The First Room

On ZFRR, the First Room of Paradox Junction is the Cul-de-Sac of Nuketown, where every game begins: the round street between the Yellow House and the Green House, with the School Bus and the Red Truck in its middle. Like on every map of Black Ops 7, each player starts with a weapon of their own loadout.
What makes this First Room unlike any other is time travel. After every Rad-Hound round, the whole town switches to the other era, and the Cul-de-Sac changes with it: its wall weapon, its perk machine and its utilities are not the same before and after the blast. A First Room game is played in both. The doors around the street are bought again in each era, and none is ever opened: the side barriers that lead to the backyards of the Yellow House, the doors of the two houses, and the way down Trinity Ave., blocked by a truck that only the Pack-a-Punch step can move. The Pack-a-Punch, Der Wunderfizz, the Crafting Table and the armor on the walls all stay out of reach.

The Cul-de-Sac on the tac map
The area that stays open in the Starting Room mode, where every door is locked: the round street, the School Bus and the truck in its middle, and the front yards of the houses around it.

Temporal Conduit
A tear in the air behind the Red Truck. It switches the town to the other era for 3000 Essence, or 1500 in solo.
The Green House
On one side of the street, burnt and sagging in the nuked era, under the mushroom cloud that never moves.

Velox 5.7
500 Essence, the wall weapon of the Cul-de-Sac in Nuked Nuketown.

CODA 9
500 Essence, at the same price, the wall weapon of the Cul-de-Sac in Past Nuketown.
Perks
In Nuked Nuketown, Quick Revive always stands against the back of the School Bus. In the past, the same spot holds a random machine: in the footage of the two-player record it is Juggernog.
Rampage Inducer
On a table at the bottom of the Cul-de-Sac, in the nuked era only.
Arsenal, GobbleGum Machine and Mystery Box
The Arsenal stands near the front of the Red Truck; the GobbleGum Machine stands between a Mystery Box spot and a green car. A spin costs 950 Essence, and the Box can be elsewhere in the other era.
Loot Cysts
In the nuked era they grow on the walls all over the town, and burst with Salvage, equipment or a weapon once fed enough souls.
Enemies
Zombies, and the Rad-Hounds of the special rounds. Every enemy on the map dies when the town switches era, which can end a round early.
The Paradox Junction leaderboard keeps two categories, each with boards for solo and for two, three and four players. No GobbleGums is the reference; With GobbleGums counts in the player ratings with a lower difficulty. How a round of Black Ops 7 compares with a round of the older games is explained in Black Ops 7: Rounds. The rules:
Doors closed
Reach the highest round you can without opening doors, and play every round in full. Glitches and exploits are not allowed on either board.
No GobbleGums
No gum at any point, neither from the pack nor from the machine, and none broken down for Essence. Keeping the three Whimsical gums in the pack is recommended: one taken by mistake does not void the run.
With GobbleGums
Every gum is allowed, and breaking gums down for Essence too, but not the timed-out gum.
Black Ops 7
Every game is played on the latest patch. Saving and quitting or crashing the game to void a down, a Dying Wish or a game over is not allowed, and a patch that changes the balance of the game can reset a board.
Video
The whole game must be recorded, with every player’s point of view in co-op on the No GobbleGums boards; the With GobbleGums rules do not ask for it. A Twitch video must be saved as a highlight, since past broadcasts are not accepted; a YouTube video must be public or unlisted.


















