The First Room

On ZFRR, the First Room of Nuketown Zombies is the street of Nuketown, which the HUD names Trinity Avenue: the cul-de-sac between the green house and the yellow house, around the yellow school bus and the red truck left in the middle of the road. Clix kept the Black Ops II layout, so the game starts on the asphalt in front of the bus and the truck, and everything a player can reach from there without buying anything is the First Room.
Two front doors lead out, and both stay shut: the door of the green house and the door of the yellow house. The guide of the mod-friendly version shows a third way, the debris piled behind the red truck, cleared for 3000 points; no source shows it on the Legacy build. None of the guides shows a Mystery Box spot in the street.
The debris of the truck
In the guide of the mod-friendly version, “Hold E to clear Debris [Cost: 3000]”. Behind it, the back of the truck holds the Bowie Knife, the trip mines, the grenades, a VMP, the Galvaknuckles hidden behind a box and a GobbleGum machine. No source shows the inside of the truck on the Legacy build: its Workshop page says its update of August 29, 2025 restored the 2020 version, while the GobbleGum of the truck is only mentioned by players in July 2025, so the open truck may belong to the 2025 build alone. In a First Room game it stays closed.
The green house
Its front door, sold for 750 points in the guide of the mod-friendly version, opens onto the kitchen of the green house, a Mystery Box spot and the backyard with Marlton’s fallout shelter.
The yellow house
Its front door opens onto the yellow house, its garage with the workbench of the Zombie Shield, and its backyard with the clock door.

RK5
The burst pistol of Black Ops III, 500 points, chalked on the back of the yellow bus. With the default kit, every player starts with an M1911.

Sheiva
The marksman rifle of Black Ops III, chalked on the front of the red truck.

No perk at the start
Like in Black Ops II, every perk machine falls from the mushroom cloud during the game, on a spot drawn at random. In solo the first one is always Quick Revive, a few seconds into round 1, and guides show it on a spot of the street, such as the garage of the green house.
The other machines
They fall at random rounds, on spots drawn at random. Only a machine that lands outside the doors can be bought in a First Room game; no source lists which spots are in the street.
Four perks at most
The perk limit of the default mode is four. Players report that it can be raised; in the guide of the mod-friendly version, the three space teddies that do it are spread over the whole map.
Enemies
Only zombies, soldiers and scientists raised by Element 115. Their eyes turn from yellow to blue at round 25, when Richtofen takes control of the horde and becomes the announcer.
The Nuketown leaderboard keeps a single board, with records in solo and in co-op. The rules of the board:
Doors closed
“Reach the highest round you can without opening any doors or barriers.” “Every round must be played in full.”
No glitch
“Glitches or Exploits are NOT ALLOWED.”
Video
“Full gameplay is required.” “Twitch: Make sure your footage is highlighted as past broadcasts will not be accepted.” “YouTube: Make sure your video is public or unlisted.”


