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Wunderwaffe DG-2, third-person render, Shi No Numa, Call of Duty Black Ops III Zombies

Shi No Numa:
Weapons

Every wall buy of Shi No Numa on Black Ops III with its price and place, the Mystery Box with the Wunderwaffe DG-2 and the Ray Gun Mark II, and why there is still no Pack-a-Punch on the map.

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Starting loadout

On Shi No Numa on Black Ops III, every game starts with 500 points, the 1911, the knife and frag grenades. Gameplay recorded at the release of Zombies Chronicles, in May 2017, shows the MR6 as the starting pistol. Unlike the Black Ops version, which kept the weapons of World at War on its walls, the remaster sells Black Ops III weapons.

1911 pistol, Gunsmith render, Shi No Numa, Call of Duty Black Ops III Zombies

1911

The starting pistol of the map.

MR6

The starting pistol in gameplay recorded at the release of the DLC, in May 2017.

Wall buys

WeaponPriceWhere
RK5 burst pistol, Gunsmith render, Shi No Numa, Call of Duty Black Ops III ZombiesRK5500Spawn room, top floor of the main hut
Sheiva semi-automatic rifle, Gunsmith render, Shi No Numa, Call of Duty Black Ops III ZombiesSheiva500Spawn room, top floor of the main hut
Pharo submachine gun, Gunsmith render, Shi No Numa, Call of Duty Black Ops III ZombiesPharo700Top floor of the main hut
Frag grenade, menu render, Shi No Numa, Call of Duty Black Ops III ZombiesFrag grenades250Top floor of the main hut
L-CAR 9 pistol, Gunsmith render, Shi No Numa, Call of Duty Black Ops III ZombiesL-CAR 9750Ground floor of the main hut
KRM-262 shotgun, Gunsmith render, Shi No Numa, Call of Duty Black Ops III ZombiesKRM-262750Ground floor of the main hut
Trip Mine, menu render, Shi No Numa, Call of Duty Black Ops III ZombiesTrip Mine1000Outside the ground floor of the main hut
Vesper submachine gun, Gunsmith render, Shi No Numa, Call of Duty Black Ops III ZombiesVesper1250Path to the Doctor’s Quarters
Kuda submachine gun, Gunsmith render, Shi No Numa, Call of Duty Black Ops III ZombiesKuda1250Path to the Storage Hut
VMP submachine gun, Gunsmith render, Shi No Numa, Call of Duty Black Ops III ZombiesVMP1300Path to the Comm Room
Argus shotgun, Gunsmith render, Shi No Numa, Call of Duty Black Ops III ZombiesArgus1100Comm Room or Fishing Hut side
KN-44 assault rifle, Gunsmith render, Shi No Numa, Call of Duty Black Ops III ZombiesKN-441400Doctor’s Quarters
M8A7 assault rifle, Gunsmith render, Shi No Numa, Call of Duty Black Ops III ZombiesM8A71500Storage Hut
StG-44 on a wall-buy chalk outline, third-person render, Shi No Numa, Call of Duty Black Ops III ZombiesStG-441400Comm Room
MP40 on a wall-buy chalk outline, third-person render, Shi No Numa, Call of Duty Black Ops III ZombiesMP401300Fishing Hut

The HVK-30, for 1600, is also listed among the wall buys of the map, without a confirmed place. The ICR-1 was listed too, but players report that it can no longer be found on any wall.

Mystery Box

950 points a spin. As in the original, the box moves at random between its spots, and a beam of light in the sky shows where it stands; its first spot is on the ground floor of the main hut. Besides the Black Ops III weapons, its special weapons are:

Ray Gun Mark II, third-person render, Shi No Numa, Call of Duty Black Ops III Zombies

Ray Gun Mark II

New to the map with Zombies Chronicles, as on every remastered map of the DLC.

Wunderwaffe DG-2

The wonder weapon that made its debut on this map. Its bolt chains through up to ten zombies. On Black Ops III it no longer shocks the player who fires it, and it deals extra splash damage around its targets.

Ray Gun

The original Ray Gun, back in the box.

Monkey Bomb

A toy monkey that draws the zombies to it before it explodes.

No Pack-a-Punch

Shi No Numa still has no Pack-a-Punch Machine on Black Ops III. An upgraded weapon can only come from a GobbleGum: Wall Power makes the next wall buy come Pack-a-Punched, and Crate Power does the same for the next weapon taken from the Mystery Box. Neither is allowed on the ZFRR reference board.

In the First Room

Doors closed, the arsenal is the starting pistol, the knife, the frag grenades and the two walls of the spawn room, the RK5 and the Sheiva, 500 points each. The Mystery Box never comes up to the top floor.