Black Ops 7 Zombies has 14 perks: twelve at launch, with the new Wisp Tea, then Mule Kick in Season One and Widow’s Wine in Season Five Reloaded. Every perk now has eight Augments, and a second Minor slot opens once all of them are researched. Prices run from 2,500 to 9,000 Essence, but a perk received for free no longer makes the next one dearer, and a perk can become Eternal and survive every down.
How perks work in Black Ops 7
Black Ops 7 carries over the system of Black Ops 6, research progress included, and adds one Major and one Minor Augment to every perk. The three perks that were not in Black Ops 6, Mule Kick, Widow’s Wine and Wisp Tea, get eight Augments of their own. Once every Augment of a perk is unlocked, a final one, Extra Slot, lets the player equip a second Minor Augment on it.
The price follows the same scale, 2,500 Essence and then 500 more per perk, up to 9,000 for the fourteenth, with one change that Call of Duty Fandom points out: only purchases count. A perk from a Random Perk power-up, a Mystery Perk can or any other free source does not raise the price, so a player who got eleven perks for free still pays 2,500 for the twelfth. After a down, the price is set again from the perks the player still has.
Mystery Perk cans come from T.E.D.D. Tasks, quest rewards and, on Ashes of the Damned, the spores of the Widow’s Lantern, and always give a perk the player does not own. Once a player owns every perk, they turn into Eternal Perks: one perk, drawn at random, is never lost when downed, even after a bleed-out, and comes on top of the three perks a revived player keeps. It does not carry over to the next game.
Der Wunderfizz still waits for round 25, but it now also appears earlier, once the players have bought enough perks from machines; the number depends on the size of the team. On the Survival maps it is there from the start, and most of them have no other perk machine. There is no perk limit, except in Cursed mode, where a Relic restricts a player to four perks; a fifth one replaces the first bought.
Every perk in Black Ops 7
The fourteen perks in alphabetical order. The cost is the same for all of them and depends on how many perks the player has bought.
| Name | Added | Cost | Effect in Black Ops 7 |
|---|---|---|---|
| Deadshot Daiquiri | Launch | 2,500 to 9,000 Essence | Easier critical hits. |
| Death Perception | Launch | 2,500 to 9,000 Essence | Nearby enemies are outlined through walls, identical to the Black Ops 6 version. |
| Double Tap Root Beer | Launch | 2,500 to 9,000 Essence | A faster rate of fire. |
| Elemental Pop | Launch | 2,500 to 9,000 Essence | Each attack has a small chance to apply a random Ammo Mod. |
| Juggernog | Launch | 2,500 to 9,000 Essence | More health. |
| Melee Macchiato | Launch | 2,500 to 9,000 Essence | A punch that sends enemies flying, much stronger than in Black Ops 6; melee weapons deal triple damage. |
| Mule Kick | Season One, December 4, 2025 | 2,500 to 9,000 Essence | A third weapon slot; the HUD marks which weapon is the third one. |
| PhD Flopper | Launch | 2,500 to 9,000 Essence | No self-inflicted damage, and an explosion when diving to prone from a height. |
| Quick Revive | Launch | 2,500 to 9,000 Essence | Faster health regeneration and faster revives. |
| Speed Cola | Launch | 2,500 to 9,000 Essence | Faster reloads. |
| Stamin-Up | Launch | 2,500 to 9,000 Essence | The player moves faster and sprints for longer. |
| Vulture Aid | Launch | 2,500 to 9,000 Essence | Zombies drop Essence vials and ammo that only the owner of the perk collects. |
| Widow’s Wine | Season Five Reloaded, August 20, 2026 | 2,500 to 9,000 Essence | A zombie that hits the player sets off a web that traps the zombies nearby. |
| Wisp Tea | Launch, new perk | 2,500 to 9,000 Essence | After enough damage dealt, summons a Wisp that kills nearby zombies for about 30 seconds; two minutes of cooldown. |
Augments of every perk
For the eleven perks of Black Ops 6, the last Major and the last Minor Augment of each list are the ones added in Black Ops 7.
| Perk | Major Augments | Minor Augments |
|---|---|---|
| Deadshot Daiquiri | Dead Head, Dead First, Dead Again, Dead Point | Dead Break, Dead Draw, Dead Set, Dead Heat |
| Death Perception | Treasure Hunter, Death Stare, Critical Eye, Sixth Sense | Bird’s Eye View, Extra Change, Further Insight, Hidden Gems |
| Double Tap Root Beer | Double Jeopardy, Double Standard, Double Impact, Double Dealer | Double Time, Double or Nothing, Double Play, Double Caliber |
| Elemental Pop | Citrus Focus, Imperil Peach, Electric Cherry, Rainbow Pop | Vulnera Bean, Pineapple Blast, Chill Berry, Refresh Mint |
| Juggernog | Probiotic, Turtle Shell, Reactive Armor, Iron Core | Retaliation, Hardened Plates, Durable Plates, Shake It Off |
| Melee Macchiato | Expresso, Vampiric Extraction, Triple Shot, Mocha Maul | Stick ’n Move, Strength Training, Mugging, Barista Brawl |
| Mule Kick | Pack Mule, Free Throw, Ol‘ Reliable, Multi Pack | Fully Equipped, Plate Hunter, BOGO, Kick Back |
| PhD Flopper | Gravity MD, Dr Ram, PhD Slider, Double Whammy | Environmentalist, EOD Technician, Tribologist, Stuntman |
| Quick Revive | EMT, Equivalent Exchange, Dying Wish, Adrenaline Rush | Swift Recovery, Karmic Return, Slow Death, Emergency Medical Kit |
| Speed Cola | Supercharged, Classic Formula, Phantom Reload, Ammo Surge | Speedy Roulette, Quick Swap, Fast Pitcher, Prestidigitation |
| Stamin-Up | Free Faller, Dasher, Stalker, Guns Up | Hard Target, Quarterback, Hot Foot, Footwork |
| Vulture Aid | Fetid Upgr-aid, Smell of Death, Parting Gift, Armor-matic | Condor’s Reach, Carrion Luggage, Picky Eater, Extra Serving |
| Widow’s Wine | Widow’s Bite, Web Spinner, Hatchling, Tangled Web | Haste, The Wide Web, Golden Orb Silk, Sticky Grenade |
| Wisp Tea | Mask of Wrath, Mask of Salvation, Mask of Distraction, Mask of Benevolence | Extension, Haste, Zombie Sitter, Fetcher |
Perks by map
What the map books of the Hub say about the perk machines of the six round-based maps, and of the six Survival maps that have a book here.
