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The Fiendish Fortitude Demonic Fountain, a horned skull pouring a glowing red liquid into a cracked stone basin, Call of Duty Vanguard Zombies

Vanguard perks

Vanguard Zombies has 5 perks, the Demonic Fountains: the full list with tier costs, effects, the classic perk each one copies, where they stand on Shi No Numa and The Archon.

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Vanguard Zombies has 5 perks, and none of them is a Perk-a-Cola. They are Demonic Fountains of the Dark Aether, each one close to a classic machine: Fiendish Fortitude for Juggernog, Demonic Frenzy for Speed Cola. The first drink at each fountain is free, every fountain has four tiers paid in Essence, and a player who goes down keeps the perk but loses one tier.

How perks work in Vanguard

Perks5 Demonic Fountains, all introduced on Der Anfang
MapsDer Anfang, Terra Maledicta, Shi No Numa and The Archon
CostTier 1 free, Tier 2 2,500, Tier 3 5,000, Tier 4 7,500 Essence
UpgradesDrink again at the same fountain to reach the next tier
PowerNone neededa fountain works as soon as it is found
When downedThe perk is kept, one tier is lost

Call of Duty: Vanguard was made by Sledgehammer Games, with a Zombies mode by Treyarch that replaces the Perk-a-Cola machines with fountains. Call of Duty Fandom says the Demonic Fountains are supposedly made in the Dark Aether itself, with demon blood. A fountain needs no power and can be drunk from as soon as it is found.

The price works the other way round from Black Ops Cold War. There, each perk bought makes the next one dearer; in Vanguard every fountain starts free, and the money goes into its tiers: 2,500 Essence for Tier 2, 5,000 for Tier 3 and 7,500 for Tier 4, all at the same fountain. Going down is gentler too. The player keeps every perk and only drops one tier of each, and on Der Anfang and Terra Maledicta, a player who has stayed twelve rounds in all in the Void objective no longer drops below Tier II for the rest of the game.

Fandom gives a number for one fountain only. Fiendish Fortitude adds 50 health per tier, up to 300, since the 1.09 Title Update of December 16, 2021; before it, each tier added 25, up to 200. For the four others, it describes the effect without figures.

Vanguard has a second system of passive boosts that is not a perk: the Covenants of the Altar of Covenants, up to three at a time, paid with Sacrificial Hearts.

Every perk in Vanguard

The five Demonic Fountains in alphabetical order, with the classic perk that Call of Duty Fandom compares each of them to.

NameCostEffect in VanguardSimilar to
Aethereal HasteTier 1 free
Tier 2: 2,500
Tier 3: 5,000
Tier 4: 7,500
Faster movement.Stamin-Up
Demonic FrenzyTier 1 free
Tier 2: 2,500
Tier 3: 5,000
Tier 4: 7,500
Faster reloading.Speed Cola
Diabolical DamageTier 1 free
Tier 2: 2,500
Tier 3: 5,000
Tier 4: 7,500
More damage on critical hits.Deadshot Daiquiri, as it works in Black Ops Cold War
Fiendish FortitudeTier 1 free
Tier 2: 2,500
Tier 3: 5,000
Tier 4: 7,500
More health: 50 per tier since the 1.09 update, up to 300.Juggernog
Venomous VigorTier 1 free
Tier 2: 2,500
Tier 3: 5,000
Tier 4: 7,500
Faster health regeneration after a hit.Quick Revive, as it works in Black Ops 4 and Black Ops Cold War

Perks by map

All five fountains are on the four maps of Vanguard. The Hub has a book for the two round-based ones, and here is where they place the fountains. Der Anfang and Terra Maledicta, the two objective-based maps, have no book here.

MapDemonic Fountains
Shi No NumaFiendish Fortitude never moves: it stands on the balcony stairs above the Flogger Courtyard, reached from the upper floor of the Main Hut. The four others are drawn at random among the Comm Room, the Storage Hut, the Doctor’s Quarters and the Fishing Hut. A fifth, broken fountain in the Flogger Courtyard only fills during the main quest. None stands in the Storage Vault, where the game starts.
The ArchonVenomous Vigor in the Debris Field, Fiendish Fortitude in the Spike, Diabolical Damage on the upper floor of the Bazaar, Aethereal Haste in the Derailment and Demonic Frenzy in the Tents of East Spring. None stands in the Temple, where the game starts.

Frequently asked questions

How many perks are in Vanguard Zombies?

Five: Aethereal Haste, Demonic Frenzy, Diabolical Damage, Fiendish Fortitude and Venomous Vigor. They are Demonic Fountains rather than Perk-a-Cola machines, and all five came with Der Anfang on November 5, 2021, then returned on Terra Maledicta, Shi No Numa and The Archon.

Is there Juggernog in Vanguard Zombies?

Not by that name. Fiendish Fortitude is the Demonic Fountain that raises health, and Call of Duty Fandom compares it to Juggernog. Since the 1.09 Title Update, each of its four tiers adds 50 health, up to 300.

How do you upgrade perks in Vanguard?

By drinking again at the same fountain. The first tier is free, then Tier 2 costs 2,500 Essence, Tier 3 5,000 and Tier 4 7,500. Each fountain has its own tiers.

What happens to your perks when you go down in Vanguard?

The player keeps every Demonic Fountain but loses one tier of each. On Der Anfang and Terra Maledicta, after twelve rounds in all spent in the Void objective, a player no longer drops below Tier II for the rest of the game.

Where are the Demonic Fountains on Shi No Numa?

Fiendish Fortitude is always on the balcony stairs above the Flogger Courtyard. The four others are drawn at random among the Comm Room, the Storage Hut, the Doctor’s Quarters and the Fishing Hut, so their places change from one game to the next.