Two Nuketowns
Paradox Junction holds two versions of the same town: Nuketown before the nuclear test, green lawns and painted houses, and Nuketown just after it, burnt and ruined under the mushroom cloud. The layout is the same, but each era has its own wall weapons, its own perk spots and its own secrets. Doors bought in one era stay shut in the other and have to be bought again.

Past Nuketown
The town before the blast. It holds the CODA 9 of the Cul-de-Sac, the Echo 12, the Dravec 45, and the Yellow and Green House living rooms as perk spots.

Nuked Nuketown
The town after the blast. Only here do the Loot Cysts grow, and only here stand the Rampage Inducer and Der Wunderfizz. Quick Revive always stands against the back of the School Bus in this era.




