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A perk machine falling from the mushroom cloud in a trail of fire above the street, Nuketown Zombies BO3 Custom, Call of Duty Black Ops III Zombies

Nuketown Zombies BO3 Custom:
Perks and Pack-a-Punch

The perks of Nuketown Zombies on Black Ops III: the machines that fall from the sky, the eight perks of the Black Ops III Experience, the perk limit of four and how to raise it, and the Pack-a-Punch.

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Perks from the sky

As on the Black Ops II map, no machine stands in Nuketown Zombies at the start. An alarm sounds, a perk machine falls out of the mushroom cloud trailing fire and crashes on its spot, throwing the players near it to the ground. It stays there for the rest of the game.

A perk machine falling from the mushroom cloud in a trail of fire above the street, Nuketown Zombies BO3 Custom, Call of Duty Black Ops III Zombies

A machine falling

A machine crashes into the map in the middle of a round.

Quick Revive first

In solo, Quick Revive always falls first, a few seconds into round 1.

A random order

The other machines and the Pack-a-Punch fall at random rounds and on random spots. Guides warn that Juggernog or the Pack-a-Punch can come after round 20.

The scripts that Clix published for the mod-friendly version give the timing of each drop. No source says they match the Legacy build to the round, so they are a guide only. In co-op there is no early Quick Revive: the eight machines fall from rounds 3 to 5 up to rounds 23 to 25.

DropRoundDelay after the round starts
Quick Revive, solo only19 to 19 seconds
2nd machine3 to 530 to 60 seconds
3rd6 to 730 to 60 seconds
4th8 to 101 to 2 minutes
5th11 to 131 to 2 minutes
6th14 to 161 to 2 minutes
7th17 to 191 to 2 minutes
8th20 to 221 to 2 minutes
Pack-a-Punch6 to 2530 to 60 seconds

The eight perks

The Black Ops III Experience, the default mode, has eight machines; the Classic Experience keeps only four, as in Black Ops II. Two prices can be read in a video of the Legacy build, Widow’s Wine for 4000 points and the Pack-a-Punch for 5000, and a guide of the mod-friendly version shows Speed Cola for 3000.

The Double Tap II Root Beer machine just landed, still smoking, Nuketown Zombies BO3 Custom, Call of Duty Black Ops III Zombies

Double Tap

Double Tap Root Beer II: faster fire, and a second bullet with each shot.

The Widow's Wine machine landed against a wooden fence in a backyard, Nuketown Zombies BO3 Custom, Call of Duty Black Ops III Zombies

Widow’s Wine

4000 points: webs the zombies that hit the player, and replaces the frag grenades with its own.

Quick Revive

Faster revives, and a self-revive in solo.

Juggernog

More health.

Speed Cola

3000 points in the mod-friendly version: faster reloads.

Stamin-Up

Faster sprint.

Deadshot Daiquiri

Aim snaps to the head.

Mule Kick

A third weapon.

The perk limit

A player can hold four perks. The update of September 11, 2020 added “a new way to get perk slots”, only in the Black Ops III Experience. On the Legacy page, players confirm that extra slots can be unlocked and report the three space teddies; the guide and the scripts of the mod-friendly version say that shooting all three raises the limit by one for the whole game. In the mod-friendly version, the 25 electrical outlets and the mannequin heads give more slots; no source confirms them on the Legacy build.

Where the space teddies hide

Pack-a-Punch

The Pack-a-Punch falls from the sky too, at a random round. Two guides saw it land around rounds 22 and 23. It costs 5000 points, and gives the weapon a red camo of its own.

The Pack-a-Punch Machine landed in a room of a house, Nuketown Zombies BO3 Custom, Call of Duty Black Ops III Zombies

The Pack-a-Punch Machine

Landed inside a house, in a video of the Legacy build.