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The Wisp Tea machine, the new perk of Black Ops 7, shaped like a small pagoda with blue clouds, Call of Duty Black Ops 7 Zombies

Black Ops 7 perks

Black Ops 7 Zombies has 14 perks: the full list with costs and effects, all eight Augments of each perk, Eternal Perks, Mystery Perks, and where every machine stands map by map.

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Black Ops 7 Zombies has 14 perks: twelve at launch, with the new Wisp Tea, then Mule Kick in Season One and Widow’s Wine in Season Five Reloaded. Every perk now has eight Augments, and a second Minor slot opens once all of them are researched. Prices run from 2,500 to 9,000 Essence, but a perk received for free no longer makes the next one dearer, and a perk can become Eternal and survive every down.

How perks work in Black Ops 7

Perks14 Perk-a-Colas, 12 at launch and 2 added by the seasons
WhereA machine on the map, or Der Wunderfizz, once enough perks are bought or at round 25; from the start on Survival maps and in Directed Mode
Cost2,500 Essence for the first perk, 500 more for each perk bought, up to 9,000; free perks do not raise the price
LimitNone, except with a Relic of Cursed mode that allows four
UpgradesEight Augments per perk, four Major and four Minor; one of each equipped, and a second Minor once all are researched
Free perksMystery Perk cans from T.E.D.D. Tasks give a perk the player does not have
Eternal PerksWith every perk already owned, a Mystery Perk makes one perk Eternal: it is never lost when downed

Black Ops 7 carries over the system of Black Ops 6, research progress included, and adds one Major and one Minor Augment to every perk. The three perks that were not in Black Ops 6, Mule Kick, Widow’s Wine and Wisp Tea, get eight Augments of their own. Once every Augment of a perk is unlocked, a final one, Extra Slot, lets the player equip a second Minor Augment on it.

The price follows the same scale, 2,500 Essence and then 500 more per perk, up to 9,000 for the fourteenth, with one change that Call of Duty Fandom points out: only purchases count. A perk from a Random Perk power-up, a Mystery Perk can or any other free source does not raise the price, so a player who got eleven perks for free still pays 2,500 for the twelfth. After a down, the price is set again from the perks the player still has.

Mystery Perk cans come from T.E.D.D. Tasks, quest rewards and, on Ashes of the Damned, the spores of the Widow’s Lantern, and always give a perk the player does not own. Once a player owns every perk, they turn into Eternal Perks: one perk, drawn at random, is never lost when downed, even after a bleed-out, and comes on top of the three perks a revived player keeps. It does not carry over to the next game.

Der Wunderfizz still waits for round 25, but it now also appears earlier, once the players have bought enough perks from machines; the number depends on the size of the team. On the Survival maps it is there from the start, and most of them have no other perk machine. There is no perk limit, except in Cursed mode, where a Relic restricts a player to four perks; a fifth one replaces the first bought.

Every perk in Black Ops 7

The fourteen perks in alphabetical order. The cost is the same for all of them and depends on how many perks the player has bought.

NameAddedCostEffect in Black Ops 7
Deadshot DaiquiriLaunch2,500 to 9,000 EssenceEasier critical hits.
Death PerceptionLaunch2,500 to 9,000 EssenceNearby enemies are outlined through walls, identical to the Black Ops 6 version.
Double Tap Root BeerLaunch2,500 to 9,000 EssenceA faster rate of fire.
Elemental PopLaunch2,500 to 9,000 EssenceEach attack has a small chance to apply a random Ammo Mod.
JuggernogLaunch2,500 to 9,000 EssenceMore health.
Melee MacchiatoLaunch2,500 to 9,000 EssenceA punch that sends enemies flying, much stronger than in Black Ops 6; melee weapons deal triple damage.
Mule KickSeason One, December 4, 20252,500 to 9,000 EssenceA third weapon slot; the HUD marks which weapon is the third one.
PhD FlopperLaunch2,500 to 9,000 EssenceNo self-inflicted damage, and an explosion when diving to prone from a height.
Quick ReviveLaunch2,500 to 9,000 EssenceFaster health regeneration and faster revives.
Speed ColaLaunch2,500 to 9,000 EssenceFaster reloads.
Stamin-UpLaunch2,500 to 9,000 EssenceThe player moves faster and sprints for longer.
Vulture AidLaunch2,500 to 9,000 EssenceZombies drop Essence vials and ammo that only the owner of the perk collects.
Widow’s WineSeason Five Reloaded, August 20, 20262,500 to 9,000 EssenceA zombie that hits the player sets off a web that traps the zombies nearby.
Wisp TeaLaunch, new perk2,500 to 9,000 EssenceAfter enough damage dealt, summons a Wisp that kills nearby zombies for about 30 seconds; two minutes of cooldown.

