~/hub / custom-maps

The Steam Workshop image of the map: the NUKETOWN title above the yellow school bus and the red truck in the dark street, behind cracked glass, Nuketown Zombies BO3 Custom, Call of Duty Black Ops III Zombies

Nuketown Zombies BO3 Custom

Nuketown Zombies, Clix’s Black Ops III remaster of the Black Ops II map: the street as the First Room and its rules, the Legacy build and the mod-friendly one, the eight perks from the sky, the Game Modes menu, the weapons and the secrets.

  • 8 min read
  • 10 chapters
  • updated

The First Room

Trinity Avenue at night, the yellow school bus on the left and the red truck with a rifle chalked on its front, among burning houses, Nuketown Zombies BO3 Custom, Call of Duty Black Ops III Zombies

On ZFRR, the First Room of Nuketown Zombies is the street of Nuketown, which the HUD names Trinity Avenue: the cul-de-sac between the green house and the yellow house, around the yellow school bus and the red truck left in the middle of the road. Clix kept the Black Ops II layout, so the game starts on the asphalt in front of the bus and the truck, and everything a player can reach from there without buying anything is the First Room.

Two front doors lead out, and both stay shut: the door of the green house and the door of the yellow house. The guide of the mod-friendly version shows a third way, the debris piled behind the red truck, cleared for 3000 points; no source shows it on the Legacy build. None of the guides shows a Mystery Box spot in the street.

The debris of the truck

In the guide of the mod-friendly version, “Hold E to clear Debris [Cost: 3000]”. Behind it, the back of the truck holds the Bowie Knife, the trip mines, the grenades, a VMP, the Galvaknuckles hidden behind a box and a GobbleGum machine. No source shows the inside of the truck on the Legacy build: its Workshop page says its update of August 29, 2025 restored the 2020 version, while the GobbleGum of the truck is only mentioned by players in July 2025, so the open truck may belong to the 2025 build alone. In a First Room game it stays closed.

The green house

Its front door, sold for 750 points in the guide of the mod-friendly version, opens onto the kitchen of the green house, a Mystery Box spot and the backyard with Marlton’s fallout shelter.

The yellow house

Its front door opens onto the yellow house, its garage with the workbench of the Zombie Shield, and its backyard with the clock door.

The chalk outline of the RK5 pistol on the back of the yellow bus, Trinity Avenue, Nuketown Zombies BO3 Custom, Call of Duty Black Ops III Zombies

RK5

The burst pistol of Black Ops III, 500 points, chalked on the back of the yellow bus. With the default kit, every player starts with an M1911.

The chalk outline of the Sheiva rifle on the front of the red truck, Trinity Avenue, Nuketown Zombies BO3 Custom, Call of Duty Black Ops III Zombies

Sheiva

The marksman rifle of Black Ops III, chalked on the front of the red truck.

The Quick Revive machine landed in front of the garage door of the green house, on a spot of the street, Nuketown Zombies BO3 Custom, Call of Duty Black Ops III Zombies

No perk at the start

Like in Black Ops II, every perk machine falls from the mushroom cloud during the game, on a spot drawn at random. In solo the first one is always Quick Revive, a few seconds into round 1, and guides show it on a spot of the street, such as the garage of the green house.

The other machines

They fall at random rounds, on spots drawn at random. Only a machine that lands outside the doors can be bought in a First Room game; no source lists which spots are in the street.

Four perks at most

The perk limit of the default mode is four. Players report that it can be raised; in the guide of the mod-friendly version, the three space teddies that do it are spread over the whole map.

Enemies

Only zombies, soldiers and scientists raised by Element 115. Their eyes turn from yellow to blue at round 25, when Richtofen takes control of the horde and becomes the announcer.

The Nuketown leaderboard keeps a single board, with records in solo and in co-op. The rules of the board:

Doors closed

“Reach the highest round you can without opening any doors or barriers.” “Every round must be played in full.”

No glitch

“Glitches or Exploits are NOT ALLOWED.”

Video

“Full gameplay is required.” “Twitch: Make sure your footage is highlighted as past broadcasts will not be accepted.” “YouTube: Make sure your video is public or unlisted.”

Overview

Nuketown Zombies is a Black Ops III remaster of the Black Ops II Zombies map of the same name, made by Clix and released on the Steam Workshop on July 29, 2020. Clix kept the layout of the original, rebuilt with new textures, models and effects, and added a game-mode menu, bots, up to eight players and a Zombie Shield to build. The Workshop page opens with the line of the original map: “Mass-energy equivalence, secret tests, crash-landing perks.”

GameBlack Ops III (PC, Steam Workshop)
CreatorClix
Workshop releaseJuly 29, 2020, last update on August 29, 2025
Subscribers408,603 current, 761,268 in all (November 12, 2026)
Based onNuketown Zombies of Black Ops II
PerksEight, falling from the sky: Quick Revive, Juggernog, Speed Cola, Double Tap, Stamin-Up, Deadshot Daiquiri, Mule Kick, Widow’s Wine
Pack-a-PunchFalls from the sky at a random round
Wonder weaponsRay Gun and Ray Gun Mark II, in the Mystery Box
Players1 to 8, with optional bots

The Workshop page still carries the 2020 build, renamed Nuketown Zombies Legacy on August 29, 2025. That day Clix uploaded a second page, Nuketown Zombies, a mod-friendly version of the same map without the custom menu, which keeps the Easter egg he had added during the summer of 2025. The Legacy build keeps “the gameplay and feel of the first version”: its own HUDs and weapon kits, the game-mode menu, up to eight players and bots, but no mod support. This page is about the Legacy build, the one the leaderboard links to.

