A round is not worth the same in every Call of Duty Zombies game. Round 50 on Black Ops is a wall: every zombie has more than 47,000 health and the round brings more than 240 of them in solo. Round 50 on Vanguard is a calm round, and round 470 on Black Ops 7 is possible because the zombies stopped getting tougher at round 55. This page explains how a round is built in each Zombies game, from World at War to Black Ops 7, which games follow the classic formula and which do not, and how ZFRR compares their First Room records.
The figures come from the games’ own scripts when they are public, from the developers’ notes and from the community measurements listed at the end. A round is compared on zombie health: it is the one number that is known for every game. Weapons, perks and the number of zombies also change from game to game, and they are described where the sources allow it.