Perks from the sky
As on the Black Ops II map, no machine stands in Nuketown Zombies at the start. An alarm sounds, a perk machine falls out of the mushroom cloud trailing fire and crashes on its spot, throwing the players near it to the ground. It stays there for the rest of the game.

A machine falling
A machine crashes into the map in the middle of a round.
Quick Revive first
In solo, Quick Revive always falls first, a few seconds into round 1.
A random order
The other machines and the Pack-a-Punch fall at random rounds and on random spots. Guides warn that Juggernog or the Pack-a-Punch can come after round 20.
The scripts that Clix published for the mod-friendly version give the timing of each drop. No source says they match the Legacy build to the round, so they are a guide only. In co-op there is no early Quick Revive: the eight machines fall from rounds 3 to 5 up to rounds 23 to 25.
| Drop | Round | Delay after the round starts |
|---|---|---|
| Quick Revive, solo only | 1 | 9 to 19 seconds |
| 2nd machine | 3 to 5 | 30 to 60 seconds |
| 3rd | 6 to 7 | 30 to 60 seconds |
| 4th | 8 to 10 | 1 to 2 minutes |
| 5th | 11 to 13 | 1 to 2 minutes |
| 6th | 14 to 16 | 1 to 2 minutes |
| 7th | 17 to 19 | 1 to 2 minutes |
| 8th | 20 to 22 | 1 to 2 minutes |
| Pack-a-Punch | 6 to 25 | 30 to 60 seconds |



