Black Ops 6 Zombies has 11 perks: eight at launch, among them the new Melee Macchiato, then Vulture Aid, Death Perception and Double Tap Root Beer with the free seasons. Prices still rise with every perk bought, from 2,500 to 7,500 Essence, but the upgrade tiers of Black Ops Cold War give way to Augments: six per perk, of which a player equips one Major and one Minor.
How perks work in Black Ops 6
Black Ops 6 keeps the machines and the pricing of Black Ops Cold War. Essence, the currency of the game, opens doors and buys perks: 2,500 for the first one, then 500 more for each perk already owned, which makes the eleventh cost 7,500. There is still no perk limit, and the rules for going down are those of Cold War. Some machines are powered by a generator of their own; on Terminus, each one waits for the power of its section.
Augments replace the Aetherium tiers. Each perk has six of them, three Major and three Minor, and a player equips one Major and one Minor per perk, switched in the pre-game lobby. They are unlocked in the Research menu by earning XP: the six Augments of a perk come in a fixed order, from 20,000 to 250,000 XP, and every third Augment researched opens the research of another perk. Stamin-Up is open from the start, then Quick Revive, Juggernog, Melee Macchiato, Speed Cola, PhD Flopper, Deadshot Daiquiri and Elemental Pop. Research progress carries over to Black Ops 7.
Several Augments bring back perks that the game does not sell. Elemental Pop has an Augment called Electric Cherry, PhD Flopper one called PhD Slider, and Quick Revive one called Dying Wish, which works almost like the Black Ops 4 perk. Vulture Aid lost its hiding gas cloud of Black Ops II, which now comes back as its Smell of Death Augment.
Der Wunderfizz is on every map, but in Standard mode it only appears at round 25; in Directed Mode and Grief it is there from the start. It sells the perks a map has no machine for, which is how Vulture Aid, Death Perception and Double Tap Root Beer reached the launch maps.
On ZFRR, the game rules of Black Ops 6 say it in one line: “Purist is the reference category: no perk, no Field Upgrade, no GobbleGum, no Mystery Box, no Arsenal, no Crafting Table and no extra Self-Revive.”
Every perk in Black Ops 6
The eleven perks in alphabetical order. The cost is the same for all of them and depends on how many perks the player already owns.
| Name | Added | Cost | Effect in Black Ops 6 |
|---|---|---|---|
| Deadshot Daiquiri | Launch | 2,500 to 7,500 Essence | The accuracy perk; its Augments raise critical damage and cut hip-fire spread. |
| Death Perception | Season Two, January 28, 2025 | 2,500 to 7,500 Essence | Nearby enemies are outlined through walls, more subtly than in Black Ops Cold War. |
| Double Tap Root Beer | Season Three, April 2, 2025 | 2,500 to 7,500 Essence | A faster rate of fire and nothing else, as in the original Double Tap. |
| Elemental Pop | Launch | 2,500 to 7,500 Essence | Each attack has a small chance to apply a random Ammo Mod, with the Augments equipped on that mod. |
| Juggernog | Launch | 2,500 to 7,500 Essence | More health, the same base perk as in Black Ops Cold War. |
| Melee Macchiato | Launch, new perk | 2,500 to 7,500 Essence | The gun butt becomes a punch that sends enemies flying and kills in one hit through round 20; melee weapons deal triple damage. |
| PhD Flopper | Launch | 2,500 to 7,500 Essence | No self-inflicted damage, and an explosion when diving to prone from a height. |
| Quick Revive | Launch | 2,500 to 7,500 Essence | Health regenerates faster and allies are revived faster, as in Black Ops Cold War. |
| Speed Cola | Launch | 2,500 to 7,500 Essence | Faster reloads. |
| Stamin-Up | Launch | 2,500 to 7,500 Essence | The player moves faster and sprints for longer. |
| Vulture Aid | Season One Reloaded, December 5, 2024 | 2,500 to 7,500 Essence | Zombies drop Essence vials and ammo that only the owner of the perk sees and collects. |
Augments of every perk
| Perk | Major Augments | Minor Augments |
|---|---|---|
| Deadshot Daiquiri | Dead Head, Dead First, Dead Again | Dead Break, Dead Draw, Dead Set |
| Death Perception | Treasure Hunter, Death Stare, Critical Eye | Bird’s Eye View, Extra Change, Further Insight |
| Double Tap Root Beer | Double Jeopardy, Double Standard, Double Impact | Double Time, Double or Nothing, Double Play |
| Elemental Pop | Citrus Focus, Imperil Peach, Electric Cherry | Vulnera Bean, Pineapple Blast, Chill Berry |
| Juggernog | Probiotic, Turtle Shell, Reactive Armor | Retaliation, Hardened Plates, Durable Plates |
| Melee Macchiato | Expresso, Vampiric Extraction, Triple Shot | Stick ‘n Move, Strength Training, Hidden Impact |
| PhD Flopper | Gravity MD, Dr Ram, PhD Slider | Environmentalist, EOD Technician, Tribologist |
| Quick Revive | EMT, Equivalent Exchange, Dying Wish | Swift Recovery, Karmic Return, Slow Death |
| Speed Cola | Supercharged, Classic Formula, Phantom Reload | Speedy Roulette, Quick Swap, Fast Pitcher |
| Stamin-Up | Free Faller, Dasher, Stalker | Hard Target, Quarterback, Hot Foot |
| Vulture Aid | Fetid Upgr-aid, Smell of Death, Parting Gift | Condor’s Reach, Carrion Luggage, Picky Eater |
Perks by map
What the map books of the Hub say about the perk machines of the six maps. Der Wunderfizz sells the perks that have no machine.
