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The village of Eidskallen under the snow at dusk, its lighthouse and mountains behind, menu screen, Totenreich, Call of Duty Black Ops 7 Zombies

Totenreich

Totenreich, the Norwegian village of Group 935 in Black Ops 7: the Eidskallen Landing First Room and what it holds doors closed, the ZFRR rules, Tyr and the Pack-a-Punch, the Jotunn Star, the blizzards and the main quest against Dravakar.

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  • 12 capítulos
  • actualizado

The First Room

Eidskallen Landing at the start of a game, a wooden dock under snowy mountains, an old boat on the left and a dark wooden house on the right, Totenreich, Call of Duty Black Ops 7 Zombies

On ZFRR, the First Room of Totenreich is Eidskallen Landing, the docks of the fishing village where every game begins: wooden piers over icy water, old boats pulled up on the planks, red and dark wooden houses, and at the end of a pier the head of a fallen giant robot, the one the crew teleports into in the opening cutscene. Like on every map of Black Ops 7, each player starts with the weapon of their own loadout and 500 Essence.

The official tac map of the Starting Room mode, which locks every door of this area, marks what the Landing holds: two wall weapons, the CODA 9 and the Echo 12, an Ammo Cache, Quick Revive, a Mystery Box, a GobbleGum Machine and an Exfil point. The doors lead to the rest of Eidskallen, and no source checked gives their price; doors closed the power, the head of Tyr and the Pack-a-Punch of Fishery Island stay out of reach.

CODA 9

A pistol chalked on the side of an old wooden boat pulled up on the dock. No source checked gives its price on this map.

Echo 12

A shotgun, the second wall weapon of the Landing. Its price is not given by any source checked either.

The detached head of a giant robot lying at the end of a snowy pier, opening cutscene, Totenreich, Call of Duty Black Ops 7 Zombies

The robot head

The detached head of a Riese robot lies at the end of a pier, its visor shot out by Grey in the opening cutscene. In the main quest a flak shell knocks a Transmitter out of it.

The tac map of the Starting Room mode, the playable area of Eidskallen Landing standing out from the greyed-out map, Totenreich, Call of Duty Black Ops 7 Zombies

The starting area

The Starting Room tac map shows its outline: a loop of docks and houses around a central block, and two piers leading to a second dock.

Quick Revive

Against a two-storey building of the Landing, the only perk machine doors closed.

Mystery Box

A spot on the docks, 950 Essence a spin. On Black Ops 7 the Box needs no power, and the solo record footage shows it open on the Landing. The same run is played with a Ray Gun in its later rounds.

GobbleGum Machine

It stands in the area, but no gum may be used on the No GobbleGums boards.

Rampage Inducer

On top of a spool to the right of the CODA 9. Switched on, it makes the zombies faster and more aggressive. Both world records, solo and two players, switch it on in the first round, and the game warns that it “will accelerate rounds”.

Ammo Cache and Exfil

An Ammo Cache for ammunition, and the Exfil point that lets a team leave the game.

Enemies

Zombies from the first round. The footage of the solo record shows the Landing under a blizzard at round 15, and the run ends at round 40; no source lists which special enemies reach the Landing doors closed.

The Totenreich leaderboard keeps two categories, each with boards for solo and for two, three and four players. No GobbleGums is the reference; With GobbleGums counts in the player ratings with a lower difficulty. How a round of Black Ops 7 compares with a round of the older games, and why zombie health stops growing at round 55, is explained in Black Ops 7: Rounds. The rules:

Doors closed

Reach the highest round you can without opening doors, and play every round in full. Glitches and exploits are not allowed in either category.

No GobbleGums

No gum is used at any point, from the pack or from the machine, and none is broken down for points. Keeping the three Whimsical gums in the pack is recommended: one used by mistake does not void the run.

With GobbleGums

Every gum may be used, and broken down for points, but not a gum that has timed out. One game goes to one category only.

Black Ops 7

Every game is played on the latest patch. Saving and quitting or crashing the game to void a down, a Dying Wish or a game over is not allowed, and a patch that changes the balance of the game can reset a board.

Video

The whole game must be recorded, with every player’s point of view in co-op on the No GobbleGums boards; the With GobbleGums rules do not ask for it. A Twitch video must be saved as a highlight, since past broadcasts are not accepted; a YouTube video must be public or unlisted.

