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The temple stairs of the starting area, between two stone serpents pouring water, with the Pack-a-Punch at the top, Shangri-La, Call of Duty Black Ops III Zombies

Shangri-La (Black Ops III)

Shangri-La in Black Ops III Zombies Chronicles: the starting area in front of the temple as the First Room, with the RK5, the Sheiva and Quick Revive, the ZFRR rules of its three boards, and what the remaster changed, from Widow's Wine to the 31-79 JGb215.

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The First Room

The temple stairs of the starting area, between two stone serpents pouring water, with the Pack-a-Punch at the top, Shangri-La, Call of Duty Black Ops III Zombies

On ZFRR, the First Room of Shangri-La on Black Ops III is the same as on Black Ops: the starting area in front of the temple, the stone courtyard at the foot of the stairs that lead up to the Pack-a-Punch. The Ultimis crew appears there at the start of every game, with 500 points, a 1911, the knife and frag grenades.

Two piles of debris close the courtyard: one towards the waterfall and the Mud-Pit Maze, the other towards the tunnels and the Mine Cart. Both lead on to the power room. In a First Room game they stay closed, so the power is never turned on. The zombies climb in through the barriers around the courtyard.

RK5 burst pistol, Gunsmith render, Shangri-La, Call of Duty Black Ops III Zombies

RK5

500 points, a three-round burst pistol, on the wall where the Olympia hung in Black Ops, near the debris towards the Mud-Pit Maze.

Sheiva semi-automatic rifle, Gunsmith render, Shangri-La, Call of Duty Black Ops III Zombies

Sheiva

500 points, a semi-automatic rifle, on the wall where the M14 hung in Black Ops, near the debris towards the Mine Cart.

Those are the only two wall buys of the courtyard. In Black Ops, the same two walls sold the M14 and the Olympia.

The stone plate on the ground in front of the Quick Revive machine of the starting area, Shangri-La, Call of Duty Black Ops III Zombies

The Pack-a-Punch plate

One of the four stone plates that raise the Pack-a-Punch stairs lies in front of Quick Revive. Without the power it does nothing, so the stairs never rise in a First Room game.

A Zombie Monkey crouching on the temple stairs, Shangri-La, Call of Duty Black Ops III Zombies

The monkeys

Zombie Monkeys sit on the walls of the temple stairs and run for every power-up that drops. A monkey that steals a Max Ammo shows a Random Perk Bottle in its cycle for a split second: shot at that instant, it drops it. On Black Ops III the cycle also holds the Death Machine.

Quick Revive in the courtyard

It always stands in the starting area: 1500 points, or 500 in solo, the only perk machine of the First Room. Every other machine is behind the debris and needs the power.

Special zombies

A Shrieker can appear from round 4, and the Napalm Zombie also reaches the courtyard. Its blast hurts any player standing close to it.

No Mystery Box

The Box starts either in the cave or at the waterfall, both behind the debris.

GobbleGums

Zombies Chronicles added GobbleGum machines to the map; one guide places one of them in the starting area. The reference board of this map allows no gum at all.

The eclipse buttons

Four buttons on the walls around Quick Revive start the Easter egg, once the power is on. Doors closed, they stay dead.

The Shangri-La (Black Ops III) leaderboard keeps it apart from the Black Ops board, and splits it into three categories, each with its boards for solo and for two, three and four players: No GobbleGums, the reference, Classic GobbleGums and Mega GobbleGums. The rules of the No GobbleGums board:

Doors closed

Reach the highest round you can without opening any door.

No GobbleGums

Neither Classic nor Mega GobbleGums are allowed.

Crawl Space in co-op

Crawl Space is allowed in co-op games, for sleeper purposes.

Full rounds

Every round must be played in full, and glitches and exploits are not allowed.

Video

The whole game must be recorded, and each player shows their gum loadout before, during or after the game. In co-op, a player who does not show the lobby before or after the game needs their own point of view.

Where to post it

A Twitch video must be saved as a highlight, since past broadcasts are not accepted; a YouTube video must be public or unlisted.

