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The Pack-a-Punch Machine of Paradox Junction, a green arcade cabinet with its rollers, Paradox Junction, Call of Duty Black Ops 7 Zombies

Paradox Junction:
Time Travel and Pack-a-Punch

How time travel works on Paradox Junction: Past and Nuked Nuketown, the Rad-Hound rounds and the Temporal Conduit, the Truck Keys and the four Space-Time Knots of the Pack-a-Punch, the Loot Cysts and the traps.

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Two Nuketowns

Paradox Junction holds two versions of the same town: Nuketown before the nuclear test, green lawns and painted houses, and Nuketown just after it, burnt and ruined under the mushroom cloud. The layout is the same, but each era has its own wall weapons, its own perk spots and its own secrets. Doors bought in one era stay shut in the other and have to be bought again.

Tac map of Past Nuketown, the Cul-de-Sac between the two houses at the top and Trinity Ave. running south, Paradox Junction, Call of Duty Black Ops 7 Zombies

Past Nuketown

The town before the blast. It holds the CODA 9 of the Cul-de-Sac, the Echo 12, the Dravec 45, and the Yellow and Green House living rooms as perk spots.

Tac map of Nuked Nuketown, the burnt Cul-de-Sac and Trinity Ave. under ash, Paradox Junction, Call of Duty Black Ops 7 Zombies

Nuked Nuketown

The town after the blast. Only here do the Loot Cysts grow, and only here stand the Rampage Inducer and Der Wunderfizz. Quick Revive always stands against the back of the School Bus in this era.

How the town changes era

After every Rad-Hound round

The town switches to the other era on its own when a Rad-Hound round ends.

Temporal Conduit

A glowing tear behind the Red Truck of the Cul-de-Sac, through which the other era shows. It switches the town on demand for 3000 Essence, or 1500 in solo, and two players can split the price. It has a short cooldown if it is used too often. In Directed Mode it is free and always on, and the Rad-Hound rounds no longer switch the town.

The switch is seamless: the player keeps control and stands at the same spot in the other era. Every enemy on the map dies, which can end the round if few zombies were left. Power-ups travel through time and stay where they dropped. A T.E.D.D. Task has to be finished and its reward taken before the switch, or both are lost. A player who lands inside a house whose doors are still shut in the new era is moved out to the Cul-de-Sac after a few seconds.

Pack-a-Punch

The Pack-a-Punch Machine stands at the end of Trinity Ave., against the fence, but at first it floats above the street, held by four Space-Time Knots, and a truck blocks the way to it. The guides of the map give these steps, with small differences between them:

  1. Open the way to the Yellow House Backyard and take the Truck Keys, left on a corpse near the fence.
  2. Wait for the town to switch to the past, after the first Rad-Hound round.
  3. Use the keys on the truck that blocks Trinity Ave.: it drives off and opens the street.
  4. Shoot the orb on each of the four Space-Time Knots and kill the purple-eyed zombies it releases. Once the four are gone, the machine comes down.
The Pack-a-Punch Machine of Paradox Junction, a green arcade cabinet with its rollers, Paradox Junction, Call of Duty Black Ops 7 Zombies

Pack-a-Punch Machine

Three tiers, for 5000, 15,000 and 30,000 Essence, the usual prices of Black Ops 7. It works in both eras once it is down.

Utilities of the map

Carver feeding a Loot Cyst with the souls of the zombies she kills, Paradox Junction, Call of Duty Black Ops 7 Zombies

Loot Cysts

Glowing growths on the walls of Nuked Nuketown. Kill zombies close to one and it absorbs their souls, then bursts with Salvage, equipment and weapons. One of them, which hums, holds the barrel of the Blundergat.

The Electro-Shock Defenses firing lightning across a garage door of Nuketown, Paradox Junction, Call of Duty Black Ops 7 Zombies

Electro-Shock Defenses

The trap of the map, above the garage doors of the two houses: in the Yellow House Garage and in the Green House.

The Exfil phone booth of Trinity Ave., glowing in the ruins of Nuked Nuketown, Paradox Junction, Call of Duty Black Ops 7 Zombies

Exfil

A phone booth on Trinity Ave., next to the alleyway.

Crafting Table

In the Green House Garage.

Arsenal and GobbleGum Machine

Both in the Cul-de-Sac, the Arsenal near the front of the Red Truck.

Armor

Vests on the walls of the Green House Backyard and the Yellow House Backyard.