The loading screen, drawn as a comic book: the drill digging for Element 115, the crater and a figure in a flight helmet and breathing mask, Nuketown, Nevada, U.S.A., Nuketown Zombies BO3 Custom, Call of Duty Black Ops III Zombies

The loading screen

“Nuketown, Nevada, U.S.A.”, drawn as a comic book: the drill that digs for Element 115, the crater it leaves and a figure in a flight helmet and breathing mask.

What changes from Black Ops II

Eight perks instead of four in the default mode, a perk limit of four that secrets can raise, a Zombie Shield, the weapons of Black Ops III by default with the weapons of Black Ops or Black Ops II as options, bots and up to eight players.

Characters

As in Black Ops II, the players are anonymous agents sent into Nuketown after the blast. The update of July 31, 2020 fixed the voice of the CIA agents and removed the CDC agents “temporarily”; no source says whether they came back. Two voices of the saga are heard: Samantha Maxis as the announcer, then Edward Richtofen from round 25, whose transmissions from the Moon play on the television of the green house during the game.

Enemies

Zombies are the only enemy: soldiers and radiation scientists raised by Element 115. The game-mode menu sets their speed and toughness with four difficulties, from Easy to Realist. Their eyes are yellow until round 25, then blue.

Perks

In the default mode, the Black Ops III Experience, eight perk machines fall from the sky one after another, and a player can hold four perks. The Classic Experience of the menu has only four perks. Lying prone in front of a machine gives a few free points.

Quick Revive

Always the first machine in solo, in round 1.

Juggernog

Drawn at random like the others, and sometimes among the last to fall.

Speed Cola

Faster reloads.

Double Tap

The Double Tap Root Beer II of Black Ops III.

Stamin-Up

Not on the Black Ops II map.

Deadshot Daiquiri

Not on the Black Ops II map.

Mule Kick

A third weapon.

Widow’s Wine

Its grenades replace the frag grenades.

The perks from the sky, the perk limit and the Pack-a-Punch

Weapons

With the default kit, the walls sell the weapons of Black Ops III. The update of September 13, 2020 removed the M14 and the Olympia of the Black Ops II walls from that kit; the Black Ops and Black Ops II kits of the menu change every wall weapon and the contents of the Mystery Box.

Galvaknuckles

The electric gloves of Black Ops II; in the guide of the mod-friendly version, they are sold for 6000 points on a wall of the truck, behind a box that has to be knifed open.

Ray Gun Mark II

One of the wonder weapons of the Mystery Box.

Every wall weapon, the Mystery Box and the Zombie Shield

Game modes

Before the game starts, a Game Modes menu lets the host change the experience, the weapon kit, the HUD and the difficulty, and fill the lobby with bots. The kits and the HUDs come from Black Ops, Black Ops II and Black Ops III.

The Game Modes menu, with Survival as the only open mode and Gun Game, Rush, Gauntlet, Pack-a-Punch Challenge and Zombies World Records greyed out, Nuketown Zombies BO3 Custom, Call of Duty Black Ops III Zombies

Game Modes menu

Survival is the only mode open; the five others are greyed out.

Every option of the Game Modes menu

Easter egg

The Legacy build has no main quest. The Moon rockets Easter egg, where a code on the television of the green house lets the rockets of Moon destroy the Earth after round 26, was added in 2025 to the mod-friendly version only: on the Legacy page, players report that the television does not turn on.

The Moon rockets Easter egg of the mod-friendly version

Secrets

The space teddies

Three teddy bears in astronaut helmets, hidden around the map; according to the guide and the scripts of the mod-friendly version, shooting all three raises the perk limit by one.

The songs

Players report the song Easter egg of Black Ops II on the Legacy build; a guide of the mod-friendly version shows the teddy bears, the mannequin heads and the clock door of the yellow house backyard.

Round 25

The eyes of the zombies turn blue and Richtofen takes over as the announcer.

Out of bounds

Wall weapons, a Mystery Box spot and a bunker stand beyond the fences, out of reach.

The teddies, the songs, the clock door and the other secrets

Trivia

  • The map files are named zm_nuked, like the Black Ops II map.
  • The first build weighed 3.8 GB, according to the changelog of the release day.
  • In 2025 Clix published the scripts of the mod-friendly version on GitHub. He wrote that the Legacy build can no longer be modified, since its source files are lost, and that it checks the ID of its Workshop page to run, which is why it could not move to a new page.
  • The scripts of the mod-friendly version keep the traces of a larger quest that was never finished: four elemental wave guns, a ritual and a boss, and an “Omega” variant of the map with more houses and Hellhound rounds.
  • Clix’s Workshop description sums the map up: “Survive in the iconic Nuketown, where the past and the future come together.”