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Dravakar, the ice giant, looming over the crew from below, promotional image, Totenreich, Call of Duty Black Ops 7 Zombies

Totenreich:
Main Quest

The main quest of Totenreich step by step: the power and the Pack-a-Punch, the Jotunn Star, the Wundersignal and the Wunderbarrage, the Atomkraft Core, the Vegvisir runes and the boss fight against the ice giant Dravakar, with its rewards.

  • 4 min de lectura
  • 7 capítulos
  • actualizado

Before the quest

The main quest of Totenreich frees the Shadowsmith Dravakar from the Warden. It asks for the power, the Pack-a-Punch, the Glocke Drop Controller, the Wunderbarrage Controller and the Jotunn Star.

The power and the Pack-a-Punch, step by step

Step 1: the Jotunn Star

The Lantern from a named Zursa, the Chain Links from the ship, the shrine of the Burial Grounds, the ghost of Astrid Loven and the top of the lighthouse.

The Jotunn Star quest in full

Step 2: the Wundersignal

  1. Take the Crowbar from a shelf on the second floor of the lighthouse.
  2. Find a note, in the Dry Dock room with the button or at Tyr’s Foot near a corpse. It names the crate to open: III-6, V-7, X-9 or IV-3.
  3. Open that crate, in a corner of the War Factory near the Admin room, behind the boat across from PhD Flopper in the Dry Dock, next to the VS Recon in Core Foundry, or next to the Flammenfalle Trap of Fjord Road. A wrong crate sets off electric shots, gas or hallucinations for about 30 seconds. The right one drops the Flak Gun Round.
  4. Load the round into the flak gun near the lighthouse that faces the starting area, and hit the gun with the Jotunn Star. It fires at the robot head of the spawn.
  5. Hold the interact button on that robot head to take the Transmitter, and place it in the sparking slot on the second floor of the head of Tyr.
  6. Two yellow lights blink on each side of the mainframe. Count the blinks of each light: they give two numbers of two digits.
  7. Open the Ascender of Core Foundry with a Molotov, ride it and enter the numbers on the console, Frequency on the left and Amplitude on the right, the first set and then the second.
  8. A free Wunderbarrage Controller appears in the room next to the radio tower.

Step 3: the Atomkraft Core

Three pieces of uranium, in any order:

Uranium from the water

Find a fishing rod, Olaf’s Cod Cranker, and catch the glowing green fish. An Irradiated Ravager comes the next round with a pack of Ravagers; it drops the uranium.

Uranium from the Genetic Lab

With an ARC-XD, melee the vent near the stairs and the zipline of Core Foundry, drive onto the boat across and open the Group 935 Genetic Lab. The numbers of the corridor show which head jars, A to E, go into the machine; the Necrospike of the crab arm then picks the lock of the cell.

Uranium from the Glocke

Call a Glocke Drop and shoot at least 20 zombies while they float. The Glocke drops the uranium when it leaves.

  1. Clear the debris on the stairs outside Building 02 in the Dry Dock with the Wunderbarrage, and enter the Machine Workshop.
  2. Put the three pieces of uranium in the claw machine and finish its mini-game without letting the cursor cross the green section. The Atomkraft Core drops; it cannot be carried while sprinting, and a zipline or Tyr makes the carrier drop it.
  3. Place the Core on the pallets next to Quick Revive, turn on the generator of the shed behind the perk and defend the Core, restarting the generator when it fails.
  4. Bring the charged Core to the Storm Bridge and set it on a barrel. After a cutscene, the Dravakar Shard falls next to Tyr’s Foot.

Step 4: Vegvisir

  1. Place the Shard on the bonfire of Blodheim Hall and light it with the Flame Strike of the Jotunn Star.
  2. With a Disciple Injection (a free one lies in the Stave Church), throw zombies into the fire. A lockdown brings a Necropincer HVT; it drops the Sunstone.
  3. Place the Sunstone in the middle of the Eidskallen Stave Church and hit it with the Flame Strike. A giant circle appears above the church, with three arrows pointing at runes.
  4. Runes then appear around the map: shoot the wooden pile below each one with the Flame Strike, in the order of the arrows.
  5. Go back to the head of Tyr and use the console to start the boss fight.

Step 5: Dravakar

Dravakar, the ice giant, looming over the crew from below, promotional image, Totenreich, Call of Duty Black Ops 7 Zombies

First phase

Dravakar wrestles Tyr. Red weak spots glow on the giant: breaking them lets Tyr fire a Wunderbarrage, then a Glocke Drop full of scorestreaks. A spot left whole means a Winter Storm on the part of the arena where most players stand. Three Flammenfalle Traps land around the arena.

Second phase

Dravakar puts Tyr out of the fight, and three Gjallarfrost Heads take his place. A grenade or a Flame Strike in the mouth stuns each one. Dravakar comes back with moving weak spots, freezes parts of the arena and throws ice shards in the shape of runes, H, S, V or lines. The traps keep the players warm.

Final phase

When his face glows red, Dravakar pulls the players to the middle of the arena and walls them in. His weak spot stays open, the runes come faster and the zombies never stop, until Tyr pierces him with its arm.

A player who has finished the main quest of Astra Malorum gets Caltheris’s Blessing once in this fight, a power-up that revives the player who picks it up if every player is down. After the ending, the team can go on from Eidskallen Landing with every perk and a pile of loot.

Rewards

RewardHow
Totenreich Early Completion calling cardBefore Directed Mode came out, on June 4, 2026
Totenreich Standard Completion calling card, the Ambition skin of Richtofen and 10,000 XPStandard mode
Totenreich Directed Mode Completion calling card, the Dead Man’s Drip skin of Weaver and 5,000 XPDirected Mode
Three Pack-a-Punch camouflagesCursed, Tiers I, II and III
Toten Meister calling cardCursed, Tier III
Dravakar’s Blessing in the fight against Nyxara on KowakujōAny mode

The calling cards of the map