Juggernog is the Perk-a-Cola that raises the player’s health: from 100 to 250 in most games, so a zombie needs five hits instead of two. It came with Verrückt in Call of Duty: World at War, as one of the four original machines, and it is based on Juggernaut, the multiplayer perk of the same game.
Overview
In the First Room
A First Room game is almost always played without Juggernog. The map books of the Hub place a Juggernog machine inside a First Room on Verrückt, where it can never be bought, and on Paradox Junction, where the past era puts a random machine behind the School Bus; the two books of Moon describe a way to reach one in Area 51 before the first round.
| Game | Map | What the map book says |
|---|---|---|
| World at War | Verrückt | On the Juggernog side, the German wing, the machine stands next to a bookshelf in the small room of the Gewehr 43. Like every machine of the map it needs the power, so it stays in sight and can never be bought. |
| Black Ops | Verrückt | In the Juggernog side room, next to a bookshelf. It needs the power, so in a First Room game it stays in sight and can never be bought. |
| Black Ops | Moon | Not in the Receiving Bay itself: the machine is in Area 51, where every game starts before the teleporter. The book counts Area 51 as part of the game, and notes that the round 44 solo record run buys Juggernog there. |
| Black Ops III | Verrückt | The machine stands on the Juggernog side, but like every machine of the map it needs the power, so it stays in sight and out of reach. |
| Black Ops III | Moon | In Area 51, the spawn, where the power is always on: a perk machine that is either Juggernog (2500 points) or Speed Cola (3000 points), in turn each time the players come back. The time spent in Area 51 is part of the game. |
| Black Ops 7 | Paradox Junction | In Past Nuketown, the spot against the back of the School Bus holds a random machine; in the footage of the two-player record it is Juggernog. |
On Nuketown, the machines fall from the sky onto spots drawn at random, four of the ten in the street: in solo only Quick Revive lands there, in co-op any of the five machines can, and the book explains how the board treats a Juggernog in the street. Every other book that names the machine puts it behind a door. On Die Maschine, for instance, it runs on a generator and needs no power, but it stands at the Crash Site, past the doors. Every First Room board, map by map, is on the leaderboards.
Effect, game by game
| Game | Cost | Effect | |
|---|---|---|---|
![]() | World at War | 2,500 points | On Verrückt and Shi No Numa only, it raises the maximum health and makes the player heal 40 health every half second, instead of setting the health to 250. During the Hellhound rounds of Shi No Numa the healing drops to 3 health every half second. |
| Black Ops | 2,500 points | Health goes from 100 to 250: a zombie needs five hits, a Hellhound six. | |
![]() | Black Ops II | 2,500 points | Unchanged. On TranZit, Die Rise and Buried, a Persistent Upgrade with the same effect stacks with the perk, for up to six hits from zombies. |
![]() | Black Ops III | 2,500 points | Unchanged. It also comes from Der Wunderfizz on most maps that have one, and from some GobbleGums. |
| Black Ops Cold War | 2,500 to 7,000 points | The base perk still raises the health bar. The machine is redesigned, bulkier with a black top, and each perk gains five upgrade tiers. | |
| Black Ops 6 | 2,500 to 7,500 Essence | Same base perk as in Cold War. The tiers give way to Augments: one Major and one Minor at a time. | |
| Black Ops 7 | 2,500 to 9,000 Essence | Eight Augments instead of six, and a second Minor slot once all of them are unlocked. |
Black Ops 4 has no Juggernog: the health of a player depends on the difficulty chosen.
Upgrades

Black Ops Cold War, five tiers
Bought with Aetherium Crystals. I: status effects last 50% less. II: Armor Plates replenish 25% more armor. III: maximum health raised by 100. IV: armor durability raised by 25%. V: a lethal hit empties the armor and leaves 1 health instead of a down.
Black Ops 6, Major Augments
Probiotic, slightly more maximum health; Turtle Shell, the armor absorbs all damage to the back and none from the front; Reactive Armor, a broken plate stuns the normal enemies nearby.
Black Ops 6, Minor Augments
Retaliation, bonus damage while health is low; Hardened Plates, more damage mitigation; Durable Plates, slightly more armor durability.
Black Ops 7
The same six, plus the Major Augment Iron Core, more health once every Armor Plate is broken, and the Minor Augment Shake It Off, which now and then cuts incoming damage sharply. Retaliation now triggers after receiving damage.
Where to find it
World at War
Black Ops
Kino der Toten, Five, Ascension, Call of the Dead, Shangri-La, Moon, and the World at War maps remade for Black Ops, Verrückt, Shi No Numa and Der Riese.
Black Ops III
Shadows of Evil, The Giant, Der Eisendrache, Zetsubou No Shima, Gorod Krovi, Revelations, and the Zombies Chronicles remasters, Verrückt, Shi No Numa, Kino der Toten, Ascension, Shangri-La, Moon, Origins, where the machines keep their original places. On Nacht der Untoten it only comes from Der Wunderfizz.
Black Ops Cold War
Die Maschine, Firebase Z, Mauer der Toten, Forsaken, and Outbreak, the open-world mode of Cold War.
Black Ops 6
Terminus, Liberty Falls, Citadelle des Morts, The Tomb, Shattered Veil, Reckoning.
Black Ops 7
Ashes of the Damned, Astra Malorum, Paradox Junction, Totenreich, Kowakujo, Rex Infernus.
Related perks
Tuff ‘Nuff
The candy perk of Infinite Warfare that the wiki gives as its counterpart.
Fiendish Fortitude
The Demonic Fountain of Vanguard with a similar effect.
Quick Revive, Speed Cola and Double Tap Root Beer
The three other machines introduced with Verrückt.
Trivia
The name
A play on “Juggernaut” and “eggnog”. The machine reads “That’s a good nog!” and “Made with real eggs!”.
The bottle
Until Black Ops II, the label on its neck read “Juggernaut Soda”.
The jingle
Shadows of Evil plays a 1940s big-band swing version with the same lyrics, and Mob of the Dead an altered one, partly played on an echoing xylophone. A second jingle, never used, sits in the files of Verrückt.
Elsewhere
Juggernog is also sold in Call of Duty Online, Call of Duty: Mobile and Modern Warfare III, where it costs 2,000 points.
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