The two other categories keep the same rules, with their own line on the gums:

Classic GobbleGums

Only Classic GobbleGums may be used. Crawl Space is allowed in co-op for sleeper purposes.

Mega GobbleGums

At least one Mega GobbleGum must be used. Flavor Hexed, Self Medication, Near Death Experience, Power Vacuum and Round Robbin are not allowed.

Overview

Shangri-La is one of the eight maps of Zombies Chronicles, the fifth DLC of Call of Duty: Black Ops III, which remade maps of World at War, Black Ops and Black Ops II in the engine and with the mechanics of Black Ops III. The original map came out in 2011 in the Annihilation pack of Black Ops: its story, its layout and its Easter egg are told in the book of Shangri-La on Black Ops. The mission briefing is unchanged: „A legendary shrine lost in an exotic jungle. Where the undead lurk within a treacherous labyrinth of underground caverns, deadly traps and dark secrets.“

GameBlack Ops III
Map packZombies Chronicles (DLC 5), not included in the Season Pass
ReleaseMay 16, 2017 on PlayStation 4June 15, 2017 on Xbox One and PC
LocationA temple in the HimalayasApril 25, 1956
CharactersThe Ultimis crew„Tank“ Dempsey, Nikolai Belinski, Takeo Masaki, Edward Richtofen
Players1 to 4
The Zombies Chronicles loading screen of Shangri-La, drawn as an open book with the temple under the eclipse, Shangri-La, Call of Duty Black Ops III Zombies

Loading screen

The Zombies Chronicles loading screen of Shangri-La, drawn as the open page of a book: the jungle temple under the eclipse, with bolts of lightning.

Promotional view of the remastered temple ruins in the jungle, Zombies Chronicles showcase, Shangri-La, Call of Duty Black Ops III Zombies

Promotional image

The view of the remastered temple ruins in the jungle used to present the map in the Zombies Chronicles showcase.

The characters are the Ultimis versions of the four heroes, as in the original, and Samantha Maxis is still the announcer. In the story, the crew reaches the temple after Call of the Dead, where two explorers, Brock and Gary, are trapped in a time loop; Richtofen wants the Focusing Stone.

What changed in Black Ops III

The layout of the map, its traps, the Mine Cart, the geysers, the Water Slide and the Mud-Pit Maze are those of Black Ops. The differences are those of Black Ops III:

The 31-79 JGb215 held in first person, its green Naga statue on top, Shangri-La, Call of Duty Black Ops III Zombies

31-79 JGb215

Shrunk zombies no longer hurt the player, but slow the player down when walked into, so a shrunk horde can no longer be run through.

The Focusing Stone floating above the temple, studded with blue crystals, Shangri-La, Call of Duty Black Ops III Zombies

Focusing Stone

Blue instead of orange.

Weapons

The Cold War weapons of the walls are replaced by Black Ops III weapons, on the same walls; a few Black Ops weapons return in the Mystery Box, and the Ray Gun Mark II is added to it.

Explosives

The Trip Mine replaces the Spikemore, and frag grenades replace the Semtex.

GobbleGum machines

GobbleGum machines are added, as on every map of Zombies Chronicles.

Perks

Widow’s Wine replaces PhD Flopper, and Double Tap Root Beer becomes Double Tap II.

Power-up cycle

The cycle of the Zombie Monkeys now includes the Death Machine. The Up, Up, Down, A code that made the monkeys of the starting area explode in Black Ops no longer works.

Turned Napalm Zombies

A Napalm Zombie can be made friendly with the Turned upgrade of the Pack-a-Punch, then explodes when the effect wears off.

Achievements

Two of the five Shangri-La achievements of Black Ops return, both worth 15 Gamerscore.

Zombies Chronicles also removed the Nazi symbols of the original maps and replaced them with other German military symbols.

Enemies

A Shrieker Zombie with glowing white eyes, Shangri-La, Call of Duty Black Ops III Zombies

Shrieker Zombie

A pale, fast zombie that bursts out of the ground from round 4. Its scream blurs the sight; killing it makes the zombies around it die clutching their heads.

Zombies

The dead of the temple, men and women.

Napalm Zombie

A slow, burning zombie that explodes when a player gets close or when it dies, leaving fire that kills zombies.