Augments of every perk

For the eleven perks of Black Ops 6, the last Major and the last Minor Augment of each list are the ones added in Black Ops 7.

PerkMajor AugmentsMinor Augments
Deadshot DaiquiriDead Head, Dead First, Dead Again, Dead PointDead Break, Dead Draw, Dead Set, Dead Heat
Death PerceptionTreasure Hunter, Death Stare, Critical Eye, Sixth SenseBird’s Eye View, Extra Change, Further Insight, Hidden Gems
Double Tap Root BeerDouble Jeopardy, Double Standard, Double Impact, Double DealerDouble Time, Double or Nothing, Double Play, Double Caliber
Elemental PopCitrus Focus, Imperil Peach, Electric Cherry, Rainbow PopVulnera Bean, Pineapple Blast, Chill Berry, Refresh Mint
JuggernogProbiotic, Turtle Shell, Reactive Armor, Iron CoreRetaliation, Hardened Plates, Durable Plates, Shake It Off
Melee MacchiatoExpresso, Vampiric Extraction, Triple Shot, Mocha MaulStick ’n Move, Strength Training, Mugging, Barista Brawl
Mule KickPack Mule, Free Throw, Ol‘ Reliable, Multi PackFully Equipped, Plate Hunter, BOGO, Kick Back
PhD FlopperGravity MD, Dr Ram, PhD Slider, Double WhammyEnvironmentalist, EOD Technician, Tribologist, Stuntman
Quick ReviveEMT, Equivalent Exchange, Dying Wish, Adrenaline RushSwift Recovery, Karmic Return, Slow Death, Emergency Medical Kit
Speed ColaSupercharged, Classic Formula, Phantom Reload, Ammo SurgeSpeedy Roulette, Quick Swap, Fast Pitcher, Prestidigitation
Stamin-UpFree Faller, Dasher, Stalker, Guns UpHard Target, Quarterback, Hot Foot, Footwork
Vulture AidFetid Upgr-aid, Smell of Death, Parting Gift, Armor-maticCondor’s Reach, Carrion Luggage, Picky Eater, Extra Serving
Widow’s WineWidow’s Bite, Web Spinner, Hatchling, Tangled WebHaste, The Wide Web, Golden Orb Silk, Sticky Grenade
Wisp TeaMask of Wrath, Mask of Salvation, Mask of Distraction, Mask of BenevolenceExtension, Haste, Zombie Sitter, Fetcher

Perks by map

What the map books of the Hub say about the perk machines of the six round-based maps, and of the six Survival maps that have a book here.

