In solo, Die Maschine has been played to round 275 without opening a door, and Forsaken to round 246. Firebase Z stops at 90 and Mauer der Toten at 65. Those numbers do not mean Cold War players are four times better than the players of the older games. Cold War zombies stop getting tougher at round 55: from there, every round has the same zombie health, while the weapons keep their full power. This page explains how a Cold War round is built, why it can go that high, how it compares with the traditional formula of World at War to Black Ops III, and how ZFRR converts these rounds for its points and ratings.
The figures come from Treyarch’s own update notes, from the community references listed at the end, and from the traditional health formula. The general picture of the game is in the Black Ops Cold War book.