Overview

Totenreich (German for “realm of the dead”) is the fourth round-based Zombies map of Call of Duty: Black Ops 7, after Ashes of the Damned, Astra Malorum and Paradox Junction. It came out for free on April 30, 2026, with the Season 3 Reloaded update. The mission briefing: “In the frozen birthplace of nuclear fire, a Group 935 research base hides sinister secrets.”

Map packFree map, Season 3 Reloaded update
ReleaseApril 30, 2026 (PS4, PS5, Xbox One, Xbox Series X|S, PC)
LocationEidskallen, a Norwegian fishing village, in the Dark AetherA place from 1945
CharactersDempsey, Nikolai, Takeo and Richtofen of the Dark Aether, Weaver, Grey, Carver and Maya, or the Operators
Players1 to 4
ModesStandard, Cursed, Directed Mode, Starting Room

Eidskallen is an island of Richtofen’s original universe: a fishing village with a Group 935 facility, where Richtofen, with Maxis, built giant robots. One experiment went wrong and threw the whole island into the Dark Aether. Escaping the time prison of Paradox Junction, the crew of eight lands in the head of a fallen robot at the end of a pier, and watches an ice giant, the Shadowsmith Dravakar, knock down Tyr, the last robot standing. Richtofen knows the place, and dodges every question about it.

The village of Eidskallen under the snow at dusk, its lighthouse and mountains behind, menu screen, Totenreich, Call of Duty Black Ops 7 Zombies

Eidskallen

The village under the snow, its red houses, the lighthouse of Beacon Island and the mountains, menu screen of the map.

Dravakar, the ice giant, striking the giant robot Tyr in front of snowy mountains, opening cutscene, Totenreich, Call of Duty Black Ops 7 Zombies

Tyr

The giant robot, beaten by Dravakar in the opening cutscene, falls against the mountain. Repairing it is the thread of the main quest.

The map also lends Beacon Island to a Survival map, Lighthouse, and its starting area to the Starting Room mode, where every door stays locked.

Characters

The players are the eight members of the united crews: Dempsey, Nikolai, Takeo and Richtofen of the Dark Aether, and Weaver, Grey, Carver and Maya of the former Requiem, or the Operators. Around them:

The crew of eight standing before Dravakar at the foot of a stone stairway in the snow, ending cutscene, Totenreich, Call of Duty Black Ops 7 Zombies

The crew of eight

The two crews, united since they escaped Paradox Junction, gathered in front of the freed Shadowsmith at the end of the main quest.

Dravakar in his Shadowsmith form, a bearded man in furs, render, Totenreich, Call of Duty Black Ops 7 Zombies

Dravakar

A Shadowsmith, the older brother of Veytharion and Caltheris, held by the Warden in the shape of an ice giant. He is the announcer of the map and its final boss; freed, he restores the essence of Richtofen and Weaver and sends the crew to Kowakujō.

E

Edward Richtofen

The Group 935 scientist who took over the village and led to the death of its people. He finds his Ritterkreuz near his old office, and crushes it.

A

Astrid Loven

The ghost of a woman of the village, who hates Group 935 and Richtofen. She leads the crew to the Jotunn Star.

W

Wulfrun Von List

The woman behind Richtofen’s deal with Kortifex, seen on a throne in his side quest.

T

The Twins

The ghostly allies who sent the crew here, and the announcers once the main quest is done.

Enemies

Frost Zombies set ablaze by a ring of fire from the Wild Fire field upgrade, promotional image, Totenreich, Call of Duty Black Ops 7 Zombies

Frost Zombies

They hit with frost, which can freeze a player, and explode when they die. They replace the special-round enemies and also come in normal rounds. Fire is their weakness, as the Wild Fire field upgrade shows.

The Necropincer, a horned undead Viking in a hood and a torn fishing net, render, Totenreich, Call of Duty Black Ops 7 Zombies

Necropincer

New on this map: a Draugr, an undead Viking warrior twisted by the experiments of Group 935, with a trident and a giant crab claw for a left arm. The claw blocks shots; Dead Wire is its weakness.

Zursa and Ravagers

The beasts of Black Ops 7 come back. A named Zursa carries the Lantern of the Jotunn Star, and an Irradiated Ravager the uranium of the main quest.

Dravakar

The ice giant of the Shadowsmiths, fought at the end of the main quest with the help of Tyr.

Zombies, Armored Zombies and Heavy Zombies make up the rest of the horde. The Amalgam only comes in a Relic Trial, and two Relics of Cursed mode add Shock Mimics and Toxic Zombies.