Zombie Monkeys

They sit on the temple stairs and run for every power-up that drops; one killed at the right moment drops what its cycle shows.

Their spawn rules and their behaviour are those of the original, described in the enemies of Shangri-La on Black Ops.

Perks

Eight machines: Quick Revive, always in the starting area, Juggernog and Speed Cola above ground, Double Tap II, Stamin-Up, Deadshot Daiquiri and Widow’s Wine on four underground spots, and Mule Kick at the bottom of the waterfall. Except for Quick Revive and Mule Kick, they change places from one game to the next.

Widow’s Wine

4000 points, in place of PhD Flopper, on one of the four underground spots.

Quick Revive

1500 points, or 500 in solo, the only machine of the First Room.

The eight machines, the free perks and the Pack-a-Punch

Weapons

The walls sell eight Black Ops III weapons, frag grenades, the Trip Mine and the Bowie Knife, each on the wall of a Black Ops weapon. The Mystery Box costs 950 points and holds the 31-79 JGb215, the wonder weapon of the map, which becomes the Fractalizer once Pack-a-Punched.

WeaponCostReplaces
RK5500Olympia
Sheiva500M14
Pharo750MPL
L-CAR 9750PM63
Kuda1250AK-74u
VMP1300MP5K
KN-441400M16
ICR-11500Stakeout
Trip Mine1000Spikemore
Frag grenades250Semtex

Every weapon, its price and its place

Getting around

A geyser shooting water from its round stone pad, Shangri-La, Call of Duty Black Ops III Zombies

Geysers

Free and working without the power, they throw players and zombies from the underground up to the surface. One is under the starting area.

The Water Slide running down a dark tunnel, Shangri-La, Call of Duty Black Ops III Zombies

Water Slide

Behind a small waterfall at the leftmost exit of the Mud-Pit Maze; it only flows downhill, and zombies use it too.

The punji stakes rising out of the stone floor of a tunnel, Shangri-La, Call of Duty Black Ops III Zombies

Punji stakes

A trap of spikes that come out of the ground of a tunnel.

Mine Cart

250 points a ride from the top of the track down to the base of the waterfall. It needs the power and the debris towards the waterfall to be cleared.

Mud-Pit Maze

Stepping on its plates raises walls in the mud, which choose the path through it.

Easter egg

The main quest, Time Travel Will Tell, keeps the thirteen steps of Black Ops, told in full in the Easter egg of Shangri-La on Black Ops. It still needs four players, a Napalm Zombie and the Fractalizer. The differences are small:

A zombie by the waterfall under the eclipse, with the glowing meteorite above the temple, Time Travel Will Tell achievement art, Shangri-La, Call of Duty Black Ops III Zombies

The reward

The player who takes the Focusing Stone gets all eight perks for the rest of the game, and all four players earn the achievement.

Trip Mines

The four holes in the tunnel of the eighth step are plugged with Trip Mines planted in front of them, instead of Spikemores.

The Pharo wall

The second step starts by the Pharo, which hangs where the MPL was: Brock and Gary are trapped behind that wall.

Achievements

Zombies Chronicles brings back two of the five Shangri-La achievements of Black Ops, each a bronze trophy worth 15 Gamerscore. Monkey See, Monkey Don’t, Blinded By the Fright and Zomb Disposal did not return.

Shrunk zombies with big heads walking through the jungle, Small Consolation achievement art, Shangri-La, Call of Duty Black Ops III Zombies

Small Consolation

In Shangri-La, use the 31-79 JGb215 on each type of zombie. 15 Gamerscore, bronze. It was worth 10 in Black Ops.

Time Travel Will Tell

In Shangri-La, acquire the Focusing Stone. 15 Gamerscore, bronze, against 75 and silver in Black Ops.

Trivia

  • The game files of the Black Ops III version call the map zm_temple, against zombie_temple in Black Ops.
  • Zombies Chronicles cost $29.99 and was not part of the Black Ops III Season Pass.
  • The pack came with twenty vials of Liquid Divinium, two new Whimsical GobbleGums and five Pack-a-Punch camos.