MapPerk machinesDer Wunderfizz
Ashes of the DamnedTwelve machines, every launch perk, Wisp Tea among them. Quick Revive, in the Server Room, is the only one in the Janus Towers Plaza.At the entrance of the Janus Towers once the players have bought enough perks: Mule Kick since Season One, Widow’s Wine since Season Five Reloaded.
Astra MalorumSix machines: Quick Revive at the Crash Site, the starting area, then Juggernog, Speed Cola, Stamin-Up, Wisp Tea and Mule Kick.In the Stargazer’s Courtyard: Deadshot Daiquiri, Elemental Pop, PhD Flopper, Melee Macchiato, Vulture Aid, Death Perception, Double Tap Root Beer, and Widow’s Wine since Season 5 Reloaded.
Paradox JunctionRandom machines: only Quick Revive, behind the School Bus in Nuked Nuketown, always stands at the same place. The other perks share ten spots across the two eras, so some have no machine in a given game.Always against the garage at the end of Trinity Ave., in the nuked era.
TotenreichTen machines: Quick Revive, the only one in Eidskallen Landing, Juggernog, Speed Cola, Melee Macchiato, PhD Flopper, Deadshot Daiquiri, Mule Kick, Vulture Aid, Stamin-Up and Double Tap Root Beer.On Beacon Island: Elemental Pop, Death Perception, Wisp Tea and, since Season 5 Reloaded, Widow’s Wine.
KowakujoTwelve machines: Quick Revive, the only one in the Outer Ward, Speed Cola, Stamin-Up, Death Perception, Juggernog, Double Tap Root Beer, Wisp Tea, Melee Macchiato, PhD Flopper, Elemental Pop, Vulture Aid and Mule Kick.In the Collapsed Study: Deadshot Daiquiri and, since Season 5 Reloaded, Widow’s Wine.
Rex InfernusThirteen machines, every perk but Melee Macchiato. Quick Revive stands in Her House, where the game starts, and Widow’s Wine came back with this map.In the Nexus Core, after four perks or at round 25: Melee Macchiato.
Farm, Exit 115, Zarya Cosmodrome and LighthouseSurvival maps with no perk machine of their own.There from the start of the game. Every perk of the game.
AshwoodSurvival map with one machine, Vulture Aid, outside the jail on Market Square.There from the start, in the Ruby Rabbit: every other perk.
NukedSurvival map: Quick Revive always behind the School Bus; the other machines are placed at random in the post-nuke spots of Paradox Junction.Against the garage at the end of Trinity Ave. Every perk of the game.

Frequently asked questions

How many perks are in Black Ops 7 Zombies?

Fourteen. Twelve were there at launch on November 14, 2025: Juggernog, Quick Revive, Speed Cola, Stamin-Up, Deadshot Daiquiri, Elemental Pop, PhD Flopper, Melee Macchiato, Vulture Aid, Death Perception, Double Tap Root Beer and the new Wisp Tea. Mule Kick arrived in Season One and Widow’s Wine with Rex Infernus in Season Five Reloaded.

What is the new perk in Black Ops 7?

Wisp Tea, introduced on Ashes of the Damned. Once the player has dealt enough damage, it summons a Wisp that stays close and kills nearby zombies for about 30 seconds, and it can be called again two minutes later. Its four Major Augments, the Masks, change what the Wisp does: the Demon does more damage, the Fox can revive the player, the Monkey draws enemies and the Maiden heals instead of attacking.

What are Eternal Perks in Black Ops 7?

A perk that is never lost when the player goes down, even after a bleed-out. A player who already owns every perk and receives a Mystery Perk, for instance from a T.E.D.D. Task, gets an Eternal Perk instead: one of their perks, drawn at random, becomes permanent for the rest of the game.

Do free perks raise the price in Black Ops 7?

No. Only perks bought from a machine or Der Wunderfizz raise the price of the next one by 500 Essence. Perks from Random Perk power-ups, Mystery Perk cans or other free sources leave it where it is.

How many Augments does each perk have in Black Ops 7?

Eight: four Major and four Minor. A player equips one of each on every perk, and once all eight are researched, the Extra Slot Augment allows a second Minor.

Is there a perk limit in Black Ops 7?

Not in the standard game: a player can hold all fourteen perks. Cursed mode has a Relic that restricts each player to four perks at a time; buying a fifth replaces the first one bought, and the limit can still be broken by Random Perk power-ups, Mystery Perks and some GobbleGums.