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The Guardian awakened, a stone golem raising its hammer, Citadelle des Morts, Call of Duty Black Ops 6 Zombies

Citadelle des Morts:
Main Quest

The main Easter egg of Citadelle des Morts step by step: Krafft's cell, the torn pages and the alchemical wall, the Points of Power, the knights honoured with swords and Incantations, the Mystic Orb, the Guardian Key and the fight against the Guardian.

  • 3 min read
  • 7 chapters
  • updated

Before the quest

The main quest of Citadelle des Morts sends the crew after the amulet that Gabriel Krafft says they need, the Obscurus Altilium, guarded by a stone giant. It needs the Pack-a-Punch, then the four elemental Bastard Swords and the four Incantations for its last steps.

  1. Turn on the Pack-a-Punch in the Oubliette Room.
  2. Talk to Krafft through the door of his cell, in the small hallway behind Quick Revive in the Dungeon. No zombie spawns while he speaks.
  3. Pick up the four Torn Pages in the Sitting Rooms. Each always lies in the same corner of the room.
The Sitting Rooms, a large dark room with bunk beds, a floral sofa, a television and a fireplace, official image, Citadelle des Morts, Call of Duty Black Ops 6 Zombies

The Sitting Rooms

The room of Stamin-Up, with its bunk beds, its sofa and its televisions, where the four pages wait.

Step 1: the alchemical wall

  1. In the Undercroft, punch the off-colour square of the wall with Melee Macchiato: a grid of alchemical symbols appears.
  2. In the Tavern, six dark green flasks numbered I to VI each show one symbol of the grid.
  3. Back in the Undercroft, shoot the six symbols in that order. The symbols swap places after each shot, and a miss costs nothing.
  4. The wall opens on a book with missing pages: place the four Torn Pages in it.

Step 2: the Points of Power

Each page shows an eye on a background, the mark of one Point of Power Trap of the map. In the order of the pages, turn on each trap and kill about ten zombies inside it; the trap shuts down and its symbol turns grey. The last one is always the trap of the Sitting Rooms. An orb holder with four symbols then appears on the wall between the Sitting Rooms and the Oubliette.

Step 3: honouring the knights

The symbols around the orb holder give an order for the four knights. In that order, in front of each statue of the Dining Hall, cast the knight’s Incantation while holding his sword, then start the inspect animation of the sword: the knight salutes and glows.

KnightIncantationSword
StagElectricDurendal
RavenDarkBalmung
LionLightSolais
DragonFireCaliburn

Step 4: the Mystic Orb

The statues lower a white Mystic Orb. Placed in a holder near each ritual site, it starts an elemental challenge; each success adds a small orb around it.

Fire

The holder next to the trap of the Courtyard: kills by fire, with Caliburn, Molotovs, the Fire Incantation or Napalm Burst.

Void

Beside the Dark Incantation ritual in the Undercroft: kills with the charged attack of Balmung, the Dark Incantation or Shadow Rift.

Electricity

Against a gate of the Town Square, by the ritual site of the Electric Incantation: kills with the charged attack of Durendal, the Electric Incantation or Dead Wire.

Light

Above the gate of the Dining Hall, opposite Vulture Aid: green orbs appear around the hall, to be run through as fast as possible.

Step 5: the Guardian Key

With the four challenges done, the orb goes into the wall between the Sitting Rooms and the Oubliette, which opens on a hidden study. On its stone table, an Ancient Mystic Recording plays a spectral Guy de Saint-Michel, who greets his “favorite son” for passing his trial. Take the Guardian Key beside it and place it at the feet of the statue in the middle of the Town Square.

Step 6: the Guardian

The Guardian awakened, a stone golem raising its hammer, Citadelle des Morts, Call of Duty Black Ops 6 Zombies

The Guardian

The statue of the Town Square comes to life, smashes its hammer into the ground and takes the players to an underground arena, where lava floods in more and more as the fight goes on.

  1. Get behind the Guardian and shoot its back to break a seal: it then takes more damage.
  2. Shoot the glowing weak points, on the shoulders, wrists, chest and knees. Chests with charges for the four Incantations and an Ammo Box stand in the middle of the arena.
  3. Twice the Guardian freezes and becomes immune while zombies attack; it wakes up stronger and throws geysers of lava.
  4. In the last phase only its chest is weak. Shoot it until the Guardian falls and drops the amulet.

In the ending cutscene the crew finds Krafft dying in his cell. He tells them to take the amulet to a nearby excavation site, the opening of The Tomb, and reveals that Richtofen is his son. Players who go on are sent back to the Town Square with every perk, Legendary weapons and a wonder weapon around them. The quest gives a calling card, the Jackknife skin for Weaver and a weapon charm.