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The Pack-a-Punch Machine of the map, pale green in the style of the Aether story, render, Astra Malorum, Call of Duty Black Ops 7 Zombies

Astra Malorum:
Power and Pack-a-Punch

How to turn on the power of Astra Malorum: the Harmonic Oculus of the Observatory Dome and its two parts, the lockdown, the Pack-a-Punch, O.S.C.A.R. and its drones, and the traps, from the Stellar Dissector to the Apogee Annihilator.

  • 2 min de lecture
  • 3 chapitres
  • mis à jour

Turning on the power

On Astra Malorum there is no switch: the power comes back in the Observatory Dome, at the far end of the map from the Crash Site. Guides reach it either through the Museum Infinitum, Machina Astralis and the Veilwalk, or through the Luminarium and the Abyssal Rim.

  1. In the Observatory Dome, interact with the Harmonic Oculus, the great telescope and organ at the centre of the room. It asks for two missing parts.
  2. Take the first part beside a dead body in Machina Astralis, near the Arsenal.
  3. Take the second beside a dead body in the Luminarium, near the Stellar Dissector.
  4. Bring both back, place them in the Oculus and use its side panel.
  5. Defend the Oculus during the lockdown that follows; a guide gives it 45 seconds. If the zombies break it, the step starts again the next round.

The Pack-a-Punch Machine then comes down beneath the telescope. With the power, the Stargazer’s Courtyard opens in the middle of the map, linking the Museum, the Luminarium, Machina Astralis and the Dome.

The Pack-a-Punch Machine of the map, pale green in the style of the Aether story, render, Astra Malorum, Call of Duty Black Ops 7 Zombies

Pack-a-Punch Machine

The same model as in the Aether story. Like everywhere in Black Ops 7 it upgrades in three tiers, wonder weapons and melee weapons included.

The Arsenal machine of the map, render, Astra Malorum, Call of Duty Black Ops 7 Zombies

Arsenal

In the Luminarium and in Machina Astralis: it raises the rarity of a weapon for Salvage.

The Crafting Table of the map, a workbench against a stone wall, render, Astra Malorum, Call of Duty Black Ops 7 Zombies

Crafting Table

In the Museum Infinitum and on the Abyssal Rim.

The exfil phone booth of the map, render, Astra Malorum, Call of Duty Black Ops 7 Zombies

Exfil

From the phone booths of the Museum Infinitum, the Stargazer’s Courtyard and the Veilwalk. The Uber Klaus joins the zombies during the escape.

O.S.C.A.R.

Once the Pack-a-Punch is raised, O.S.C.A.R. enters the map and patrols it on its own until it sees a player or is shot. One to four UFO drones circle it and make it immune to damage until they are shot down. A drone that hits a player enrages every zombie nearby against that player; then the robot fires bolts of electricity from its chest, hard enough to down a player with Juggernog in four or five hits.

Its weak points

No elemental weakness, but every trap of the map hurts it badly, and so does the LGM-1. Its drones fall to Brain Rot.

What it drops

A Shiny Trinket, a Mega Death Machine and Salvage each time. It comes back the next round, and from round 50 it runs and hunts the players, and follows them to Mars.

Traps

Two players firing among the red laser beams of the Stellar Dissector, promotional image, Astra Malorum, Call of Duty Black Ops 7 Zombies

Stellar Dissector

1000 Essence, in the Luminarium: laser beams from a tesla coil sweep the room. Fitted with the drone, the wiring and the battery of the LGM-1 quest, it becomes the Electro-Volt Projector.

Apogee Annihilator

1500 Essence, in the Stargazer’s Courtyard: rows of “Astronomer Rockets” fall on the zombies.

Rocket Thrusters

In the Museum Infinitum, a quest trap: with an Absolute Zero Shard inside, they burn whatever stands behind them.

The sun laser

In the Observatory Dome, once the telescope is turned to space: aimed at the Sun from the organ, it burns everything under the beam.

DG-2 Turret

The turret of Ol’ Tessie, lost in the crash and found floating in space (see the Secrets). Put back on the truck at the Crash Site, it works as a fixed turret.