Before the quest
The main quest of Astra Malorum takes the crew from the observatory to Mars to free Caltheris. It needs the power, the Pack-a-Punch and the LGM-1, whose build is the first step. Many steps can be done side by side.
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The main quest of Astra Malorum step by step: O.S.C.A.R.’s planet code, Thurston’s brain and the Perfusion Machine, the reading list and the orrery, the teleporter to Mars, the Ascendant Eye, the pillars, and the four forms of Caltheris.
The main quest of Astra Malorum takes the crew from the observatory to Mars to free Caltheris. It needs the power, the Pack-a-Punch and the LGM-1, whose build is the first step. Many steps can be done side by side.
A monitor flashes book titles. In the Archive of Orbis, turn each of three busts once for every title of the list on its own bookshelves, all three within 15 seconds. A ceiling tile opens above a ladder: take the Neptune model and place it in the orrery at the top of Machina Astralis.
Three notes, in the Luminarium, Machina Astralis and the Archive of Orbis, each pair a planet with a direction. Shoot the planets of the model to turn each one to its direction.
In the Observatory Dome, look through the telescope, turned to space during the LGM-1 step, find Mars and note its four-digit code. Enter it in Machina Astralis.
Restart the portal and hold it while O.S.C.A.R. attacks: the crew is sent to Mars.
A floating skull of rock that fires lasers, then throws meteors and fills the arena with toxic gas. The souls of the zombies fill the towers on the walls; each full tower fires a laser into her from the machine at the top of the stairs, three times.
A rock giant that slaps and throws rocks; a glowing weak spot opens on her chest or shoulder.
After a wave of Armored Zombies, the golem again, faster and armored, with a ground slam that only a jump avoids.
The last form, fast and brutal; her rocks leave pools of electricity. A team that finished the quest of Ashes of the Damned finds Veytharion’s Blessing at the top of the stairs: infinite ammunition and lethals for a while.
Shock Mimics come through the whole fight. An Armor wall-buy stands by the entrance of the arena and an Ammo Cache against a pillar on the left.

Freed, she gives Nikolai and Grey back their souls. Then the Warden finds them, takes the Entity, and his Ravagers drag the crew under the ground; Caltheris escapes.
A team that keeps playing returns with every perk, Legendary weapons, Salvage, Aether tools and a wonder weapon around it.
| Reward | How | |
|---|---|---|
![]() | Standard Completion calling card, the Bottled Up skin for Nikolai and 10,000 XP | Finish the quest in Standard mode. |
![]() | Early Completion calling card | Finish it before Directed Mode came out, on January 8, 2026. |
![]() | Directed Mode Completion calling card, the Cosmic Repair skin for Grey and 5,000 XP | Finish it in Directed Mode. |
![]() | Lament calling card | Finish it in Cursed, Tier III. |
| Crystalline, Void and Amethyst Fracture Pack-a-Punch camos | Finish it in Cursed, Tiers I, II and III. |