| Map | Perk machines | Der Wunderfizz |
|---|---|---|
| Ashes of the Damned | Twelve machines, every launch perk, Wisp Tea among them. Quick Revive, in the Server Room, is the only one in the Janus Towers Plaza. | At the entrance of the Janus Towers once the players have bought enough perks: Mule Kick since Season One, Widow’s Wine since Season Five Reloaded. |
| Astra Malorum | Six machines: Quick Revive at the Crash Site, the starting area, then Juggernog, Speed Cola, Stamin-Up, Wisp Tea and Mule Kick. | In the Stargazer’s Courtyard: Deadshot Daiquiri, Elemental Pop, PhD Flopper, Melee Macchiato, Vulture Aid, Death Perception, Double Tap Root Beer, and Widow’s Wine since Season 5 Reloaded. |
| Paradox Junction | Random machines: only Quick Revive, behind the School Bus in Nuked Nuketown, always stands at the same place. The other perks share ten spots across the two eras, so some have no machine in a given game. | Always against the garage at the end of Trinity Ave., in the nuked era. |
| Totenreich | Ten machines: Quick Revive, the only one in Eidskallen Landing, Juggernog, Speed Cola, Melee Macchiato, PhD Flopper, Deadshot Daiquiri, Mule Kick, Vulture Aid, Stamin-Up and Double Tap Root Beer. | On Beacon Island: Elemental Pop, Death Perception, Wisp Tea and, since Season 5 Reloaded, Widow’s Wine. |
| Kowakujo | Twelve machines: Quick Revive, the only one in the Outer Ward, Speed Cola, Stamin-Up, Death Perception, Juggernog, Double Tap Root Beer, Wisp Tea, Melee Macchiato, PhD Flopper, Elemental Pop, Vulture Aid and Mule Kick. | In the Collapsed Study: Deadshot Daiquiri and, since Season 5 Reloaded, Widow’s Wine. |
| Rex Infernus | Thirteen machines, every perk but Melee Macchiato. Quick Revive stands in Her House, where the game starts, and Widow’s Wine came back with this map. | In the Nexus Core, after four perks or at round 25: Melee Macchiato. |
| Farm, Exit 115, Zarya Cosmodrome and Lighthouse | Survival maps with no perk machine of their own. | There from the start of the game. Every perk of the game. |
| Ashwood | Survival map with one machine, Vulture Aid, outside the jail on Market Square. | There from the start, in the Ruby Rabbit: every other perk. |
| Nuked | Survival map: Quick Revive always behind the School Bus; the other machines are placed at random in the post-nuke spots of Paradox Junction. | Against the garage at the end of Trinity Ave. Every perk of the game. |
Frequently asked questions
How many perks are in Black Ops 7 Zombies?
Fourteen. Twelve were there at launch on November 14, 2025: Juggernog, Quick Revive, Speed Cola, Stamin-Up, Deadshot Daiquiri, Elemental Pop, PhD Flopper, Melee Macchiato, Vulture Aid, Death Perception, Double Tap Root Beer and the new Wisp Tea. Mule Kick arrived in Season One and Widow’s Wine with Rex Infernus in Season Five Reloaded.
What is the new perk in Black Ops 7?
Wisp Tea, introduced on Ashes of the Damned. Once the player has dealt enough damage, it summons a Wisp that stays close and kills nearby zombies for about 30 seconds, and it can be called again two minutes later. Its four Major Augments, the Masks, change what the Wisp does: the Demon does more damage, the Fox can revive the player, the Monkey draws enemies and the Maiden heals instead of attacking.
What are Eternal Perks in Black Ops 7?
A perk that is never lost when the player goes down, even after a bleed-out. A player who already owns every perk and receives a Mystery Perk, for instance from a T.E.D.D. Task, gets an Eternal Perk instead: one of their perks, drawn at random, becomes permanent for the rest of the game.
Do free perks raise the price in Black Ops 7?
No. Only perks bought from a machine or Der Wunderfizz raise the price of the next one by 500 Essence. Perks from Random Perk power-ups, Mystery Perk cans or other free sources leave it where it is.
How many Augments does each perk have in Black Ops 7?
Eight: four Major and four Minor. A player equips one of each on every perk, and once all eight are researched, the Extra Slot Augment allows a second Minor.
Is there a perk limit in Black Ops 7?
Not in the standard game: a player can hold all fourteen perks. Cursed mode has a Relic that restricts each player to four perks at a time; buying a fifth replaces the first one bought, and the limit can still be broken by Random Perk power-ups, Mystery Perks and some GobbleGums.
Related pages
- Black Ops 7: the book of the game, its maps and its First Room boards.
- Black Ops 7 GobbleGums: the other consumables of the game.
- Black Ops 6 perks: the eleven perks and six Augments of the previous game.
- Black Ops Cold War perks: the upgrade tiers that came before the Augments.
- All perks: every perk of the Hub, game by game.
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