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Shattered Veil: Secrets

The side Easter eggs of Shattered Veil: the song Falling to Pieces, Donut the friendly Vermin, the ghost lady and the sleepwalk chests, the S.A.M. laser trap, the Marine SP upgrade, Fog Rolling In, the hidden power-ups and the intel.

  • 3 min de lecture
  • 5 chapitres
  • mis à jour

Falling to Pieces

Three headphones with the face of Mister Peeks start the song of Shattered Veil, Falling to Pieces:

  • In the Conservatory, under a staircase of the room with the covered statue, on a wooden crate.
  • In the Banquet Hall, in the right corner behind the elevator down to the Mainframe Chamber, on a shelf.
  • In the Service Tunnel, by a burnt body to the right of the Tier III armor, on a cardboard box.

Donut, the friendly Vermin

  1. Find the six parts of a Mister Peeks plush: on a wine rack of the Bottlery, between a tree and the end of the bridge in the Garden Pond, against a wall in front of Quick Revive in the Conservatory, near the passage from the Lower Terrace to Shem’s Henge, behind a frame in the Library, and in a bucket by the ammo box of the Rear Patio.
  2. Repair the plush on the sandbags of the Motor Court: it runs into the dog house.
  3. Out comes Donut, a friendly Vermin that grows into a Parasite, then a Doppelghast, as it kills.

Hidden rewards

The ghost lady

From round 13, with a thermal scope, find four times the red-eyed ghost at a window of the mansion, then open the antique mirror of the Nursery: a jumpscare, then up to four rewards, a random perk always among them.

Sleepwalking

In round 11, use the grandfather clock of the Study, then lie down on the bed of the Director’s Quarters as the round ends. Follow the white footprints without waking the sleeping zombies, take the keys from the zombie with coloured Zs, and open the chest at the end.

The S.A.M. laser trap

One computer a round, in the Security Overlook, the Study, the Overlook and the West Hallways, for a floppy disk to put in the Security Overlook. Two rounds later S.A.M. is infected, and for 2000 Essence a round it fires lasers in the Mainframe Chamber.

The Marine SP

With Death Perception, hang a Marine SP on the mount below the three deer heads of the Banquet Hall, use the Field Upgrade the middle head shows, and kill the Mangler that comes: the shotgun goes up a rarity, up to Legendary and then a Pack-a-Punch tier.

A free perk

With the Metal Hip Flask of the main quest, ring the bell of the Overlook bar 115 times.

Fog Rolling In

A baby Vermin from the Supply Depot, three chemicals, a microwave and the fan above the Pack-a-Punch stairs, then the Chopper Gunner on the smoking chimneys: a thick fog covers the map and Aether crystals appear.

Hidden power-ups

Small models of the power-ups are hidden around the map, each one free to pick up:

  • Bonus Points and Double Points: in the opening above the stairs of the East Foyer.
  • Max Ammo: on a balcony seen from Shem’s Henge.
  • Full Power: inside a panel of the Study.
  • Insta-Kill: in the elevator shaft.
  • Max Armor: behind the shed of the Motor Court.
  • Nuke: on the white trailer with a blue tarp in the Service Tunnel.
  • Fire Sale: on the lower ring of the chandelier of the Grand Foyer, once all the others are found.

Intel

The map holds 24 pieces of intel, audio logs, documents and artifacts. In the First Room itself, the audio log Shadow Benefactor lies beneath the stone bridge of the Garden Pond, and the document My Warheads appears once the wooden logs beside the spawn are chopped with the Combat Axe found nearby.