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Galvaknuckles, render, Alpha Omega, Call of Duty Black Ops 4 Zombies

Alpha Omega:
Weapons

Every weapon of Alpha Omega in Black Ops 4 Zombies: the starting loadout, the wall weapons with their prices and places, the Galvaknuckles, the Mystery Box and the Ray Gun Mark II.

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Starting loadout

As everywhere in Black Ops 4, the players of Alpha Omega choose part of what they start with in their loadout. Each one spawns at the Security Checkpoint with the knife and:

Starting weapon

The Welling revolver, the Strife, the RK 7 Garrison, the Saug 9mm, the Essex Model 07 or the MOG 12.

Lethal equipment

Frag Grenades, Acid Bombs, Claymores, Wraith Fire or the Sentry.

Special weapon

The Hellfire, the Overkill, the Path of Sorrows or the Ragnarok DG-5.

Wall weapons

The walls sell twenty weapons and the Bowie Knife. The two cheapest are at the Site Entrance, next to the starting area. Prices are in points.

WeaponPriceWhere
Strife, menu icon, Alpha Omega, Call of Duty Black Ops 4 ZombiesStrife500Site Entrance
Essex Model 07, menu icon, Alpha Omega, Call of Duty Black Ops 4 ZombiesEssex Model 07500Site Entrance
RK 7 Garrison, menu icon, Alpha Omega, Call of Duty Black Ops 4 ZombiesRK 7 Garrison700Transfusion Facility
Saug 9mm, menu icon, Alpha Omega, Call of Duty Black Ops 4 ZombiesSaug 9mm750APD Interrogation
Escargot, menu icon, Alpha Omega, Call of Duty Black Ops 4 ZombiesEscargot1000Prisoner Holding
MOG 12, menu icon, Alpha Omega, Call of Duty Black Ops 4 ZombiesMOG 121000Operations
Spitfire, menu icon, Alpha Omega, Call of Duty Black Ops 4 ZombiesSpitfire1150Green House, downstairs
SwordFish, menu icon, Alpha Omega, Call of Duty Black Ops 4 ZombiesSwordFish1200Yellow House, downstairs
Mozu, menu icon, Alpha Omega, Call of Duty Black Ops 4 ZombiesMozu1300Cul-de-sac
MX9, menu icon, Alpha Omega, Call of Duty Black Ops 4 ZombiesMX91300Yellow House Backyard
GKS, menu icon, Alpha Omega, Call of Duty Black Ops 4 ZombiesGKS1300Center Street
M1897 Trebuchet, menu icon, Alpha Omega, Call of Duty Black Ops 4 ZombiesM1897 Trebuchet1400Green House Backyard
KN-57, menu icon, Alpha Omega, Call of Duty Black Ops 4 ZombiesKN-571450Beds
Maddox RFB, menu icon, Alpha Omega, Call of Duty Black Ops 4 ZombiesMaddox RFB1450Generators
M1927, menu icon, Alpha Omega, Call of Duty Black Ops 4 ZombiesM19271500Solitary
ICR-7, menu icon, Alpha Omega, Call of Duty Black Ops 4 ZombiesICR-71550Cul-de-sac, red truck
Vapr-XKG, menu icon, Alpha Omega, Call of Duty Black Ops 4 ZombiesVapr-XKG1550Diner
Auger DMR, menu icon, Alpha Omega, Call of Duty Black Ops 4 ZombiesAuger DMR1550Lounge
Bowie Knife, menu icon, Alpha Omega, Call of Duty Black Ops 4 ZombiesBowie Knife3000Generators
Titan, menu icon, Alpha Omega, Call of Duty Black Ops 4 ZombiesTitan3750Storage
Koshka, menu icon, Alpha Omega, Call of Duty Black Ops 4 ZombiesKoshka4500APD Control
Galvaknuckles, render, Alpha Omega, Call of Duty Black Ops 4 Zombies

Galvaknuckles

5000 points, in the back of the red truck of the Cul-de-sac, the same truck as on Nuketown Zombies. Electric knuckles for melee attacks, needed for the main quest and for the achievement Galvanizer.

Mystery Box

The Box holds most of the weapons of the game, among them the Maddox RFB, the Hitchcock M9, the Vapr-XKG, the Swat RFT, the Spitfire, the Daemon 3XB, the VMP, the ABR 223, the Hades, the VKM 750, the Tigershark, the SDM, the Paladin HB50, the Hellion Salvo, the Ballistic Knife and the Reaver C86, as well as three special items:

The Ray Gun Mark II rising from the Mystery Box, Alpha Omega, Call of Duty Black Ops 4 Zombies

Ray Gun Mark II

The three-round burst Ray Gun of Black Ops II, 950 points. It can be Pack-a-Punched.

Ray Gun

The Ray Gun of the earlier maps.

Monkey Bomb

The Cymbal Monkey that draws the zombies before it explodes.

Wonder weapons

The four elemental Ray Gun Mark II variants, V, X, Y and Z, are built on an Assembly Kit, each after its own quest.

The four elemental Ray Guns

In the First Room

Doors closed, the only wall weapons within reach are the Strife and the Essex Model 07, 500 points each at the Site Entrance. The rules of the ZFRR board allow the Welling or these two wall weapons as starting weapons, with only Frag Grenades or Acid Bombs, and no special weapon.