Perks

Fandom lists ten perk machines on the map, and Der Wunderfizz, on Beacon Island near the lighthouse, sells four more perks.

The Quick Revive machine of Totenreich against a wooden wall, Totenreich, Call of Duty Black Ops 7 Zombies

Quick Revive

In Eidskallen Landing, the First Room, and the only machine there.

Juggernog

On Fishery Island.

Speed Cola

In the Dry Dock.

Melee Macchiato and PhD Flopper

Also in the Dry Dock.

Deadshot Daiquiri

On the Storm Bridge, next to the truck of the Chilly Chunks.

Mule Kick

In Skallen Market.

Vulture Aid

At the back of Blodheim Hall.

Stamin-Up and Double Tap Root Beer

Both on the map; no source checked gives the place of Stamin-Up, and Fandom puts Double Tap both in Core Foundry and in Der Wunderfizz.

Der Wunderfizz

On Beacon Island. It sells Elemental Pop, Death Perception, Wisp Tea and, since Season 5 Reloaded, Widow’s Wine.

Weapons

Seventeen weapons hang on the walls, two of them in the starting area and three in hidden rooms reached from the head of Tyr. The Mystery Box adds the rest of the arsenal.

The Jotunn Star, a spiked lantern on a chain, menu render, Totenreich, Call of Duty Black Ops 7 Zombies

Jotunn Star

The wonder weapon: a lantern of blue fire on a chain, which fights up close and fires burning fireballs once charged. From the Box or a free quest that ends at the top of the lighthouse.

Glocke Drop and Wunderbarrage

Two supports that call in Tyr: a bell that lifts the zombies into the air, and a creeping artillery barrage.

The Jotunn Star and its free quest

Every wall weapon and its place

Power and Pack-a-Punch

Two Power Switches, in Skallen Market and Core Foundry, are repaired, then the power is sent from the mainframe in the head of Tyr. The Pack-a-Punch only comes after: an Admin ID thrown out by a chute of the head opens the room of the Glocke Drop Controller, and Tyr drops the machine on Fishery Island.

The power, the head of Tyr and the Pack-a-Punch

Blizzards and Flammenfalle Traps

A Flammenfalle Trap, a metal burner on legs with three nozzles, in the snow, Totenreich, Call of Duty Black Ops 7 Zombies

Flammenfalle Traps

The traps of Group 935: for 1000 Essence they shoot three jets of flame at the enemies around them. Upgraded, they also give off a zone of heat against the ice.

Blizzards

In special rounds the temperature drops: the snow hides the view, the cold slows the players down and can freeze them, and Frost Zombies come. Going indoors avoids the cold.

Easter egg: the main quest

The main quest repairs Tyr and frees Dravakar from the Warden. It needs the power, the Pack-a-Punch, both controllers of Tyr and the Jotunn Star. Its steps:

  1. Get the Jotunn Star.
  2. Repair the Wundersignal and earn the Wunderbarrage Controller.
  3. Build and charge the Atomkraft Core from three pieces of uranium.
  4. Follow the Vegvisir: the Sunstone and the runes of the Stave Church.
  5. Defeat Dravakar with the help of Tyr.

The main quest, step by step

Secrets

Echoes of the Damned

A side quest for Richtofen, from a barrel of Core Foundry to a vision of Wulfrun Von List.

No One There

The song of the map, behind three Mister Peeks headphones.

Fishing

Olaf’s Cod Cranker catches boots, Essence, salvage and supports.

Viking Helmets

Four helmets, each with a boon of its own.

The side quests, the song and the other secrets

Challenges

Totenreich has no achievement or trophy of its own. Its rewards are calling cards: seven map challenges, from Ragnarock for 100 rounds to Totenreich Master, Dark Ops challenges such as Deicide, and two cards for rounds 25 and 50 of the Starting Room mode.

Every challenge and calling card of the map

Trivia

  • The game files call the map zm_sat_locust, and the Jotunn Star ww_locust.
  • Richtofen planned four robots: Odin against the British, Freya for Western Europe, Thor against the Soviet Union and Tyr against the Americans.
  • In the opening cutscene Takeo is sick after the teleport, as in Shi No Numa and Call of the Dead, and Dravakar tries to stomp the crew as a robot does at the end of the Origins cutscene.
  • Group 935 and the speakers of Tyr have their own lines for Richtofen.
  • The Necropincer is called karkinos in the files, the Greek word for crab.