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The Pack-a-Punch Machine standing open on the mainframe platform of the spawn, with blue lights around it, Der Riese: Declassified, Call of Duty Black Ops III Zombies

Der Riese Declassified:
Perks and Pack-a-Punch

How to turn on the power of Der Riese: Declassified, link Teleporters Z-A, Z-B and Z-C to the mainframe and open the Pack-a-Punch, with every perk machine, Der Wunderfizz and its Black Ops 4 perks, and the electric traps.

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Power

Like in the World at War original, nothing in Der Riese: Declassified works before the power. Not So Serious Gaming follows the arrows painted through the factory, drops down into the Courtyard and pulls the switch behind the Mystery Box. Turning it on also lowers the bridge above the Courtyard, and the teleporters can then be linked.

The power switch box on a wall of the Courtyard, lit by a lamp, with burning windows in the background, Der Riese: Declassified, Call of Duty Black Ops III Zombies

The power switch

A lever box set into a wall, under a lamp. There are two ways to it from the spawn; Chole takes the one past the Thompson wall buy rather than the Trench Gun.

Teleporters and the Pack-a-Punch

The Pack-a-Punch Machine is already in sight at the spawn, on the platform of the mainframe, the pad where every teleport lands. It opens once the three teleporters, which the guides of the map call Z-A, Z-B and Z-C, are linked to the mainframe, one at a time.

  1. Turn on the power.
  2. Go to a teleporter and use the panel beside it. A 30-second countdown appears at the top left of the screen.
  3. Run back to the spawn before it ends and use the mainframe.
  4. Do the same with the two other teleporters. With the third link, the shutter in the spawn rises completely and the Pack-a-Punch is free.
The Pack-a-Punch Machine standing open on the mainframe platform of the spawn, with blue lights around it, Der Riese: Declassified, Call of Duty Black Ops III Zombies

Pack-a-Punch

On the mainframe platform of the spawn, behind the shutter that rises with each link. No source gives its price on this map.

Teleporter Z-A

On the Animal Testing Laboratory side, to the right of the spawn when facing the Pack-a-Punch: through the laboratory, left at the Trench Gun, up through a door, next to the MP40 wall buy.

Teleporter Z-B

Upstairs, above the furnace room. Not So Serious Gaming reaches it over the bridge lowered by the power, through one more door. Its room holds the two boilers of the main quest.

Teleporter Z-C

Near the power switch, behind a door. Quick Revive is in the tunnel below it, and its catwalk is where the main quest ends.

A linked teleporter can then be used again to travel to the mainframe. The changelog of October 30, 2020 lists a known issue with the hint texts of the teleporters, which did not reset after use, and the Workshop notes say nothing more about their price or cooldown.

Every Pack-a-Punched weapon gets a new name, often the name it had in World at War or a joke on it: the Kar98k becomes the Armageddon, the MP40 The Afterburner and the Ray Gun Porter’s X2 Ray Gun. Phoenix’s weapon showcase notes that a weapon cannot be Pack-a-Punched twice on this map. The full list is on the weapons page.

Perks

The map keeps the five perk machines of Der Riese and adds Der Wunderfizz. The Workshop page says the perk shaders come from Ronan_M, and the icons follow the flat style of World at War. No source gives the price of each machine on this map.

Juggernog

Near the bridge above the Courtyard, going by Ayyden’s directions to a key card, found “closer to Juggernog”.

Quick Revive

In the room by Teleporter Z-C, next to the second workbench, with a tunnel under it. In solo, the perks given by the main quest do not include it: it is still lost when the player goes down.

Speed Cola

Ayyden places a Samantha doll of the song quest on the railing above it, near the «Der Riese» sign.

Double Tap Root Beer

On the way to Teleporter Z-B, with the first workbench behind it and sandbags in front of it.

Mule Kick

In the furnace room, under Teleporter Z-B, facing the furnace. The update of October 30, 2020 fixed a bug where going down took two weapons from a player with Mule Kick.

Der Wunderfizz

A machine modelled on that of Black Ops 4, standing where the snow melts on The Giant. It only gives the perks shown on it, which have no machine of their own here: PhD Flopper, Stamin-Up, Deadshot Daiquiri, Electric Cherry, Ethereal Razor and Timeslip.

The perks that are new to Black Ops III

PhD Flopper

From Black Ops, with a dark purple icon. Diving or falling from a height makes an explosion around the player on landing, and it removes the damage of the player’s own explosives, the Mustang & Sally, the Ray Gun and the Wunderwaffe included. It does not protect from the electric traps.

Ethereal Razor

From Black Ops 4, with a red icon of a glowing knife. The knife hits the enemies all around the player and deals more damage, even more on a single target. With the Bowie Knife it kills in one hit up to round 19, according to Ayyden’s written guide.

Timeslip

From Black Ops 4, with a purple clock. Some animations play faster, such as the Pack-a-Punch and the Mystery Box, but not the weapon or perk animations.

Completing the crystal escort of the main quest gives every player every perk for the rest of the game, Quick Revive aside in solo. That step is told on the Easter egg page.

The main quest and the perks it gives

Electric traps

The electric traps of Der Riese are back; Ayyden places one at the left ground-level entrance of the Courtyard. No source gives their price on this map. They were turned off during the escort of the main quest by the patch of October 29, 2020, so that the players no longer down themselves by accident.