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An Atlas Strike Team operative teleporting in under the Atlas logo, Carrier, Call of Duty Advanced Warfare Zombies

Carrier:
Gas Bombs

The gas bomb rounds of Carrier: three bombs planted at random, the Atlas Strike Teams that guard them, the Manticore gas and the Decontamination Zones, and the Goliath Exo Zombie that follows three explosions.

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Gas bombs

A gas bomb planted on the floor of the ship, Carrier, Call of Duty Advanced Warfare Zombies

On some rounds Atlas tries to plant three gas bombs in random places on the ship, and an on-screen warning tells the players where. The objective works like the civilian extractions of Infection. Defusing the first bomb gives a random power-up. A bomb that is not defused in time fills its area with Manticore gas, like the toxic zones of Infection: players in it are infected and must reach a Decontamination Zone, although the infection also ends with the round. If all three bombs go off, a Goliath Exo Zombie appears in the next round.

Atlas Strike Teams

An Atlas Strike Team operative teleporting in under the Atlas logo, Carrier, Call of Duty Advanced Warfare Zombies

Atlas Saboteurs

The name of the strike team operatives in the game. They teleport into the area of a bomb and guard it: two in solo, three with other players.

Unseen by zombies

The zombies do not attack them, since they wear camouflage, so they keep shooting while the horde is on the players.

Weapons

They use common weapons, from submachine guns to assault rifles, and after a few bomb rounds an XS1 Goliath suit can join them.

Camouflage

A killed operative can drop the Camouflage power-up, which lasts about ten seconds.

Goliath Exo Zombies

A Goliath Exo Zombie in the ship, Carrier, Call of Duty Advanced Warfare Zombies

After three explosions

The Goliath, a soldier mutated inside a Goliath-class suit, first met in Infection, comes back in the round after three bombs go off. In Carrier it can teleport like the Blinkers.

Decontamination Zones

A Decontamination Zone cures an infected player for 250 points. Carrier has two, in the Med Bay and in the Moon Pool, both behind a 750-point door.

In the First Room

The bombs are planted in random places across the ship. Both Decontamination Zones are behind a 750-point door, and an infection from the gas also ends with the round.

Right of First Defusal

The achievement for defusing five gas bombs in one game.