| Map | Perk machines | Der Wunderfizz |
|---|---|---|
| Terminus | Eight machines, none in the First Room: Quick Revive, Stamin-Up, Juggernog, Deadshot Daiquiri, Speed Cola, PhD Flopper, Elemental Pop and Melee Macchiato. A machine only works once the power of its section is on. | Sells the perks added after launch: Vulture Aid, Death Perception and Double Tap Root Beer. |
| Liberty Falls | Quick Revive, Juggernog, Speed Cola, Stamin-Up, PhD Flopper and Melee Macchiato, none on East Main Street. | On the roof of The Alamo from round 25: Deadshot Daiquiri and Elemental Pop, later Vulture Aid, Death Perception and Double Tap Root Beer. |
| Citadelle des Morts | Deadshot Daiquiri, Speed Cola, Elemental Pop, Melee Macchiato, Juggernog, Stamin-Up, Vulture Aid and Quick Revive, none in the Town Square. PhD Flopper has no machine: it comes free with the bartender Easter egg of the Tavern. | Also sells PhD Flopper. |
| The Tomb | PhD Flopper in the Dig Site, the only machine of the First Room, then Death Perception, Deadshot Daiquiri, Speed Cola, Stamin-Up, Quick Revive and Juggernog. | In the Dark Aether Nexus from round 25: Elemental Pop, Melee Macchiato and Vulture Aid, and Double Tap Root Beer since Season Three. |
| Shattered Veil | Quick Revive, Speed Cola, Juggernog, Stamin-Up, Elemental Pop, PhD Flopper, Double Tap Root Beer, back with this map, and Death Perception, whose exact spot the book leaves open. | Deadshot Daiquiri, Melee Macchiato and Vulture Aid. |
| Reckoning | The most machines of the game: every perk has one except Death Perception. Quick Revive stands in the Reception, at the start. | Death Perception. A second Wunderfizz stands in the second vault of Tower 3. |
Frequently asked questions
How many perks are in Black Ops 6 Zombies?
Eleven. Juggernog, Quick Revive, Speed Cola, Stamin-Up, Deadshot Daiquiri, PhD Flopper, Elemental Pop and Melee Macchiato were there at launch on October 25, 2024. Vulture Aid came with Citadelle des Morts in Season One Reloaded, Death Perception with The Tomb in Season Two and Double Tap Root Beer with Shattered Veil in Season Three.
Is Mule Kick in Black Ops 6?
No. Mule Kick has been in every Black Ops game since its debut on Moon except Black Ops 6. It came back in Black Ops 7, in Season One, with eight Augments of its own.
How do Augments work in Black Ops 6?
Each perk has six Augments, three Major and three Minor, researched with XP once the Research menu opens at Level 11. One Major and one Minor can be equipped on each perk, and they can be changed in the lobby before a game. Juggernog, for instance, can take Turtle Shell, armor that absorbs all damage to the back, and Durable Plates, a little more armor durability.
When does Der Wunderfizz appear in Black Ops 6?
At round 25 in Standard mode, on every map. In Directed Mode and in Grief it is there from the start of the game.
How much do perks cost in Black Ops 6?
Every perk costs the same: 2,500 Essence for the first one a player buys, then 500 more for each perk already owned, up to 7,500 for the eleventh.
Related pages
- Black Ops 6: the book of the game, its maps and its First Room boards.
- Black Ops 6 GobbleGums: the other consumables of the game.
- Black Ops Cold War perks: the same machines, with upgrade tiers in place of the Augments.
- Vanguard perks: the Demonic Fountains of the previous Zombies game.
- Black Ops 7 perks: eight Augments per perk and three more perks.
- All perks: every perk of the Hub, game by game.
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