in the Village Ascent, between the Mystery Box spot and Speed Cola. Each strike lights one of four symbols, and the fourth opens the door to the Sanctuary.
  3. Inside, put the sword on the pedestal: a one-minute timer starts and four alchemical symbols float out. Shoot them in the order shown on the pedestal, from top to bottom; a wrong shot starts the order again. Solais appears when the four are hit.

The Incantations

The four Incantations are tactical wonder weapons, Legendary, with two charges each. Each needs a ritual item, a sigil to feed with zombie kills, and the matching sword to open the chest that rises from the ground. After the first chest, more chests around the map refill them.

IncantationRitual itemSigilSwordEffect
FireRa’s Ankh, dropped by a Doppelghast once three bonfires of the battlements are lit with fireCourtyard, near the exit to the Village AscentCaliburnBurns the zombies around the player, like Napalm Burst
ElectricPegasus’ Horseshoe, shot down from the barn of the Hilltop, then struck by lightning during a Rampart Cannon flightTown Square, beside the door to the HilltopDurendalStuns the zombies in front of the player with heavy electric damage
DarkRaven’s Talon, from a raven shot in the Cave Slide, then shot again in the skyUndercroftBalmungShadow Rift on the zombies in front of the player
LightPaladin’s Brooch, from a beam of light bounced from crystal to crystal, from the Dining Hall to a bust in the Alchemical LabDining Hall, in front of the lion graffitiSolaisDamages the zombies around the player, who drop healing glyphs as with Light Mend

The rituals start only after talking to Krafft in the Dungeon. The swords and the Incantations are both needed for the end of the main quest.